Essentials
Abilities
- Sand Veil
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Hidden Ability
- Sand Rush
Doubles Speed during a sandstorm. Protects against sandstorm damage.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 27
- Kanto
- 27
- Original Johto
- 48
- Original Hoenn
- 112
- Updated Johto
- 48
- Updated Unova
- 113
- Mountain Kalos
- 97
- New Hoenn
- 117
- Original Alola
- 251
- Updated Alola
- 328
- Let’s Go Kanto
- 27
- Isle of Armor
- 168
Names
- Japanese
- サンド (sando)
- サンド
- Official roomaji
- Sand
- Korean
- 모래두지
- Chinese
- 穿山鼠
- 穿山鼠
- French
- Sabelette
- German
- Sandan
- Spanish
- Sandshrew
- Italian
- Sandshrew
Breeding
Compatibility
Training
Wild held items
5% | Quick Claw | |
nothing | ||
5% | Quick Claw | |
5% | Quick Claw | |
5% | Quick Claw | |
5% | Grip Claw | |
5% | Grip Claw | |
nothing | ||
nothing |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Sandshrew | Sandslash Level up, starting at level 22 |
Sandshrew Forms
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 22.4 | 273 | 304 | |
Attack | 47.7 | 218 | 249 | |
Defense | 68.0 | 238 | 269 | |
Special Attack | 1.3 | 108 | 139 | |
Special Defense | 3.1 | 128 | 159 | |
Speed | 17.8 | 148 | 179 | |
Total | 13.6 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 7/13/18
Flavor
Flavor Text
-
It can roll its body into a ball. It moves through the desert by rolling at high speeds.
It usually makes its home in deserts and arid zones, where rain does not fall. It digs holes to catch Bug-type Pokémon.
It lives in areas of limited rainfall. When danger approaches, it curls up into a ball to protect its soft stomach.
When its skin gets wrinkled from moisture, it heads for a volcano. It lies flat on a spot with a lot of geothermal heat and dries itself out.
Its body is dry. When it gets cold at night, its hide is said to become coated with a fine dew.
-
It loves to bathe in the grit of dry, sandy areas. By sand bathing, the Pokémon rids itself of dirt and moisture clinging to its body.
It burrows into the ground to create its nest. If hard stones impede its tunneling, it uses its sharp claws to shatter them and then carries on digging.
Sprites
Height
1'11.6"
0.6 m
Weight
26.5 lb
12.0 kg
Locations
- Blue
- Yellow
- Gold
- Crystal
- Ruby
- Sapphire
- Emerald
- LeafGreen
- Diamond
- Pearl
- Platinum
- HeartGold
- Black 2
- White 2
Pal Park
- Area
- Mountain
- Score
- 50
- Rate
- 30
Moves
Ground moves get STAB, and have their type highlighted in green.
Physical moves better suit Sandshrew's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||||||||
— | — | — | — | — | — | — | — | — | — | — | — | — | — | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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6 | 6 | 6 | 3 | 3 | 3 | — | — | — | — | — | — | — | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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10 | 11 | 11 | 11 | 7 | 7 | 7 | 3 | 3 | 3 | 3 | 3 | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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17 | 17 | 17 | 9 | 9 | 9 | 5 | 5 | 5 | 5 | 5 | 4 | 3 | Poison Sting | 35 | 15 | 100% | Has a 30% chance to poison the target. |
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7 | 7 | 7 | 7 | 7 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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17 | 23 | 23 | 23 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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24 | Poison Sting | 35 | 15 | 100% | Has a 30% chance to poison the target. |
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13 | 13 | 13 | 9 | 9 | 9 | 9 | 9 | Rapid Spin | 40 | 50 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
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8 | 6 | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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9 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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31 | 30 | 30 | 30 | 15 | 15 | 15 | 11 | 11 | 12 | Swift | 20 | 60 | — | Never misses. |
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38 | 37 | 37 | 37 | 19 | 19 | 19 | 16 | Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
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21 | 21 | 21 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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20 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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24 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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28 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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25 | 25 | 25 | 14 | 14 | 11 | 11 | 11 | 12 | Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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15 | Rapid Spin | 40 | 50 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
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18 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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17 | 17 | 14 | 14 | 14 | Magnitude | 30 | * | 100% | Power varies randomly from 10 to 150. |
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17 | 17 | 17 | 21 | Swift | 20 | 60 | — | Never misses. |
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20 | 20 | 20 | 20 | 20 | 24 | Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
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27 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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45 | 27 | 27 | 27 | 23 | 23 | 23 | 23 | 23 | Sand Tomb | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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31 | 31 | 31 | 26 | 26 | 26 | 26 | 26 | 32 | 30 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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30 | 30 | 30 | 30 | 30 | 33 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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33 | 33 | 33 | 34 | 34 | 34 | 34 | 34 | 36 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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38 | 38 | 38 | 38 | 38 | 39 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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45 | 45 | 53 | 37 | 37 | 37 | 42 | 42 | 42 | 42 | 42 | 42 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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46 | 46 | 46 | 46 | 46 | 36 | 45 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||||||||
Chip Away | 20 | 70 | 100% | Ignores the target's stat modifiers. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Crush Claw | 10 | 75 | 95% | Has a 50% chance to lower the target's Defense by one stage. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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Metal Claw | 35 | 50 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
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Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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Rapid Spin | 40 | 50 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
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Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Rototiller | 10 | — | — | Raises the Attack and Special Attack of all Grass Pokémon in battle. |
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Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Scorching Sands | 10 | 70 | 100% | Inflicts regular damage with no additional effect. |
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Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Steel Roller | 5 | 130 | 100% | Inflicts regular damage with no additional effect. |
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Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||||||||
03 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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01 | 01 | 01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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01 | 01 | 01 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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01 | 01 | Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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02 | 02 | 01 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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05 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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07 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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08 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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10 | 15 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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12 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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13 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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03 | 03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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04 | 04 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | 08 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | 13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | 20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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20 | 20 | 20 | 20 | 20 | 20 | 19 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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08 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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17 | Submission | 20 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
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19 | 15 | Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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23 | 23 | 23 | 23 | 23 | 19 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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22 | 22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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27 | Fissure | 5 | * | 30% | Causes a one-hit KO. |
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28 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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31 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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31 | 31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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31 | Mimic | 10 | — | — | Copies the target's last used move. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | 35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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24 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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26 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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27 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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41 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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23 | Thief | 25 | 60 | 100% | Takes the target's item. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 32 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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39 | 39 | 39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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39 | 39 | 39 | 40 | Swift | 20 | 60 | — | Never misses. |
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43 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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48 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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49 | Sand Tomb | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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53 | Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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40 | 40 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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43 | 43 | Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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40 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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48 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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49 | 49 | Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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48 | 48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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56 | 56 | 56 | 56 | 56 | 56 | 56 | 56 | 59 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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65 | 65 | 65 | 65 | 65 | 65 | 65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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74 | 74 | 74 | 74 | 74 | 74 | 74 | 74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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75 | 75 | 75 | 75 | 75 | 75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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78 | 78 | 78 | 78 | 78 | 78 | 81 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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98 | Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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R00 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R10 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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R12 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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R17 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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R18 | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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76 | 76 | 56 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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81 | 81 | 81 | 81 | 81 | 81 | 81 | 81 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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84 | 84 | 84 | 84 | 84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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50 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R31 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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R52 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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R57 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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R60 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R67 | Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R76 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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R85 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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R95 | Throat Chop | 15 | 80 | 100% | Prevents the target from using sound-based moves for two turns. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | H1 | H1 | H1 | H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H4 | H4 | H4 | H4 | H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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H8 | H8 | Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |