Essentials
Abilities
- Run Away
Ensures success fleeing from wild battles.
- Pickup
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Hidden Ability
- Volt Absorb
Absorbs Electric moves, healing for 1/4 max HP.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 417
- Original Sinnoh
- 55
- Extended Sinnoh
- 55
- Coastal Kalos
- 132
Names
- Japanese
- パチリス (pachirisu)
- パチリス
- Official roomaji
- Pachirisu
- Korean
- 파치리스
- Chinese
- 帕奇利茲
- 帕奇利兹
- French
- Pachirisu
- German
- Pachirisu
- Spanish
- Pachirisu
- Italian
- Pachirisu
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Pachirisu |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 38.0 | 293 | 324 | |
Attack | 12.0 | 158 | 189 | |
Defense | 50.6 | 208 | 239 | |
Special Attack | 20.8 | 158 | 189 | |
Special Defense | 75.1 | 248 | 279 | |
Speed | 78.6 | 258 | 289 | |
Total | 37.0 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/14/19
Flavor
Flavor Text
Sprites
Height
1'3.7"
0.4 m
Weight
8.6 lb
3.9 kg
Locations
- Diamond
- Pearl
- Platinum
- X
- Y
Pal Park
- Area
- Forest
- Score
- 50
- Rate
- 30
Moves
Electric moves get STAB, and have their type highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||
— | — | — | — | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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— | — | — | — | — | — | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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5 | 5 | 5 | 5 | 5 | 5 | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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9 | 9 | 9 | 9 | 9 | 9 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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13 | 13 | 13 | 13 | 13 | 13 | Spark | 20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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17 | 17 | 17 | 17 | 17 | 17 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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19 | 19 | 19 | 19 | Nuzzle | 20 | 20 | 100% | Has a 100% chance to paralyze the target. |
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21 | 21 | 21 | 21 | 21 | 21 | Swift | 20 | 60 | — | Never misses. |
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25 | 25 | 25 | 25 | 25 | Electro Ball | 10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
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25 | 29 | 29 | 29 | 29 | 29 | Sweet Kiss | 10 | — | 75% | Confuses the target. |
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33 | 33 | 33 | 33 | 33 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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29 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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33 | 37 | 37 | 37 | 37 | 37 | Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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41 | 41 | 41 | 41 | 41 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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37 | 45 | 45 | 45 | 45 | 45 | Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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49 | 49 | 49 | 49 | 49 | Hyper Fang | 15 | 80 | 90% | Has a 10% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||
Baby-Doll Eyes | 30 | — | 100% | 1 | Lowers the target's Attack by one stage. |
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Bestow | 15 | — | — | Gives the user's held item to the target. |
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Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Flatter | 15 | — | 100% | Raises the target's Special Attack by one stage and confuses the target. |
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Follow Me | 20 | — | — | 2 | Redirects the target's single-target effects to the user for this turn. |
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Ion Deluge | 25 | — | — | 1 | Changes all Normal moves to Electric moves for the rest of the turn. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||
Covet | 25 | 60 | 100% | Takes the target's item. |
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Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
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Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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Swift | 20 | 60 | — | Never misses. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||
06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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16 | 16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | Shock Wave | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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57 | 57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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72 | 72 | 72 | 72 | 72 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | 89 | 89 | 89 | 89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |