Essentials
Abilities
- Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
Hidden Ability
- Lightning Rod
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 25
- Kanto
- 25
- Original Johto
- 22
- Original Hoenn
- 156
- Original Sinnoh
- 104
- Extended Sinnoh
- 104
- Updated Johto
- 22
- Central Kalos
- 36
- New Hoenn
- 163
- Original Alola
- 25
- Updated Alola
- 32
- Let’s Go Kanto
- 25
- Galar
- 194
- Isle of Armor
- 85
Names
- Japanese
- ピカチュウ (pikachuu)
- ピカチュウ
- Official roomaji
- Pikachu
- Korean
- 피카츄
- Chinese
- 皮卡丘
- 皮卡丘
- French
- Pikachu
- German
- Pikachu
- Spanish
- Pikachu
- Italian
- Pikachu
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Pichu | Pikachu Level up, with at least 160 happiness | Raichu Use a Thunder Stone |
Pikachu Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 4.3 | 243 | 274 | |
Attack | 22.8 | 178 | 209 | |
Defense | 10.2 | 148 | 179 | |
Special Attack | 26.9 | 168 | 199 | |
Special Defense | 22.6 | 168 | 199 | |
Speed | 73.0 | 248 | 279 | |
Total | 21.9 |
Flavor
Flavor Text
-
A plan was recently announced to gather many Pikachu and make an electric power plant.
It’s in its nature to store electricity. It feels stressed now and then if it’s unable to fully discharge the electricity.
Its nature is to store up electricity. Forests where nests of Pikachu live are dangerous, since the trees are so often struck by lightning.
While sleeping, it generates electricity in the sacs in its cheeks. If it’s not getting enough sleep, it will be able to use only weak electricity.
This forest-dwelling Pokémon stores electricity in its cheeks, so you’ll feel a tingly shock if you touch it.
-
Pikachu that can generate powerful electricity have cheek sacs that are extra soft and super stretchy.
When Pikachu meet, they’ll touch their tails together and exchange electricity through them as a form of greeting.
Sprites
Height
1'3.7"
0.4 m
Weight
13.2 lb
6.0 kg
Locations
Pal Park
- Area
- Forest
- Score
- 80
- Rate
- 10
Moves
Electric moves get STAB, and have their type highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
— | — | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | — | — | Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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— | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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5 | 5 | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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7 | 7 | Play Nice | 20 | — | — | Lowers the target's Attack by one stage. |
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10 | 10 | — | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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4 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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8 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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13 | 13 | 12 | Electro Ball | 10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
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18 | 18 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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21 | 21 | 16 | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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23 | 23 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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26 | 26 | 20 | Spark | 20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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29 | 29 | Nuzzle | 20 | 20 | 100% | Has a 100% chance to paralyze the target. |
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24 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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28 | Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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34 | 34 | 32 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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37 | 37 | Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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42 | 42 | 36 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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45 | 45 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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50 | 50 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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53 | 53 | 40 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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58 | 58 | 44 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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Level up, learned by Pichu but not Pikachu | ||||||||||
— | — | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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10 | 10 | Sweet Kiss | 10 | — | 75% | Confuses the target. |
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13 | 13 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||
Chip Away | 20 | 70 | 100% | Ignores the target's stat modifiers. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Crush Claw | 10 | 75 | 95% | Has a 50% chance to lower the target's Defense by one stage. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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Metal Claw | 35 | 50 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
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Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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Rapid Spin | 40 | 50 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
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Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |
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Rototiller | 10 | — | — | Raises the Attack and Special Attack of all Grass Pokémon in battle. |
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Egg, learned by Pichu but not Pikachu | ||||||||||
Bestow | 15 | — | — | Gives the user's held item to the target. |
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Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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Disarming Voice | 15 | 40 | — | Never misses. |
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Double Slap | 10 | 15 | 85% | Hits 2-5 times in one turn. |
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Electric Terrain | 10 | — | — | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. |
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Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Lucky Chant | 30 | — | — | Prevents the target from scoring critical hits for five turns. |
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Present | 15 | * | 90% | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
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Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
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Wish | 10 | — | — | User will recover half its max HP at the end of the next turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Volt Tackle Pichu: Appears on a Pichu whose mother was holding a Light Ball. The father cannot be Ditto. | ||||||||||
Volt Tackle Pichu, learned by Pichu but not Pikachu | ||||||||||
• | • | Volt Tackle | 15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Move reminder: Can be taught at any time by the Move Reminder | ||||||||||
• | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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• | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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• | Nuzzle | 20 | 20 | 100% | Has a 100% chance to paralyze the target. |
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• | Play Nice | 20 | — | — | Lowers the target's Attack by one stage. |
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• | Sweet Kiss | 10 | — | 75% | Confuses the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Tutor: Can be taught at any time by an NPC. | ||||||||||
Covet | 25 | 60 | 100% | Takes the target's item. |
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Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Rising Voltage | 20 | 70 | 100% | Inflicts regular damage with no additional effect. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Volt Tackle | 15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target. |
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Tutor, learned by Pichu but not Pikachu | ||||||||||
Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||
06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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00 | Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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01 | Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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02 | Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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05 | Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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14 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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15 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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17 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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18 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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23 | Thief | 25 | 60 | 100% | Takes the target's item. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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29 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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42 | 42 | 39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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72 | 72 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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93 | 93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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40 | Swift | 20 | 60 | — | Never misses. |
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41 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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43 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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59 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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80 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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82 | Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
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87 | Draining Kiss | 10 | 50 | 100% | Drains 75% of the damage inflicted to heal the user. |
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90 | Electric Terrain | 10 | — | — | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R04 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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R08 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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R09 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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R12 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R21 | Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R30 | Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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R31 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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R35 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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R68 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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R77 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R80 | Electro Ball | 10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
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R86 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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R90 | Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |