Essentials
Abilities
- Curious Medicine
- None
- Own Tempo
Prevents confusion.
Hidden Ability
- Regenerator
Heals for 1/3 max HP upon switching out.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 199
- Original Johto
- 82
- Updated Johto
- 82
- Coastal Kalos
- 135
- Original Alola
- 39
- Updated Alola
- 46
- Isle of Armor
- 3
Names
- Japanese
- ヤドキング (yadokingu)
- ヤドキング
- Official roomaji
- Yadoking
- Korean
- 야도킹
- Chinese
- 呆呆王
- 呆呆王
- French
- Roigada
- German
- Laschoking
- Spanish
- Slowking
- Italian
- Slowking
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Slowpoke | Slowbro Level up, starting at level 37 | ||
Slowking Trade, while holding a King’s Rock |
Slowking Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 85.7 | 363 | 394 | |
Attack | 35.8 | 198 | 229 | |
Defense | 63.4 | 228 | 259 | |
Special Attack | 86.7 | 288 | 319 | |
Special Defense | 91.1 | 288 | 319 | |
Speed | 8.5 | 128 | 159 | |
Total | 64.0 |
Flavor
Flavor Text
-
A poisonous bite reacted with its system, blessing it with the enhanced intellect of a genius. It has full control of its psychic powers.
This Pokémon is so famed for its intellect that a proverb still persists in some regions: “When in doubt, ask Slowking.”
It’s constantly coming up with new ideas that would change the world, but as soon as it hits upon a new idea, it forgets it.
It’s called “the sage of the sea.” It engages in battles of wits with Oranguru, but the result is usually a draw.
-
Miraculously, this former Slowpoke’s latent intelligence was drawn out when Shellder poison raced through its brain.
Slowking can solve any problem presented to it, but no one can understand a thing Slowking says.
Sprites
Height
5'10.9"
1.8 m
Weight
175.3 lb
79.5 kg
Locations
Pal Park
- Area
- Pond
- Score
- 80
- Rate
- 10
Moves
Poison and Psychic moves get STAB, and have their type highlighted in green.
Special moves better suit Slowking's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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— | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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— | Acid | 30 | 40 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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9 | Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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12 | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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15 | Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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18 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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21 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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24 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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27 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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30 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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33 | Slack Off | 10 | — | — | Heals the user by half its max HP. |
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36 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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39 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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42 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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45 | Heal Pulse | 10 | — | — | Heals the target for half its max HP. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Evolve: Learned when the Pokémon first evolves | ||||||||
* | Eerie Spell | 5 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Egg, learned by Slowpoke but not Slowking | ||||||||
Belch | 10 | 120 | 90% | Can only be used after the user has eaten a berry. |
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Belly Drum | 10 | — | — | User pays half its max HP to max out its Attack. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Stomp | 20 | 65 | 100% | Has a 30% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Move reminder: Can be taught at any time by the Move Reminder | ||||||||
• | Eerie Spell | 5 | 80 | 100% | Inflicts regular damage with no additional effect. |
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• | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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• | Power Gem | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
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• | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
Expanding Force | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
00 | Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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01 | Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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02 | Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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04 | Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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14 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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15 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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17 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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19 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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27 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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35 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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36 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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40 | Swift | 20 | 60 | — | Never misses. |
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43 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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44 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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45 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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46 | Weather Ball | 10 | 50 | 100% | If there be weather, this move has doubled power and the weather's type. |
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53 | Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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59 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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63 | Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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64 | Avalanche | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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70 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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71 | Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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74 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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77 | Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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81 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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83 | Razor Shell | 10 | 75 | 95% | Has a 50% chance to lower the target's Defense by one stage. |
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91 | Psychic Terrain | 10 | — | — | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R02 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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R03 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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R04 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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R05 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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R06 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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R10 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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R11 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R15 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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R17 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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R19 | Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R22 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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R25 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R31 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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R33 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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R34 | Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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R38 | Trick | 10 | — | 100% | User and target swap items. |
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R40 | Skill Swap | 10 | — | — | User and target swap abilities. |
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R45 | Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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R46 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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R49 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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R63 | Power Gem | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R64 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R68 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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R77 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R78 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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R81 | Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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R82 | Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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R84 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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R91 | Venom Drench | 20 | — | 100% | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. |
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R98 | Liquidation | 10 | 85 | 100% | Has a 20% chance to lower the target's Defense by one stage. |