Essentials

Primarina

Soloist Pokémon

Primarina

Water Fairy

Abilities

Torrent

Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.

Hidden Ability

Liquid Voice

Sound-based moves become Water-type.

Damage Taken

  • Bug ½
  • Dark ½
  • Dragon 0
  • Electric 2
  • Fairy 1
  • Fighting ½
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 2
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 7
National
730
Original Alola
9 Sun, Moon
Updated Alola
9 Ultra Sun, Ultra Moon

Names

Japanese
アシレーヌ (ashireenu)
アシレーヌ
Korean
누리레느
Chinese
西獅海壬
西狮海壬
French
Oratoria
German
Primarene
Spanish
Primarina
Italian
Primarina

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Water 1
  • Field
Search:
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
265 Search:
Effort points
  • 3 Special Attack
Capture rate
45 Search:
Base happiness
50 Search:
Growth rate
medium slow Search:

Wild held items

Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Popplio Brionne Level up, starting at level 17 Primarina Level up, starting at level 34

Stats

Pctile Min IVs Max IVs
HP
80
73.0 333 364
Attack
74
45.8 216 247
Defense
74
55.2 216 247
Special Attack
126
92.7 320 351
Special Defense
116
93.7 300 331
Speed
60
41.2 188 219
Total
530
80.4

Flavor

Flavor Text

Generation 7
Sun

It controls its water balloons with song. The melody is learned from others of its kind and is passed down from one generation to the next.

Moon

Its singing voice is its chief weapon in battle. This Pokémon’s Trainer must prioritize the daily maintenance of its throat at all costs.

Ultra Sun

To Primarina, every battle is a stage. It takes down its prey with beautiful singing and dancing.

Ultra Moon

Also known as a songstress, it has a fantastical look on moonlit nights when it leads its colony in song.

Generation 8
Sword

With its mouth, it makes sonic waves that sound like beautiful singing. It uses the sonic waves to control its water balloons.

Shield

For Primarina, every battle’s a stage. Its singing and the dancing of its balloons will mesmerize the audience.

Sprites

Primarina Primarina

Miscellany

Species
Soloist Pokémon Search:
Color
Blue Search:
Cry
???
Shape
Ichthyic Search:

Height

Trainer dude

Primarina
18

5'10.9"
1.8 m

Weight

Trainer dudette

Primarina
440

97.0 lb
44.0 kg

Locations

Moves

Water and Fairy moves get STAB, and have their type highlighted in green.

Special moves better suit Primarina's higher Special Attack, and have their class highlighted in green.

Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Disarming Voice Fairy special 15 40

Never misses.

9 Aqua Jet Water physical 20 40 100% 1

Inflicts regular damage with no additional effect.

4 4 Growl Normal status 40 100%

Lowers the target's Attack by one stage.

9 9 Disarming Voice Fairy special 15 40

Never misses.

11 11 12 Baby-Doll Eyes Fairy status 30 100% 1

Lowers the target's Attack by one stage.

15 14 Aqua Jet Water physical 20 40 100% 1

Inflicts regular damage with no additional effect.

16 15 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

20 Sing Normal status 15 55%

Puts the target to sleep.

19 19 Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

24 24 25 Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

30 Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

37 Misty Terrain Fairy status 10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

28 28 Sing Normal status 15 55%

Puts the target to sleep.

33 33 Double Slap Normal physical 10 15 85%

Hits 2-5 times in one turn.

38 38 44 Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

44 44 51 Moonblast Fairy special 15 95 100%

Has a 30% chance to lower the target's Special Attack by one stage.

49 49 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

55 55 58 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

60 60 Misty Terrain Fairy status 10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Evolve: Learned when the Pokémon first evolves
* * * Sparkling Aria Water special 10 90 100%

Cures the target of burns.

Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Popplio but not Primarina
• • Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

• • • Aqua Ring Water status 20

Restores 1/16 of the user's max HP each turn.

• • Aromatic Mist Fairy status 20

Raises a selected ally's Special Defense by one stage.

• • Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

• Life Dew Water status 10

XXX new effect for life-dew

• • • Perish Song Normal status 5

User and target both faint after three turns.

• • Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Sparkling Aria Water special 10 90 100%

Cures the target of burns.

Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Covet Normal physical 25 60 100%

Takes the target's item.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Flip Turn Water physical 20 60 100%

Inflicts regular damage with no additional effect.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Hydro Cannon Water special 5 150 90%

User foregoes its next turn to recharge.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Liquidation Water physical 10 85 100%

Has a 20% chance to lower the target's Defense by one stage.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Misty Explosion Fairy special 5 100 100%

Inflicts regular damage with no additional effect.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Triple Axel Ice physical 10 20 90%

Inflicts regular damage with no additional effect.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Water Pledge Water special 10 80 100%

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

01 01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

16 16 17 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

18 Reflect Psychic status 20

Reduces damage from physical attacks by half.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17 17 25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

27 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

29 Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

18 18 33 Rain Dance Water status 5

Changes the weather to rain for five turns.

35 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

36 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

41 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

45 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

46 Weather Ball Normal special 10 50 100%

If there be weather, this move has doubled power and the weather's type.

55 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

71 Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

62 62 78 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

87 Draining Kiss Fairy special 10 50 100%

Drains 75% of the damage inflicted to heal the user.

89 Misty Terrain Fairy status 10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

R03 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 R04 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

R05 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

R06 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

R11 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

98 98 R16 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

R17 Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R30 Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

R31 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

R33 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

R35 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

R42 Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

R49 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

R65 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R82 Stored Power Psychic special 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

R84 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

R85 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

R90 Play Rough Fairy physical 10 90 90%

Has a 10% chance to lower the target's Attack by one stage.

99 99 R92 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

R98 Liquidation Water physical 10 85 100%

Has a 20% chance to lower the target's Defense by one stage.

100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links