Essentials

Pikachu

Kalos Cap

Kalos Cap Pikachu

Electric

Abilities

Static

Has a 30% chance of paralyzing attacking Pokémon on contact.

Hidden Ability

Lightning Rod

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fairy 1
  • Fighting 1
  • Fire 1
  • Flying ½
  • Ghost 1
  • Grass 1
  • Ground 2
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 1
National
25
Kanto
25 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
22 Gold, Silver, Crystal
Original Hoenn
156 Ruby, Sapphire, Emerald
Original Sinnoh
104 Diamond, Pearl
Extended Sinnoh
104 Platinum
Updated Johto
22 HeartGold, SoulSilver
Central Kalos
36 X, Y
New Hoenn
163 Omega Ruby, Alpha Sapphire
Original Alola
25 Sun, Moon
Updated Alola
32 Ultra Sun, Ultra Moon
Let’s Go Kanto
25 Let’s Go, Pikachu!, Let’s Go, Eevee!
Galar
194 Sword, Shield
Isle of Armor
85 Sword, Shield

Names

Japanese
ピカチュウ (pikachuu)
ピカチュウ
Official roomaji
Pikachu
Korean
피카츄
Chinese
皮卡丘
皮卡丘
French
Pikachu
German
Pikachu
Spanish
Pikachu
Italian
Pikachu

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
  • Fairy
Search:
Hatch counter
10 Search:
Steps to hatch
2805 / 1530

Compatibility

Training

Base EXP
112 Search:
Effort points
  • 2 Speed
Capture rate
190 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Sun, Moon, Ultra Sun, Ultra Moon 5% Light Ball Light Ball
Let’s Go, Pikachu!, Let’s Go, Eevee! nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Pichu Pikachu Level up, with at least 160 happiness Raichu Use a Thunder Stone

Pikachu Forms

  • Pikachu
  • Cosplay Pikachu
  • Pikachu Rock Star
  • Pikachu Belle
  • Pikachu Pop Star
  • Pikachu Ph.D.
  • Pikachu Libre
  • Original Cap Pikachu
  • Hoenn Cap Pikachu
  • Sinnoh Cap Pikachu
  • Unova Cap Pikachu
  • Kalos Cap Pikachu
  • Alola Cap Pikachu
  • Partner Cap Pikachu
  • Partner Pikachu
  • World Cap Pikachu

Stats

Pctile Min IVs Max IVs
HP
35
4.3 243 274
Attack
55
22.8 178 209
Defense
40
10.2 148 179
Special Attack
50
26.9 168 199
Special Defense
50
22.6 168 199
Speed
90
73.0 248 279
Total
320
21.9

Flavor

Flavor Text

Generation 7
Sun

A plan was recently announced to gather many Pikachu and make an electric power plant.

Moon

It’s in its nature to store electricity. It feels stressed now and then if it’s unable to fully discharge the electricity.

Ultra Sun

Its nature is to store up electricity. Forests where nests of Pikachu live are dangerous, since the trees are so often struck by lightning.

Ultra Moon

While sleeping, it generates electricity in the sacs in its cheeks. If it’s not getting enough sleep, it will be able to use only weak electricity.

Let’s Go, Pikachu!, Let’s Go, Eevee!

This forest-dwelling Pokémon stores electricity in its cheeks, so you’ll feel a tingly shock if you touch it.

Generation 8
Sword

Pikachu that can generate powerful electricity have cheek sacs that are extra soft and super stretchy.

Shield

When Pikachu meet, they’ll touch their tails together and exchange electricity through them as a form of greeting.

Sprites

Kalos Cap Pikachu Kalos Cap Pikachu

Miscellany

Species
Mouse Pokémon Search:
Color
Yellow Search:
Cry
Habitat FireRed, LeafGreen
forest Search:
Footprint
Pikachu
Shape
Mensal Search:

Height

Trainer dude

Kalos Cap Pikachu
4

1'3.7"
0.4 m

Weight

Trainer dudette

Kalos Cap Pikachu
60

13.2 lb
6.0 kg

Locations

Pal Park

Area
Forest
Score
80
Rate
10

Moves

Electric moves get STAB, and have their type highlighted in green.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

5 Growl Normal status 40 100%

Lowers the target's Attack by one stage.

7 Play Nice Normal status 20

Lowers the target's Attack by one stage.

10 Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

4 Thunder Wave Electric status 20 90%

Paralyzes the target.

8 Double Team Normal status 15

Raises the user's evasion by one stage.

13 12 Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

18 Thunder Wave Electric status 20 90%

Paralyzes the target.

21 16 Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

23 Double Team Normal status 15

Raises the user's evasion by one stage.

26 20 Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

29 Nuzzle Electric physical 20 20 100%

Has a 100% chance to paralyze the target.

24 Agility Psychic status 30

Raises the user's Speed by two stages.

28 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

34 32 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

37 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

42 36 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

45 Agility Psychic status 30

Raises the user's Speed by two stages.

50 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

53 40 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

58 44 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

Level up, learned by Pichu but not Pikachu
Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

10 Sweet Kiss Fairy status 10 75%

Confuses the target.

13 Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Beat Up Dark physical 10 * 100%

Hits once for every conscious Pokémon the trainer has.

• Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

• Chip Away Normal physical 20 70 100%

Ignores the target's stat modifiers.

• Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

• Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

• Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

• Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

• Poison Tail Poison physical 25 50 100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

• Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

• Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

• Supersonic Normal status 20 55%

Confuses the target.

• Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

• Venom Drench Poison status 20 100%

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

Egg, learned by Pichu but not Pikachu
• Bestow Normal status 15

Gives the user's held item to the target.

• Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

• • Charge Electric status 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

• • Disarming Voice Fairy special 15 40

Never misses.

• Double Slap Normal physical 10 15 85%

Hits 2-5 times in one turn.

• Electric Terrain Electric status 10

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

• Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

• • Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

• • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• Lucky Chant Normal status 30

Prevents the target from scoring critical hits for five turns.

• • Present Normal physical 15 * 90%

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

• Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

• • Tickle Normal status 20 100%

Lowers the target's Attack and Defense by one stage.

• • Wish Normal status 10

User will recover half its max HP at the end of the next turn.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Volt Tackle Pichu: Appears on a Pichu whose mother was holding a Light Ball. The father cannot be Ditto.
Volt Tackle Pichu, learned by Pichu but not Pikachu
Volt Tackle Electric physical 15 120 100%

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

Nuzzle Electric physical 20 20 100%

Has a 100% chance to paralyze the target.

Play Nice Normal status 20

Lowers the target's Attack by one stage.

Sweet Kiss Fairy status 10 75%

Confuses the target.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Covet Normal physical 25 60 100%

Takes the target's item.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Electroweb Electric special 15 55 95%

Lowers the target's Speed by one stage.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Knock Off Dark physical 20 65 100%

Target drops its held item.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Laser Focus Normal status 30

Guarantees a critical hit with the user's next move.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Rising Voltage Electric special 20 70 100%

Inflicts regular damage with no additional effect.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Shock Wave Electric special 20 60

Never misses.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Volt Tackle Electric physical 15 120 100%

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.

Tutor, learned by Pichu but not Pikachu
Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

00 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

01 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

02 Pay Day Normal physical 20 40 100%

Scatters money on the ground worth five times the user's level.

05 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

14 Thunder Wave Electric status 20 90%

Paralyzes the target.

15 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

17 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

18 Reflect Psychic status 20

Reduces damage from physical attacks by half.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

23 Thief Dark physical 25 60 100%

Takes the target's item.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

29 Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

33 Rain Dance Water status 5

Changes the weather to rain for five turns.

42 39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

72 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

73 Thunder Wave Electric status 20 90%

Paralyzes the target.

86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

40 Swift Normal special 20 60

Never misses.

41 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

43 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

59 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

80 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

82 Electroweb Electric special 15 55 95%

Lowers the target's Speed by one stage.

87 Draining Kiss Fairy special 10 50 100%

Drains 75% of the damage inflicted to heal the user.

90 Electric Terrain Electric status 10

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

R01 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

R04 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

R08 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

R09 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

R12 Agility Psychic status 30

Raises the user's Speed by two stages.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R21 Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R30 Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

R31 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

R35 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

R68 Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

R77 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

R80 Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

R86 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

R90 Play Rough Fairy physical 10 90 90%

Has a 10% chance to lower the target's Attack by one stage.

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