Essentials

Inteleon

Secret Agent Pokémon

Inteleon

Water

Abilities

Torrent

Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.

Hidden Ability

Sniper

Strengthens critical hits to inflict 3× damage rather than 2×.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fairy 1
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 8
National
818
Galar
9 Sword, Shield

Names

Japanese
インテレオン (intereon)
インテレオン
Korean
인텔리레온
Chinese
千面避役
千面避役
French
Lézargus
German
Intelleon
Spanish
Inteleon
Italian
Inteleon

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Water 1
  • Field
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
265 Search:
Effort points
  • 3 Speed
Capture rate
45 Search:
Base happiness
50 Search:
Growth rate
medium slow Search:

Wild held items

Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Sobble Drizzile Level up, starting at level 16 Inteleon Level up, starting at level 35

Stats

Pctile Min IVs Max IVs
HP
70
56.0 313 344
Attack
85
59.3 238 269
Defense
65
43.2 198 229
Special Attack
125
91.8 318 349
Special Defense
65
44.5 198 229
Speed
120
94.5 308 339
Total
530
80.4

Flavor

Flavor Text

Generation 8
Sword

It has many hidden capabilities, such as fingertips that can shoot water and a membrane on its back that it can use to glide through the air.

Shield

Its nictitating membranes let it pick out foes’ weak points so it can precisely blast them with water that shoots from its fingertips at Mach 3.

Sprites

Inteleon Inteleon

Miscellany

Species
Secret Agent Pokémon Search:
Color
Blue Search:
Cry
???
Shape
???

Height

Trainer dude

Inteleon
19

6'2.8"
1.9 m

Weight

Trainer dudette

Inteleon
452

99.6 lb
45.2 kg

Locations

Moves

Water moves get STAB, and have their type highlighted in green.

Special moves better suit Inteleon's higher Special Attack, and have their class highlighted in green.

Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

12 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

19 Tearful Look Normal status 20

Lowers the target's Attack and Special Attack by one stage.

24 Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

30 U-turn Bug physical 20 70 100%

User must switch out after attacking.

38 Liquidation Water physical 10 85 100%

Has a 20% chance to lower the target's Defense by one stage.

46 Soak Water status 20 100%

Changes the target's type to Water.

54 Rain Dance Water status 5

Changes the weather to rain for five turns.

62 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

Generation 8 Move Type Class PP Power Acc Pri Effect
Evolve: Learned when the Pokémon first evolves
* Snipe Shot Water special 15 80 100%

XXX new effect for snipe-shot

Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Sobble but not Inteleon
• Aqua Jet Water physical 20 40 100% 1

Inflicts regular damage with no additional effect.

• Aqua Ring Water status 20

Restores 1/16 of the user's max HP each turn.

• Double Team Normal status 15

Raises the user's evasion by one stage.

• Fell Stinger Bug physical 25 50 100%

Raises the user's Attack by two stages if it KOs the target.

• Haze Ice status 30

Resets all Pokémon's stats, accuracy, and evasion.

• Ice Shard Ice physical 30 40 100% 1

Inflicts regular damage with no additional effect.

• Mist Ice status 30

Protects the user's stats from being changed by enemy moves.

Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

Snipe Shot Water special 15 80 100%

XXX new effect for snipe-shot

Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sword, Shield Hydro Cannon Water special 5 150 90%

User foregoes its next turn to recharge.

Sword, Shield Scale Shot Dragon physical 20 25 90%

Inflicts regular damage with no additional effect.

Sword, Shield Water Pledge Water special 10 80 100%

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

17 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

18 Reflect Psychic status 20

Reduces damage from physical attacks by half.

19 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

27 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

33 Rain Dance Water status 5

Changes the weather to rain for five turns.

36 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

40 Swift Normal special 20 60

Never misses.

45 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

46 Weather Ball Normal special 10 50 100%

If there be weather, this move has doubled power and the weather's type.

51 Icicle Spear Ice physical 30 25 100%

Hits 2-5 times in one turn.

52 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

53 Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

56 U-turn Bug physical 20 70 100%

User must switch out after attacking.

59 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

78 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

95 Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

99 Breaking Swipe Dragon physical 15 60 100%

Lowers the target's Attack by one stage after inflicting damage.

R00 Swords Dance Normal status 20

Raises the user's Attack by two stages.

R03 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

R04 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

R05 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

R06 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

R12 Agility Psychic status 30

Raises the user's Speed by two stages.

R13 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

R14 Metronome Normal status 10

Randomly selects and uses any move in the game.

R16 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R29 Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

R33 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

R45 Muddy Water Water special 10 90 85%

Has a 30% chance to lower the target's accuracy by one stage.

R58 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

R84 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

R85 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

R98 Liquidation Water physical 10 85 100%

Has a 20% chance to lower the target's Defense by one stage.

External Links