Essentials
Abilities
Hidden Ability
- Intimidate
Lowers opponents' Attack one stage upon entering battle.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 725
- Original Alola
- 4
- Updated Alola
- 4
Names
- Japanese
- ニャビー (nyabii)
- ニャビー
- Korean
- 냐오불
- Chinese
- 火斑喵
- 火斑喵
- French
- Flamiaou
- German
- Flamiau
- Spanish
- Litten
- Italian
- Litten
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Litten | Torracat Level up, starting at level 17 | Incineroar Level up, starting at level 34 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 15.5 | 263 | 294 | |
Attack | 35.8 | 198 | 229 | |
Defense | 10.2 | 148 | 179 | |
Special Attack | 41.0 | 188 | 219 | |
Special Defense | 10.0 | 148 | 179 | |
Speed | 53.4 | 208 | 239 | |
Total | 21.9 |
Flavor
Flavor Text
-
While grooming itself, it builds up fur inside its stomach. It sets the fur alight and spews fiery attacks, which change based on how it coughs.
It doesn’t allow its emotions to be easily seen. Earning its trust takes time. It prefers solitude.
If you try too hard to get close to it, it won’t open up to you. Even if you do grow close, giving it too much affection is still a no-no.
Its coat regrows twice a year. When the time comes, Litten sets its own body on fire and burns away the old fur.
-
It spends even the smallest amount of downtime grooming its fur with its tongue. Loose fur gathers in its stomach and serves as fuel for fiery moves.
Trying to pet Litten before it trusts you will result in a nasty scratch from its sharp claws. Be careful.
Sprites
Height
1'3.7"
0.4 m
Weight
9.5 lb
4.3 kg
Locations
Moves
Fire moves get STAB, and have their type highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
— | — | — | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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— | — | 3 | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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4 | 4 | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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8 | 8 | 6 | Lick | 30 | 30 | 100% | Has a 30% chance to paralyze the target. |
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11 | 11 | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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15 | 14 | Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
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16 | Double Kick | 30 | 30 | 100% | Hits twice in one turn. |
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18 | 18 | 9 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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12 | Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
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22 | 22 | 15 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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18 | Double Kick | 30 | 30 | 100% | Hits twice in one turn. |
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21 | Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
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24 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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25 | 25 | 27 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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30 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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29 | 29 | Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
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32 | 32 | 33 | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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36 | 36 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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39 | 39 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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43 | 43 | 36 | Flare Blitz | 15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
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46 | 46 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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Parting Shot | 20 | — | 100% | Lowers all targets' Attack and Special Attack by one stage. Makes the user switch out. |
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Power Trip | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Tutor: Can be taught at any time by an NPC. | ||||||||||
Covet | 25 | 60 | 100% | Takes the target's item. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Fire Pledge | 10 | 80 | 100% | With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||
02 | Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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13 | Fire Spin | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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01 | 01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | 08 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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17 | 17 | 25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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26 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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38 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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50 | 50 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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61 | 61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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62 | 62 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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42 | Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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56 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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68 | Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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78 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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R00 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R02 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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R15 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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R18 | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R24 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R32 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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R36 | Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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R37 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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R43 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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R48 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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R55 | Flare Blitz | 15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
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R68 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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R85 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |