Essentials
Abilities
- Flower Veil
Protects friendly Grass Pokémon from having their stats lowered by other Pokémon.
Hidden Ability
- Symbiosis
Passes the bearer's held item to an ally when the ally uses up its item.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 669
- Central Kalos
- 68
- Updated Alola
- 100
Names
- Japanese
- フラベベ (furabebe)
- フラベベ
- Korean
- 플라베베
- Chinese
- 花蓓蓓
- 花蓓蓓
- French
- Flabébé
- German
- Flabébé
- Spanish
- Flabébé
- Italian
- Flabébé
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Flabébé | Floette Level up, starting at level 19 | Florges Use a Shiny Stone |
Flabébé Forms
Forms only differ in appearance. Flabébé's flower is set when it is encountered, and cannot be changed.
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 13.0 | 261 | 292 | |
Attack | 7.0 | 144 | 175 | |
Defense | 7.3 | 146 | 177 | |
Special Attack | 44.4 | 190 | 221 | |
Special Defense | 60.7 | 226 | 257 | |
Speed | 20.3 | 152 | 183 | |
Total | 15.0 |
Flavor
Flavor Text
-
It’s not safe without the power of a flower, but it will keep traveling around until it finds one with the color and shape it wants.
Flabébé wears a crown made from pollen it’s collected from its flower. The crown has hidden healing properties.
Sprites
Height
0'3.9"
0.1 m
Weight
0.2 lb
0.1 kg
Locations
- X
- Y
Moves
Fairy moves get STAB, and have their type highlighted in green.
Special moves better suit Flabébé's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | Vine Whip | 25 | 45 | 100% | Inflicts regular damage with no additional effect. |
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6 | 6 | 6 | 6 | Fairy Wind | 30 | 40 | 100% | Inflicts regular damage with no additional effect. |
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10 | 10 | 10 | 10 | Lucky Chant | 30 | — | — | Prevents the target from scoring critical hits for five turns. |
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15 | 15 | 15 | 15 | Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
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20 | 20 | 20 | 20 | Wish | 10 | — | — | User will recover half its max HP at the end of the next turn. |
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22 | 22 | 22 | 22 | Magical Leaf | 20 | 60 | — | Never misses. |
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24 | 24 | 24 | 24 | Grassy Terrain | 10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
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28 | 28 | 28 | 28 | Petal Blizzard | 15 | 90 | 100% | Inflicts regular damage. |
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33 | 33 | 33 | 33 | Aromatherapy | 5 | — | — | Cures the entire party of major status effects. |
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37 | 37 | 37 | 37 | Misty Terrain | 10 | — | — | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. |
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41 | 41 | 41 | 41 | Moonblast | 15 | 95 | 100% | Has a 30% chance to lower the target's Special Attack by one stage. |
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45 | 45 | 45 | 45 | Petal Dance | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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48 | 48 | 48 | 48 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
Camouflage | 20 | — | — | User's type changes to match the terrain. |
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Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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Copycat | 20 | — | — | Uses the target's last used move. |
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Tearful Look | 20 | — | — | Lowers the target's Attack and Special Attack by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | |||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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96 | 96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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99 | 99 | 99 | 99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |