Essentials

Slowking

Galarian Form

Galarian Slowking

Poison Psychic

Abilities

Curious Medicine
None
Own Tempo

Prevents confusion.

Hidden Ability

Regenerator

Heals for 1/3 max HP upon switching out.

Damage Taken

  • Bug 1
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fairy ½
  • Fighting ¼
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass ½
  • Ground 2
  • Ice 1
  • Normal 1
  • Poison ½
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 2
National
199
Original Johto
82 Gold, Silver, Crystal
Updated Johto
82 HeartGold, SoulSilver
Coastal Kalos
135 X, Y
Original Alola
39 Sun, Moon
Updated Alola
46 Ultra Sun, Ultra Moon
Isle of Armor
3 Sword, Shield

Names

Japanese
ヤドキング (yadokingu)
ヤドキング
Official roomaji
Yadoking
Korean
야도킹
Chinese
呆呆王
呆呆王
French
Roigada
German
Laschoking
Spanish
Slowking
Italian
Slowking

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Monster
  • Water 1
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
172 Search:
Effort points
  • 2 Special Defense
Capture rate
70 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Slowpoke Slowbro Level up, starting at level 37
Slowking Trade, while holding a King’s Rock

Slowking Forms

  • Slowking
  • Galarian Slowking

Stats

Pctile Min IVs Max IVs
HP
95
85.7 363 394
Attack
65
35.8 198 229
Defense
80
63.4 228 259
Special Attack
110
86.7 288 319
Special Defense
110
91.1 288 319
Speed
30
8.5 128 159
Total
490
64.0

Flavor

Flavor Text

Generation 7
Sun

A poisonous bite reacted with its system, blessing it with the enhanced intellect of a genius. It has full control of its psychic powers.

Moon

This Pokémon is so famed for its intellect that a proverb still persists in some regions: “When in doubt, ask Slowking.”

Ultra Sun

It’s constantly coming up with new ideas that would change the world, but as soon as it hits upon a new idea, it forgets it.

Ultra Moon

It’s called “the sage of the sea.” It engages in battles of wits with Oranguru, but the result is usually a draw.

Generation 8
Sword

Miraculously, this former Slowpoke’s latent intelligence was drawn out when Shellder poison raced through its brain.

Shield

Slowking can solve any problem presented to it, but no one can understand a thing Slowking says.

Sprites

Galarian Slowking Galarian Slowking

Miscellany

Species
Royal Pokémon Search:
Color
Pink Search:
Cry
Habitat FireRed, LeafGreen
water's edge Search:
Footprint
Slowking
Shape
Sciurine Search:

Height

Trainer dude

Galarian Slowking
18

5'10.9"
1.8 m

Weight

Trainer dudette

Galarian Slowking
795

175.3 lb
79.5 kg

Locations

Pal Park

Area
Pond
Score
80
Rate
10

Moves

Poison and Psychic moves get STAB, and have their type highlighted in green.

Special moves better suit Slowking's higher Special Attack, and have their class highlighted in green.

Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

Acid Poison special 30 40 100%

Has a 10% chance to lower the target's Special Defense by one stage.

9 Yawn Normal status 10

Target sleeps at the end of the next turn.

12 Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

15 Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

18 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

21 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

24 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

27 Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

30 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

33 Slack Off Normal status 10

Heals the user by half its max HP.

36 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

39 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

42 Rain Dance Water status 5

Changes the weather to rain for five turns.

45 Heal Pulse Psychic status 10

Heals the target for half its max HP.

Generation 8 Move Type Class PP Power Acc Pri Effect
Evolve: Learned when the Pokémon first evolves
* Eerie Spell Psychic special 5 80 100%

Inflicts regular damage with no additional effect.

Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Slowpoke but not Slowking
• Belch Poison special 10 120 90%

Can only be used after the user has eaten a berry.

• Belly Drum Normal status 10

User pays half its max HP to max out its Attack.

• Block Normal status 5

Prevents the target from leaving battle.

• Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Eerie Spell Psychic special 5 80 100%

Inflicts regular damage with no additional effect.

Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

Power Gem Rock special 20 80 100%

Inflicts regular damage with no additional effect.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sword, Shield Expanding Force Psychic special 10 80 100%

Inflicts regular damage with no additional effect.

Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
00 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

01 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

02 Pay Day Normal physical 20 40 100%

Scatters money on the ground worth five times the user's level.

04 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

14 Thunder Wave Electric status 20 90%

Paralyzes the target.

15 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

17 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

19 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

27 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

33 Rain Dance Water status 5

Changes the weather to rain for five turns.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

35 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

36 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

40 Swift Normal special 20 60

Never misses.

43 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

44 Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

45 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

46 Weather Ball Normal special 10 50 100%

If there be weather, this move has doubled power and the weather's type.

53 Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

55 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

59 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

63 Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

64 Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

70 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

71 Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

74 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

77 Hex Ghost special 10 65 100%

Has double power if the target has a major status ailment.

81 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

83 Razor Shell Water physical 10 75 95%

Has a 50% chance to lower the target's Defense by one stage.

91 Psychic Terrain Psychic status 10

Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.

R01 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

R02 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

R03 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

R04 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

R05 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

R06 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

R10 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

R11 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R15 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

R17 Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

R19 Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R22 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

R25 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R31 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

R33 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

R34 Future Sight Psychic special 10 120 100%

Hits the target two turns later.

R38 Trick Psychic status 10 100%

User and target swap items.

R40 Skill Swap Psychic status 10

User and target swap abilities.

R45 Muddy Water Water special 10 90 85%

Has a 30% chance to lower the target's accuracy by one stage.

R46 Iron Defense Steel status 15

Raises the user's Defense by two stages.

R49 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

R63 Power Gem Rock special 20 80 100%

Inflicts regular damage with no additional effect.

R64 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

R68 Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

R69 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

R77 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

R78 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

R81 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

R82 Stored Power Psychic special 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

R84 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

R91 Venom Drench Poison status 20 100%

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

R98 Liquidation Water physical 10 85 100%

Has a 20% chance to lower the target's Defense by one stage.

External Links