Essentials

Ponyta

Fire Horse Pokémon

Ponyta

Fire

Abilities

Run Away

Ensures success fleeing from wild battles.

Flash Fire

Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.

Hidden Ability

Flame Body

Has a 30% chance of burning attacking Pokémon on contact.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy ½
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel ½
  • Water 2

Pokédex Numbers

Introduced in
Generation 1
National
77
Kanto
77 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
201 Gold, Silver, Crystal
Original Sinnoh
90 Diamond, Pearl
Extended Sinnoh
90 Platinum
Updated Johto
206 HeartGold, SoulSilver
Let’s Go Kanto
77 Let’s Go, Pikachu!, Let’s Go, Eevee!
Galar
333 Sword, Shield
Crown Tundra
105 Sword, Shield

Names

Japanese
ポニータ (poniita)
ポニータ
Official roomaji
Ponyta
Korean
포니타
Chinese
小火馬
小火马
French
Ponyta
German
Ponita
Spanish
Ponyta
Italian
Ponyta

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
82 Search:
Effort points
  • 1 Speed
Capture rate
190 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 5% Shuca Berry Shuca Berry
Generation 5 5% Shuca Berry Shuca Berry
Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Ponyta Rapidash Level up, starting at level 40

Ponyta Forms

  • Ponyta
  • Galarian Ponyta

Stats

Pctile Min IVs Max IVs
HP
50
22.4 273 304
Attack
85
59.3 238 269
Defense
55
29.0 178 209
Special Attack
65
48.6 198 229
Special Defense
65
44.5 198 229
Speed
90
73.0 248 279
Total
410
38.9

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★★✯☆☆
Power
★✯
Skill
★✯
Stamina
★★✯
Jump
★★★★
Total
10/14/16

Flavor

Flavor Text

Generation 7
Let’s Go, Pikachu!, Let’s Go, Eevee!

Capable of jumping incredibly high. Its hooves and sturdy legs absorb the impact of a hard landing.

Generation 8
Sword

It can’t run properly when it’s newly born. As it races around with others of its kind, its legs grow stronger.

Shield

If you’ve been accepted by Ponyta, its burning mane is mysteriously no longer hot to the touch.

Sprites

Ponyta Ponyta

Miscellany

Species
Fire Horse Pokémon Search:
Color
Yellow Search:
Cry
Habitat FireRed, LeafGreen
grassland Search:
Footprint
Ponyta
Shape
Mensal Search:

Height

Trainer dude

Ponyta
10

3'3.4"
1.0 m

Weight

Trainer dudette

Ponyta
300

66.1 lb
30.0 kg

Locations

Red Red
Blue Blue
Yellow Yellow
Gold Gold
Silver Silver
Crystal Crystal
FireRed FireRed
LeafGreen LeafGreen
Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver

Pal Park

Area
Field
Score
50
Rate
30

Moves

Fire moves get STAB, and have their type highlighted in green.

Physical moves better suit Ponyta's higher Attack, and have their class highlighted in green.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
Colosseum
XD
FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

5 Growl Normal status 40 100%

Lowers the target's Attack by one stage.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

9 6 6 4 4 4 4 4 Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

4 5 7 Growl Normal status 40 100%

Lowers the target's Attack by one stage.

8 9 10 5 Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

13 14 14 16 10 10 9 9 9 9 9 5 10 Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

30 Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

15 Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

20 Agility Psychic status 30

Raises the user's Speed by two stages.

15 15 13 13 13 13 13 25 Flame Wheel Fire physical 25 60 100%

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

10 Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

15 Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

32 19 19 19 19 19 19 17 17 17 17 17 20 30 Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

35 Growl Normal status 40 100%

Lowers the target's Attack by one stage.

21 21 21 21 21 Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

39 26 25 25 25 24 24 25 25 25 25 25 26 35 Fire Spin Fire special 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

43 34 31 31 28 28 28 29 29 29 29 29 41 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

33 33 33 33 33 45 Inferno Fire special 5 100 50%

Has a 100% chance to burn the target.

48 43 38 38 34 33 33 37 37 37 37 37 32 Agility Psychic status 30

Raises the user's Speed by two stages.

53 38 37 37 41 41 41 41 41 38 50 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

44 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

45 45 44 42 42 45 45 45 45 45 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

53 53 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

48 46 46 49 49 49 49 49 51 55 Flare Blitz Fire physical 15 120 100%

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

• • • • • Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

• • • • • • • • • • • Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

• • • • • • • • • • • • Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

• • • • • • • • • • • Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

• • • • • • • • • • • Flame Wheel Fire physical 25 60 100%

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

• High Horsepower Ground physical 10 95 95%

Inflicts regular damage with no additional effect.

• • • • • • • • • Horn Drill Normal physical 5 * 30%

Causes a one-hit KO.

• • • • • • • • • • • • Hypnosis Psychic status 20 60%

Puts the target to sleep.

• • • • • Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

• • • • • • • Morning Sun Normal status 5

Heals the user by half its max HP. Affected by weather.

• Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

• • • • • • • • • • • • Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Generation 1 Generation 2 Emerald
XD
FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Mimic Normal status 10

Copies the target's last used move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Swift Normal special 20 60

Never misses.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
Colosseum
XD
FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
11 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

12 Solar Blade Grass physical 10 125 100%

Requires a turn to charge before attacking.

13 Fire Spin Fire special 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

02 01 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

05 21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

07 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

08 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

09 Reflect Psychic status 20

Reduces damage from physical attacks by half.

11 Will-O-Wisp Fire status 15 85%

Burns the target.

12 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

03 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

13 24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17 17 17 17 17 17 17 17 17 17 17 25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

29 Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

38 Will-O-Wisp Fire status 15 85%

Burns the target.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

20 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 22 22 22 22 22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

23 23 23 23 23 23 19 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

27 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

27 27 27 27 27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

07 Horn Drill Normal physical 5 * 30%

Causes a one-hit KO.

08 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

31 Mimic Normal status 10

Copies the target's last used move.

32 32 32 32 32 32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

35 35 35 35 35 35 35 35 35 35 37 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

45 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

34 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

38 38 38 38 38 38 38 38 38 38 38 38 46 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

42 42 42 42 42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 43 Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

43 43 43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

39 39 40 Swift Normal special 20 60

Never misses.

52 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

40 Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

44 44 44 44 44 44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 48 48 48 76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

92 Mystical Fire Fire special 10 75 100%

Has a 100% chance to lower the target's Special Attack by one stage.

R01 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

R02 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

R07 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

R12 Agility Psychic status 30

Raises the user's Speed by two stages.

R15 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

49 49 49 49 49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

50 50 50 50 50 50 50 50 50 50 Overheat Fire special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

59 59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

58 58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

61 61 61 61 61 61 61 61 Will-O-Wisp Fire status 15 85%

Burns the target.

78 78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

50 90 90 90 90 90 90 90 90 R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R31 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

R36 Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

R43 Overheat Fire special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

R55 Flare Blitz Fire physical 15 120 100%

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

R83 Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

93 93 93 93 93 R86 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

R90 Play Rough Fairy physical 10 90 90%

Has a 10% chance to lower the target's Attack by one stage.

R94 High Horsepower Ground physical 10 95 95%

Inflicts regular damage with no additional effect.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

100 100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H4 H4 H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

External Links