Essentials
Abilities
- Forewarn
Reveals the opponents' strongest move upon entering battle.
- Synchronize
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Hidden Ability
- Telepathy
Protects against friendly Pokémon's damaging moves.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 517
- Original Unova
- 23
- Updated Unova
- 86
- Galar
- 90
Names
- Japanese
- ムンナ (munna)
- ムンナ
- Korean
- 몽나
- Chinese
- 食夢夢
- 食梦梦
- French
- Munna
- German
- Somniam
- Spanish
- Munna
- Italian
- Munna
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Munna | Musharna Use a Moon Stone |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 68.0 | 325 | 356 | |
Attack | 2.1 | 118 | 149 | |
Defense | 16.2 | 158 | 189 | |
Special Attack | 51.4 | 202 | 233 | |
Special Defense | 30.2 | 178 | 209 | |
Speed | 4.2 | 116 | 147 | |
Total | 11.5 |
Flavor
Flavor Text
-
Late at night, it appears beside people’s pillows. As it feeds on dreams, the patterns on its body give off a faint glow.
It eats dreams and releases mist. The mist is pink when it’s eating a good dream, and black when it’s eating a nightmare.
Sprites
Height
1'11.6"
0.6 m
Weight
51.4 lb
23.3 kg
Locations
- Black
- White
- Black 2
- White 2
Moves
Psychic moves get STAB, and have their type highlighted in green.
Special moves better suit Munna's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
— | — | — | — | Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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— | Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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— | — | — | — | — | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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5 | 5 | 5 | 5 | Lucky Chant | 30 | — | — | Prevents the target from scoring critical hits for five turns. |
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7 | 7 | 7 | 7 | Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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4 | Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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11 | 11 | 11 | 11 | 8 | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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13 | 13 | 13 | 13 | 12 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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17 | 17 | 17 | 17 | 16 | Moonlight | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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20 | Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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19 | 19 | 19 | 19 | Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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23 | 23 | 23 | 23 | 24 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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28 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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32 | Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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25 | 25 | 25 | 25 | Synchronoise | 10 | 120 | 100% | Hits any Pokémon that shares a type with the user. |
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29 | 29 | 29 | 29 | Nightmare | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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31 | 31 | 31 | 31 | Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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35 | 35 | 35 | 35 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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37 | 37 | 37 | 37 | 36 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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41 | 41 | 41 | 41 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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43 | 43 | 43 | 43 | Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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47 | 47 | 47 | 47 | Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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40 | Moonblast | 15 | 95 | 100% | Has a 30% chance to lower the target's Special Attack by one stage. |
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44 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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48 | Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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52 | Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||
Barrier | 20 | — | — | Raises the user's Defense by two stages. |
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Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Healing Wish | 10 | — | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Sonic Boom | 20 | * | 90% | Inflicts 20 points of damage. |
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Swift | 20 | 60 | — | Never misses. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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Expanding Force | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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Trick | 10 | — | 100% | User and target swap items. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
14 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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03 | 03 | 03 | 03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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16 | 16 | 16 | 16 | 17 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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18 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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19 | Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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20 | 20 | 20 | 20 | 19 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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40 | Swift | 20 | 60 | — | Never misses. |
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41 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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44 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | 33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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39 | 39 | 39 | 39 | 48 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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60 | Power Swap | 10 | — | — | User swaps Attack and Special Attack changes with the target. |
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61 | Guard Swap | 10 | — | — | User swaps Defense and Special Defense changes with the target. |
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70 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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71 | Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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R11 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R17 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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74 | 74 | 74 | 74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R25 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R33 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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R34 | Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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R38 | Trick | 10 | — | 100% | User and target swap items. |
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R40 | Skill Swap | 10 | — | — | User and target swap abilities. |
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R49 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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R52 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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R65 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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R82 | Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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R83 | Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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92 | 92 | 92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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99 | 99 | 99 | R92 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |