Essentials

Sirfetch’d

Wild Duck Pokémon

Sirfetch’d

Fighting

Abilities

Steadfast

Raises Speed one stage upon flinching.

Hidden Ability

Scrappy

Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.

Damage Taken

  • Bug ½
  • Dark ½
  • Dragon 1
  • Electric 1
  • Fairy 2
  • Fighting 1
  • Fire 1
  • Flying 2
  • Ghost 1
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 2
  • Rock ½
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 8
National
865
Galar
219 Sword, Shield

Names

Japanese
ネギガナイト (negiganaito)
ネギガナイト
Korean
창파나이트
Chinese
蔥遊兵
葱游兵
French
Palarticho
German
Lauchzelot
Spanish
Sirfetch’d
Italian
Sirfetch’d

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Flying
  • Field
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
177 Search:
Effort points
  • 2 Attack
Capture rate
45 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Sirfetch’d

Stats

Pctile Min IVs Max IVs
HP
62
43.3 297 328
Attack
135
94.6 338 369
Defense
95
77.6 258 289
Special Attack
68
51.6 204 235
Special Defense
82
67.4 232 263
Speed
65
47.4 198 229
Total
507
73.3

Flavor

Flavor Text

Generation 8
Sword

Only Farfetch’d that have survived many battles can attain this evolution. When this Pokémon’s leek withers, it will retire from combat.

Shield

After deflecting attacks with its hard leaf shield, it strikes back with its sharp leek stalk. The leek stalk is both weapon and food.

Sprites

Sirfetch’d Sirfetch’d

Miscellany

Species
Wild Duck Pokémon Search:
Color
White Search:
Cry
???
Shape
???

Height

Trainer dude

Sirfetch’d
8

2'7.5"
0.8 m

Weight

Trainer dudette

Sirfetch’d
1170

257.9 lb
117.0 kg

Locations

Moves

Fighting moves get STAB, and have their type highlighted in green.

Physical moves better suit Sirfetch’d's higher Attack, and have their class highlighted in green.

Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Peck Flying physical 35 35 100%

Inflicts regular damage with no additional effect.

Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

15 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

20 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

25 Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

30 Knock Off Dark physical 20 65 100%

Target drops its held item.

35 Defog Flying status 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

40 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

45 Swords Dance Normal status 20

Raises the user's Attack by two stages.

50 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

55 Leaf Blade Grass physical 15 90 100%

Has an increased chance for a critical hit.

60 Final Gambit Fighting special 5 * 100%

Inflicts damage equal to the user's remaining HP. User faints.

65 Brave Bird Flying physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

70 Meteor Assault Fighting physical 5 150 100%

User foregoes its next turn to recharge.

Generation 8 Move Type Class PP Power Acc Pri Effect
Evolve: Learned when the Pokémon first evolves
* Iron Defense Steel status 15

Raises the user's Defense by two stages.

Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
First Impression Bug physical 10 90 100% 2

Can only be used as the first move after the user enters battle.

Iron Defense Steel status 15

Raises the user's Defense by two stages.

Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sword, Shield Coaching Fighting status 10

Inflicts regular damage with no additional effect.

Sword, Shield Dual Wingbeat Flying physical 10 40 90%

Inflicts regular damage with no additional effect.

Sword, Shield Grassy Glide Grass physical 20 70 100%

Inflicts regular damage with no additional effect.

Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
12 Solar Blade Grass physical 10 125 100%

Requires a turn to charge before attacking.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

30 Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

41 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

42 Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

43 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

58 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

79 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

97 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

R00 Swords Dance Normal status 20

Raises the user's Attack by two stages.

R01 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

R13 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R39 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

R46 Iron Defense Steel status 15

Raises the user's Defense by two stages.

R50 Leaf Blade Grass physical 15 90 100%

Has an increased chance for a critical hit.

R53 Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

R57 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

R66 Brave Bird Flying physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

R85 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

R95 Throat Chop Dark physical 15 80 100%

Prevents the target from using sound-based moves for two turns.

External Links