Essentials

Seel

Sea Lion Pokémon

Seel

Water

Abilities

Thick Fat

Halves damage from Fire and Ice moves.

Hydration

Cures any major status ailment after each turn during rain.

Hidden Ability

Ice Body

Heals for 1/16 max HP after each turn during hail. Protects against hail damage.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fairy 1
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 1
National
86
Kanto
86 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
176 Gold, Silver, Crystal
Updated Johto
178 HeartGold, SoulSilver
Updated Unova
265 Black 2, White 2
Updated Alola
115 Ultra Sun, Ultra Moon
Let’s Go Kanto
86 Let’s Go, Pikachu!, Let’s Go, Eevee!

Names

Japanese
パウワウ (pauwau)
パウワウ
Official roomaji
Pawou
Korean
쥬쥬
Chinese
小海獅
小海狮
French
Otaria
German
Jurob
Spanish
Seel
Italian
Seel

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 1
  • Field
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
65 Search:
Effort points
  • 1 Special Defense
Capture rate
190 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Ruby, Sapphire, Emerald, Colosseum, XD nothing
FireRed, LeafGreen 50% Aspear Berry Aspear Berry
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Seel Dewgong Level up, starting at level 34

Stats

Pctile Min IVs Max IVs
HP
65
47.2 303 334
Attack
45
12.0 158 189
Defense
55
29.0 178 209
Special Attack
45
20.8 158 189
Special Defense
70
50.8 208 239
Speed
45
23.9 158 189
Total
325
23.8

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆
Power
★✯☆
Skill
★✯
Stamina
★★✯☆
Jump
★★☆
Total
7/11/15

Flavor

Flavor Text

Generation 7
Ultra Sun

It has always been supposed that Seel live only in cold seas. Their having shown up in Alola is a mystery.

Ultra Moon

Thanks to its thick fat, cold seas don’t bother it at all, but it gets tired pretty easily in warm waters.

Let’s Go, Pikachu!, Let’s Go, Eevee!

Loves freezing-cold conditions. Relishes swimming in a frigid climate of around 14 degrees Fahrenheit.

Sprites

Seel Seel

Miscellany

Species
Sea Lion Pokémon Search:
Color
White Search:
Cry
Habitat FireRed, LeafGreen
sea Search:
Footprint
Seel
Shape
Ichthyic Search:

Height

Trainer dude

Seel
11

3'7.3"
1.1 m

Weight

Trainer dudette

Seel
900

198.4 lb
90.0 kg

Locations

Red Red
Blue Blue
Yellow Yellow
Gold Gold
Silver Silver
Crystal Crystal
FireRed FireRed
LeafGreen LeafGreen
Diamond Diamond
HeartGold HeartGold
SoulSilver SoulSilver
Black Black
White White
Black 2 Black 2
White 2 White 2

Pal Park

Area
Sea
Score
50
Rate
30

Moves

Water moves get STAB, and have their type highlighted in green.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

30 5 9 3 3 3 3 3 3 4 Growl Normal status 40 100%

Lowers the target's Attack by one stage.

35 16 Aurora Beam Ice special 20 65 100%

Has a 10% chance to lower the target's Attack by one stage.

8 Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

12 Aqua Jet Water physical 20 40 100% 1

Inflicts regular damage with no additional effect.

7 7 7 7 7 7 Water Sport Water status 15

Halves all Fire-type damage.

17 11 11 11 11 11 11 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

13 13 13 13 13 13 Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

17 17 17 17 17 17 16 Ice Shard Ice physical 30 40 100% 1

Inflicts regular damage with no additional effect.

40 21 21 21 21 21 21 21 20 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 32 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

23 23 23 23 23 23 Aqua Ring Water status 20

Restores 1/16 of the user's max HP each turn.

21 27 27 27 27 27 27 26 Aurora Beam Ice special 20 65 100%

Has a 10% chance to lower the target's Attack by one stage.

32 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

31 31 31 31 31 31 Aqua Jet Water physical 20 40 100% 1

Inflicts regular damage with no additional effect.

33 33 33 33 33 33 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

29 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

37 37 37 37 37 37 37 38 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

41 41 41 41 41 41 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

43 43 43 43 43 43 Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

50 37 41 47 47 47 47 47 47 44 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

50 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

48 49 51 51 51 51 51 51 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

53 53 53 53 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • Belch Poison special 10 120 90%

Can only be used after the user has eaten a berry.

• • • • • • • • Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

• • • • • • • • Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

• • • Entrainment Normal status 15 100%

Copies the user's ability onto the target.

• • • • • • • Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

• • • • • • • Horn Drill Normal physical 5 * 30%

Causes a one-hit KO.

• • • • • • • Icicle Spear Ice physical 30 25 100%

Hits 2-5 times in one turn.

• • • • Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

• • • • • • • • Lick Ghost physical 30 30 100%

Has a 30% chance to paralyze the target.

• Peck Flying physical 35 35 100%

Inflicts regular damage with no additional effect.

• • • • • • • • Perish Song Normal status 5

User and target both faint after three turns.

• • • • • • Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

• • • • • • • • Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

• • • • Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

• • • • • Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

• • • • • Stockpile Normal status 20

Stores energy up to three times for use with Spit Up and Swallow.

• • • • • Swallow Normal status 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

• • • • Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Drill Run Ground physical 10 80 95%

Has an increased chance for a critical hit.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Mimic Normal status 10

Copies the target's last used move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

02 01 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

05 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

07 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

08 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

12 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

19 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

25 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

03 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 06 06 06 06 27 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

47 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

07 07 07 07 07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

07 Horn Drill Normal physical 5 * 30%

Causes a one-hit KO.

10 10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

08 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

11 Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

12 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

13 13 13 13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 14 14 14 51 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

55 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

16 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

17 17 17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 20 20 20 20 20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

20 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

16 57 Pay Day Normal physical 20 40 100%

Scatters money on the ground worth five times the user's level.

58 Drill Run Ground physical 10 80 95%

Has an increased chance for a critical hit.

60 Megahorn Bug physical 10 120 85%

Inflicts regular damage with no additional effect.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

31 Mimic Normal status 10

Copies the target's last used move.

32 32 32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

42 42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

40 Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

44 44 44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

55 55 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 49 49 49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56 56 56 56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

67 Smart Strike Steel physical 10 70

Never misses.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

50 90 90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3 H3 H3 H3 H3 H3 94 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H6 H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H7 H7 H7 H7 H5 98 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H5 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H6 H7 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links