Essentials
Pokédex Numbers
- Introduced in
- National
- 420
- Original Sinnoh
- 58
- Extended Sinnoh
- 58
- Galar
- 128
Names
- Japanese
- チェリンボ (cherinbo)
- チェリンボ
- Official roomaji
- Cherinbo
- Korean
- 체리버
- Chinese
- 櫻花寶
- 樱花宝
- French
- Ceribou
- German
- Kikugi
- Spanish
- Cherubi
- Italian
- Cherubi
Breeding
Compatibility
Training
Wild held items
5% | Miracle Seed | |
5% | Miracle Seed | |
5% | Miracle Seed | |
5% | Miracle Seed | |
nothing | ||
nothing |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Cherubi | Cherrim Level up, starting at level 25 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 15.5 | 263 | 294 | |
Attack | 5.9 | 138 | 169 | |
Defense | 16.2 | 158 | 189 | |
Special Attack | 45.1 | 192 | 223 | |
Special Defense | 27.2 | 174 | 205 | |
Speed | 13.3 | 138 | 169 | |
Total | 8.2 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/10/16
Flavor
Flavor Text
-
It nimbly dashes about to avoid getting pecked by bird Pokémon that would love to make off with its small, nutrient-rich storage ball.
The deeper a Cherubi’s red, the more nutrients it has stockpiled in its body. And the sweeter and tastier its small ball!
Sprites
Height
1'3.7"
0.4 m
Weight
7.3 lb
3.3 kg
Locations
Pal Park
- Area
- Mountain
- Score
- 80
- Rate
- 10
Moves
Grass moves get STAB, and have their type highlighted in green.
Special moves better suit Cherubi's higher Special Attack, and have their class highlighted in green.
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||
— | — | — | — | — | — | Morning Sun | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
|||||
— | — | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||
7 | 7 | 7 | 7 | 7 | 7 | 7 | Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
||||
10 | 10 | 10 | 10 | 10 | 10 | 10 | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
||||
5 | Leafage | 40 | 40 | 100% | Inflicts regular damage with no additional effect. |
||||||||||
10 | Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
||||||||||
13 | 13 | 13 | 13 | 13 | 13 | 13 | 15 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
||
19 | 19 | 19 | 19 | 19 | 19 | 19 | 20 | Magical Leaf | 20 | 60 | — | Never misses. |
|||
26 | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
||||||||||
22 | 22 | 22 | 22 | 22 | 22 | 22 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
||||
28 | 28 | 28 | 28 | 28 | 28 | 28 | Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
||||
31 | 31 | 31 | 31 | 31 | 31 | 31 | 30 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
|||
37 | 37 | 37 | 37 | 37 | 37 | 37 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
||||
40 | 40 | 40 | 40 | 40 | 40 | 40 | Lucky Chant | 30 | — | — | Prevents the target from scoring critical hits for five turns. |
||||
47 | 47 | 47 | 47 | 35 | Petal Blizzard | 15 | 90 | 100% | Inflicts regular damage. |
||||||
40 | Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
||||||||||
45 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
||||||||||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||
Aromatherapy | 5 | — | — | Cures the entire party of major status effects. |
|||||||||||
Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
|||||||||||
Flower Shield | 10 | — | — | Raises the Defense of all Grass Pokémon in battle. |
|||||||||||
Grass Whistle | 15 | — | 55% | Puts the target to sleep. |
|||||||||||
Grassy Terrain | 10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
|||||||||||
Heal Pulse | 10 | — | — | Heals the target for half its max HP. |
|||||||||||
Healing Wish | 10 | — | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
|||||||||||
Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
|||||||||||
Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
|||||||||||
Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
|||||||||||
Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
|||||||||||
Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||||||||||
Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
|||||||||||
Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
|||||||||||
Weather Ball | 10 | 50 | 100% | If there be weather, this move has doubled power and the weather's type. |
|||||||||||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||
Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
|||||||||||
Grassy Glide | 20 | 70 | 100% | Inflicts regular damage with no additional effect. |
|||||||||||
Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
||||||||||
Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
|||||||||||
Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||||||||||
Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||||||||||
Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
|||||||||||
Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
|||||||||||
Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
|||||||||||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||
10 | Magical Leaf | 20 | 60 | — | Never misses. |
||||||||||
11 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
||||||||||
06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
||||
09 | 09 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
|||||||||
10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
||||
11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
||||
17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
|||
19 | 19 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
|||||||||
20 | 20 | 20 | 20 | 20 | 20 | 20 | 19 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
|||
21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
||||||||||
24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
||||||||||
25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
|||||||||
28 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
||||||||||
31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
||||||||||
34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
||||||||||
39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
||||||||||
41 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
|||||||||
46 | Weather Ball | 10 | 50 | 100% | If there be weather, this move has doubled power and the weather's type. |
||||||||||
50 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
||||||||||
21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
||||
22 | 22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
||||
27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
||||
32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
||||
42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
||||
43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
|||||||||
44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
||||
45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
||||
48 | 48 | 48 | 48 | 48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
|||||
87 | Draining Kiss | 10 | 50 | 100% | Drains 75% of the damage inflicted to heal the user. |
||||||||||
88 | Grassy Terrain | 10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
||||||||||
53 | 53 | 53 | 53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
||||
58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
||||||||
70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
||||||
75 | 75 | 75 | 75 | 75 | 75 | 75 | R00 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
|||
78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
|||||||||
82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||||||||
83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
|||||||||
86 | 86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
||||
87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
||||
88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||||||
90 | 90 | 90 | 90 | 90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|||
R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
|||||||||
R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||||||||
R59 | Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
||||||||||
R65 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
||||||||||
R77 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
||||||||||
94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
||||||||||
96 | 96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
|||||||
99 | 99 | 99 | 99 | R92 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
||||||
R96 | Pollen Puff | 15 | 90 | 100% | Damages opponents, but heals allies for 50% of their max HP. |
||||||||||
100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |