Essentials
Abilities
- Lightning Rod
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
- Motor Drive
Absorbs Electric moves, raising Speed one stage.
Hidden Ability
- Sap Sipper
Absorbs Grass moves, raising Attack one stage.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 522
- Original Unova
- 28
- Updated Unova
- 147
Names
- Japanese
- シママ (shimama)
- シママ
- Korean
- 줄뮤마
- Chinese
- 斑斑馬
- 斑斑马
- French
- Zébibron
- German
- Elezeba
- Spanish
- Blitzle
- Italian
- Blitzle
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Blitzle | Zebstrika Level up, starting at level 27 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 15.5 | 263 | 294 | |
Attack | 29.0 | 188 | 219 | |
Defense | 3.5 | 132 | 163 | |
Special Attack | 26.9 | 168 | 199 | |
Special Defense | 4.6 | 132 | 163 | |
Speed | 59.8 | 220 | 251 | |
Total | 12.1 |
Flavor
Flavor Text
Sprites
Height
2'7.5"
0.8 m
Weight
65.7 lb
29.8 kg
Locations
- Black
- White
Moves
Electric moves get STAB, and have their type highlighted in green.
Physical moves better suit Blitzle's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
— | — | — | — | — | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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4 | 4 | 4 | 4 | 4 | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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8 | 8 | 8 | 8 | 8 | Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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11 | 11 | 11 | 11 | 11 | Shock Wave | 20 | 60 | — | Never misses. |
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15 | 15 | 15 | 15 | 15 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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18 | 18 | 18 | 18 | 18 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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22 | 22 | 22 | 22 | 22 | Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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25 | 25 | 25 | 25 | 25 | Spark | 20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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29 | 29 | 29 | 29 | 29 | Stomp | 20 | 65 | 100% | Has a 30% chance to make the target flinch. |
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32 | 32 | 32 | 32 | 32 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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36 | 36 | 36 | 36 | 36 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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39 | 39 | 39 | 39 | 39 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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43 | 43 | 43 | 43 | 43 | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||
Double Kick | 30 | 30 | 100% | Hits twice in one turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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Me First | 20 | — | — | Uses the target's move against it before it attacks, with power increased by half. |
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Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||
Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | 43 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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72 | 72 | 72 | 72 | 72 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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93 | 93 | 93 | 93 | 93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |