Essentials
Abilities
Hidden Ability
- Bulletproof
Protects against bullet, ball, and bomb-based moves.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 650
- Central Kalos
- 1
Names
- Japanese
- ハリマロン (harimaron)
- ハリマロン
- Korean
- 도치마론
- Chinese
- 哈力栗
- 哈力栗
- French
- Marisson
- German
- Igamaro
- Spanish
- Chespin
- Italian
- Chespin
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Chespin | Quilladin Level up, starting at level 16 | Chesnaught Level up, starting at level 36 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 31.5 | 285 | 316 | |
Attack | 31.3 | 190 | 221 | |
Defense | 43.2 | 198 | 229 | |
Special Attack | 23.2 | 164 | 195 | |
Special Defense | 15.4 | 158 | 189 | |
Speed | 15.6 | 144 | 175 | |
Total | 19.1 |
Flavor
Flavor Text
Sprites
Height
1'3.7"
0.4 m
Weight
19.8 lb
9.0 kg
Locations
- X
- Y
Moves
Grass moves get STAB, and have their type highlighted in green.
Physical moves better suit Chespin's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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5 | 5 | — | — | Vine Whip | 25 | 45 | 100% | Inflicts regular damage with no additional effect. |
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5 | 5 | Vine Whip | 25 | 45 | 100% | Inflicts regular damage with no additional effect. |
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8 | 8 | 8 | 8 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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11 | 11 | 11 | 11 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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15 | 15 | 15 | 15 | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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18 | 18 | 18 | 18 | Pin Missile | 20 | 25 | 95% | Hits 2-5 times in one turn. |
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27 | 27 | 27 | 27 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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32 | 32 | 32 | 32 | Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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35 | 35 | 35 | 35 | Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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39 | 39 | 39 | 39 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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42 | 42 | 42 | 42 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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45 | 45 | 45 | 45 | Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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48 | 48 | 48 | 48 | Wood Hammer | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
Belly Drum | 10 | — | — | User pays half its max HP to max out its Attack. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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Quick Guard | 15 | — | — | 3 | Prevents any priority moves from hitting friendly Pokémon this turn. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Spikes | 20 | — | — | Scatters Spikes, hurting opposing Pokémon that switch in. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | |||||||||||
Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Dual Chop | 15 | 40 | 90% | Hits twice in one turn. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Grass Pledge | 10 | 80 | 100% | With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
01 | 01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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05 | 05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | 08 | 08 | 08 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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23 | 23 | 23 | 23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | 33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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47 | 47 | 47 | 47 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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65 | 65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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71 | 71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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74 | 74 | 74 | 74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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75 | 75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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96 | 96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |