Essentials
Pokédex Numbers
- Introduced in
- National
- 722
- Original Alola
- 1
- Updated Alola
- 1
Names
- Japanese
- モクロー (mokuroo)
- モクロー
- Korean
- 나몰빼미
- Chinese
- 木木梟
- 木木枭
- French
- Brindibou
- German
- Bauz
- Spanish
- Rowlet
- Italian
- Rowlet
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Rowlet | Dartrix Level up, starting at level 17 | Decidueye Level up, starting at level 34 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 51.4 | 309 | 340 | |
Attack | 22.8 | 178 | 209 | |
Defense | 29.0 | 178 | 209 | |
Special Attack | 26.9 | 168 | 199 | |
Special Defense | 22.6 | 168 | 199 | |
Speed | 20.3 | 152 | 183 | |
Total | 21.9 |
Flavor
Flavor Text
-
This wary Pokémon uses photosynthesis to store up energy during the day, while becoming active at night.
Silently it glides, drawing near its targets. Before they even notice it, it begins to pelt them with vicious kicks.
It sends its feathers, which are as sharp as blades, flying in attack. Its legs are strong, so its kicks are also formidable.
It feels relaxed in tight, dark places and has been known to use its Trainer’s pocket or bag as a nest.
-
At a distance, it launches its sharp feathers while flying about. If the enemy gets too close, Rowlet switches tactics and delivers vicious kicks.
During the day, it builds up energy via photosynthesis. At night, it flies silently through the sky, on the prowl for prey.
Sprites
Height
0'11.8"
0.3 m
Weight
3.3 lb
1.5 kg
Locations
Moves
Grass and Flying moves get STAB, and have their type highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
— | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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— | — | 3 | Leafage | 40 | 40 | 100% | Inflicts regular damage with no additional effect. |
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6 | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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4 | 4 | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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8 | 8 | 9 | Peck | 35 | 35 | 100% | Inflicts regular damage with no additional effect. |
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12 | Shadow Sneak | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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11 | 11 | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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15 | 14 | 15 | Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
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18 | Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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16 | Ominous Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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18 | 18 | Foresight | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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22 | 22 | 21 | Pluck | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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25 | 25 | Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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29 | 29 | Fury Attack | 20 | 15 | 85% | Hits 2-5 times in one turn. |
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24 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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32 | 32 | 27 | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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36 | 36 | 30 | Leaf Blade | 15 | 90 | 100% | Has an increased chance for a critical hit. |
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39 | 39 | 33 | Feather Dance | 15 | — | 100% | Lowers the target's Attack by two stages. |
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43 | 43 | 36 | Brave Bird | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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46 | 46 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||
Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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Confuse Ray | 10 | — | 100% | Confuses the target. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Ominous Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Tutor: Can be taught at any time by an NPC. | ||||||||||
Covet | 25 | 60 | 100% | Takes the target's item. |
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Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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Dual Wingbeat | 10 | 40 | 90% | Inflicts regular damage with no additional effect. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Grass Pledge | 10 | 80 | 100% | With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. |
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Grassy Glide | 20 | 70 | 100% | Inflicts regular damage with no additional effect. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Sky Attack | 5 | 140 | 90% | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||
11 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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01 | 01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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16 | 16 | 17 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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19 | 19 | Roost | 10 | — | — | Heals the user by half its max HP. |
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20 | 20 | 19 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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28 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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30 | Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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40 | Swift | 20 | 60 | — | Never misses. |
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21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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51 | 51 | Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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54 | 54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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94 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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75 | 75 | R00 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R29 | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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R50 | Leaf Blade | 15 | 90 | 100% | Has an increased chance for a critical hit. |
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R59 | Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R65 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R66 | Brave Bird | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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R68 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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R77 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R85 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |