Essentials
Pokédex Numbers
- Introduced in
- National
- 877
- Galar
- 344
- Isle of Armor
- 104
- Crown Tundra
- 157
Names
- Japanese
- モルペコ (morupeko)
- モルペコ
- Korean
- 모르페코
- Chinese
- 莫魯貝可
- 莫鲁贝可
- French
- Morpeko
- German
- Morpeko
- Spanish
- Morpeko
- Italian
- Morpeko
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Morpeko |
Morpeko Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 32.4 | 289 | 320 | |
Attack | 69.5 | 258 | 289 | |
Defense | 32.0 | 184 | 215 | |
Special Attack | 54.1 | 208 | 239 | |
Special Defense | 33.8 | 184 | 215 | |
Speed | 81.2 | 262 | 293 | |
Total | 45.3 |
Flavor
Flavor Text
-
As it eats the seeds stored up in its pocket-like pouches, this Pokémon is not just satisfying its constant hunger. It’s also generating electricity.
It carries electrically roasted seeds with it as if they’re precious treasures. No matter how much it eats, it always gets hungry again in short order.
Sprites
Height
0'11.8"
0.3 m
Weight
6.6 lb
3.0 kg
Locations
Moves
Electric and Dark moves get STAB, and have their type highlighted in green.
Physical moves better suit Morpeko's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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— | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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5 | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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10 | Power Trip | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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15 | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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20 | Flatter | 15 | — | 100% | Raises the target's Special Attack by one stage and confuses the target. |
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25 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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30 | Spark | 20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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35 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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40 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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45 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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50 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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55 | Aura Wheel | 10 | 110 | 100% | XXX new effect for aura-wheel |
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60 | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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Parting Shot | 20 | — | 100% | Lowers all targets' Attack and Special Attack by one stage. Makes the user switch out. |
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Quash | 15 | — | 100% | Makes the target act last this turn. |
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Rapid Spin | 40 | 50 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
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Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
Lash Out | 5 | 75 | 100% | Inflicts regular damage with no additional effect. |
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Rising Voltage | 20 | 70 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
05 | Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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14 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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23 | Thief | 25 | 60 | 100% | Takes the target's item. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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26 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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40 | Swift | 20 | 60 | — | Never misses. |
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42 | Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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43 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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47 | Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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50 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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57 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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58 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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59 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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66 | Thunder Fang | 15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
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67 | Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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68 | Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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80 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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82 | Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
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85 | Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
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90 | Electric Terrain | 10 | — | — | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. |
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98 | Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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R08 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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R09 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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R12 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R24 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R32 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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R35 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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R37 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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R58 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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R59 | Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R68 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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R80 | Electro Ball | 10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
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R81 | Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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R86 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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R97 | Psychic Fangs | 10 | 85 | 100% | Destroys Reflect and Light Screen. |