Essentials
Abilities
- Flower Gift
Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 421
- Original Sinnoh
- 59
- Extended Sinnoh
- 59
- Galar
- 129
Names
- Japanese
- チェリム (cherimu)
- チェリム
- Official roomaji
- Cherrim
- Korean
- 체리꼬
- Chinese
- 櫻花兒
- 樱花儿
- French
- Ceriflor
- German
- Kinoso
- Spanish
- Cherrim
- Italian
- Cherrim
Breeding
Compatibility
Training
Wild held items
5% | Miracle Seed | |
5% | Miracle Seed | |
5% | Miracle Seed | |
5% | Miracle Seed | |
nothing | ||
nothing |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Cherubi | Cherrim Level up, starting at level 25 |
Cherrim Forms
Sunshine form is active during strong sunlight. Otherwise, Cherrim defaults to its Overcast form.
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 56.0 | 313 | 344 | |
Attack | 29.0 | 188 | 219 | |
Defense | 50.6 | 208 | 239 | |
Special Attack | 69.7 | 242 | 273 | |
Special Defense | 60.4 | 224 | 255 | |
Speed | 68.0 | 238 | 269 | |
Total | 47.8 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/14/19
Flavor
Flavor Text
-
As a bud, it barely moves. It sits still, placidly waiting for sunlight to appear.
Its folded petals are pretty tough. Bird Pokémon can peck at them all they want, and Cherrim won’t be bothered at all.
Sprites
Height
1'7.7"
0.5 m
Weight
20.5 lb
9.3 kg
Locations
- Black
- White
Pal Park
- Area
- Field
- Score
- 90
- Rate
- 3
Moves
Grass moves get STAB, and have their type highlighted in green.
Special moves better suit Cherrim's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||
— | — | — | — | — | — | Morning Sun | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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— | — | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Leafage | 40 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | — | Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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— | — | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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7 | 7 | 7 | 7 | 7 | 7 | 7 | Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | 15 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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19 | 19 | 19 | 19 | 19 | 19 | 19 | 20 | Magical Leaf | 20 | 60 | — | Never misses. |
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28 | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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22 | 22 | 22 | 22 | 22 | 22 | 22 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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25 | 25 | 25 | 25 | 25 | Petal Dance | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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35 | 35 | 35 | 35 | 35 | 35 | 35 | 34 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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43 | 43 | 43 | 43 | 43 | 43 | 43 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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48 | 48 | 48 | 48 | 48 | 48 | 48 | Lucky Chant | 30 | — | — | Prevents the target from scoring critical hits for five turns. |
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50 | 50 | 50 | 50 | 41 | Petal Blizzard | 15 | 90 | 100% | Inflicts regular damage. |
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48 | Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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55 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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62 | Petal Dance | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Evolve: Learned when the Pokémon first evolves | |||||||||||||||
* | * | Petal Dance | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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* | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||
Egg, learned by Cherubi but not Cherrim | |||||||||||||||
Aromatherapy | 5 | — | — | Cures the entire party of major status effects. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Flower Shield | 10 | — | — | Raises the Defense of all Grass Pokémon in battle. |
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Grass Whistle | 15 | — | 55% | Puts the target to sleep. |
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Grassy Terrain | 10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
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Heal Pulse | 10 | — | — | Heals the target for half its max HP. |
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Healing Wish | 10 | — | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
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Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
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Weather Ball | 10 | 50 | 100% | If there be weather, this move has doubled power and the weather's type. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Move reminder: Can be taught at any time by the Move Reminder | |||||||||||||||
• | Flower Shield | 10 | — | — | Raises the Defense of all Grass Pokémon in battle. |
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• | • | Petal Dance | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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• | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||
Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Grassy Glide | 20 | 70 | 100% | Inflicts regular damage with no additional effect. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||
08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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10 | Magical Leaf | 20 | 60 | — | Never misses. |
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11 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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12 | Solar Blade | 10 | 125 | 100% | Requires a turn to charge before attacking. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | 09 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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19 | 19 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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20 | 20 | 20 | 20 | 20 | 20 | 20 | 19 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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28 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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41 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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46 | Weather Ball | 10 | 50 | 100% | If there be weather, this move has doubled power and the weather's type. |
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50 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | 48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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87 | Draining Kiss | 10 | 50 | 100% | Drains 75% of the damage inflicted to heal the user. |
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88 | Grassy Terrain | 10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
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53 | 53 | 53 | 53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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68 | 68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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75 | 75 | 75 | 75 | 75 | 75 | 75 | R00 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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86 | 86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R59 | Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R65 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R77 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R90 | Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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96 | 96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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99 | 99 | 99 | 99 | R92 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R96 | Pollen Puff | 15 | 90 | 100% | Damages opponents, but heals allies for 50% of their max HP. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |