Essentials
Abilities
- Run Away
Ensures success fleeing from wild battles.
- Unburden
Doubles Speed upon using or losing a held item.
Hidden Ability
- Stakeout
This Pokémon's moves have double power against Pokémon that switched in this turn.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 827
- Galar
- 29
Names
- Japanese
- クスネ (kusune)
- クスネ
- Korean
- 훔처우
- Chinese
- 偷兒狐
- 狡小狐
- French
- Goupilou
- German
- Kleptifux
- Spanish
- Nickit
- Italian
- Nickit
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Nickit | Thievul Level up, starting at level 18 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 9.3 | 253 | 284 | |
Attack | 2.6 | 124 | 155 | |
Defense | 1.6 | 124 | 155 | |
Special Attack | 22.8 | 162 | 193 | |
Special Defense | 26.6 | 172 | 203 | |
Speed | 30.0 | 168 | 199 | |
Total | 4.0 |
Flavor
Flavor Text
-
Aided by the soft pads on its feet, it silently raids the food stores of other Pokémon. It survives off its ill-gotten gains.
Cunning and cautious, this Pokémon survives by stealing food from others. It erases its tracks with swipes of its tail as it makes off with its plunder.
Sprites
Height
1'11.6"
0.6 m
Weight
19.6 lb
8.9 kg
Locations
Moves
Dark moves get STAB, and have their type highlighted in green.
Special moves better suit Nickit's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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— | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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4 | Beat Up | 10 | * | 100% | Hits once for every conscious Pokémon the trainer has. |
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8 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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12 | Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
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16 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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20 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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24 | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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28 | Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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32 | Tail Slap | 10 | 25 | 85% | Hits 2-5 times in one turn. |
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36 | Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Howl | 40 | — | — | Raises the user's Attack by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Quick Guard | 15 | — | — | 3 | Prevents any priority moves from hitting friendly Pokémon this turn. |
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Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
Lash Out | 5 | 75 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
15 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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16 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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23 | Thief | 25 | 60 | 100% | Takes the target's item. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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37 | Beat Up | 10 | * | 100% | Hits once for every conscious Pokémon the trainer has. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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40 | Swift | 20 | 60 | — | Never misses. |
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47 | Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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53 | Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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58 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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84 | Tail Slap | 10 | 25 | 85% | Hits 2-5 times in one turn. |
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85 | Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
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R12 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R29 | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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R37 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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R68 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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R81 | Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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R90 | Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |