Essentials
Abilities
- Sand Stream
Summons a sandstorm that lasts indefinitely upon entering battle.
Hidden Ability
- Sand Force
Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 449
- Original Sinnoh
- 122
- Extended Sinnoh
- 122
- Coastal Kalos
- 48
- Galar
- 314
Names
- Japanese
- ヒポポタス (hipopotasu)
- ヒポポタス
- Official roomaji
- Hipopotas
- Korean
- 히포포타스
- Chinese
- 沙河馬
- 沙河马
- French
- Hippopotas
- German
- Hippopotas
- Spanish
- Hippopotas
- Italian
- Hippopotas
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Hippopotas | Hippowdon Level up, starting at level 34 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 51.4 | 309 | 340 | |
Attack | 44.7 | 212 | 243 | |
Defense | 60.2 | 224 | 255 | |
Special Attack | 11.0 | 144 | 175 | |
Special Defense | 12.7 | 152 | 183 | |
Speed | 11.2 | 132 | 163 | |
Total | 25.4 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/12/19
Flavor
Flavor Text
-
It moves through the sands with its mouth open, swallowing sand along with its prey. It gets rid of the sand by spouting it from its nose.
This Pokémon is active during the day and passes the cold desert nights burrowed snugly into the sand.
Sprites
Height
2'7.5"
0.8 m
Weight
109.1 lb
49.5 kg
Locations
- Diamond
- Pearl
- Platinum
- X
- Y
Pal Park
- Area
- Field
- Score
- 70
- Rate
- 20
Moves
Ground moves get STAB, and have their type highlighted in green.
Physical moves better suit Hippopotas's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||
— | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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7 | 7 | 7 | 7 | 7 | 7 | 4 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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13 | 13 | 13 | 13 | 13 | 13 | 8 | Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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19 | 19 | 19 | 19 | 19 | 19 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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25 | 12 | Sand Tomb | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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19 | 19 | 19 | 19 | 19 | 16 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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25 | 25 | 25 | 25 | 25 | Sand Tomb | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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31 | 31 | 31 | 31 | 31 | 31 | 20 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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24 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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28 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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32 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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36 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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37 | 37 | 37 | 37 | 37 | 37 | 40 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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50 | 50 | 50 | 50 | 50 | 50 | 48 | Fissure | 5 | * | 30% | Causes a one-hit KO. |
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52 | Slack Off | 10 | — | — | Heals the user by half its max HP. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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Sand Tomb | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Slack Off | 10 | — | — | Heals the user by half its max HP. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Spit Up | 10 | * | 100% | Power is 100 times the amount of energy Stockpiled. |
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Stockpile | 20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
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Swallow | 10 | — | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
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Whirlwind | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||
Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Scorching Sands | 10 | 70 | 100% | Inflicts regular damage with no additional effect. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||
15 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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05 | 05 | 05 | 05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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17 | 17 | 17 | 17 | 17 | 17 | 25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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32 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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37 | 37 | 37 | 37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | 39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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76 | 76 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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42 | Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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46 | Weather Ball | 10 | 50 | 100% | If there be weather, this move has doubled power and the weather's type. |
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48 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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49 | Sand Tomb | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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53 | Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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48 | 48 | 48 | 48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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78 | 78 | 78 | 78 | 81 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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98 | Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R10 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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R17 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R31 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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R32 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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R39 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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R45 | Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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R67 | Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R76 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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R94 | High Horsepower | 10 | 95 | 95% | Inflicts regular damage with no additional effect. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |