Essentials
Abilities
- Chlorophyll
Doubles Speed during strong sunlight.
- Early Bird
Makes sleep pass twice as quickly.
Hidden Ability
- Pickpocket
Steals attacking Pokémon's held items on contact.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 275
- Original Hoenn
- 24
- New Hoenn
- 24
- Galar
- 41
Names
- Japanese
- ダーテング (daatengu)
- ダーテング
- Official roomaji
- Dirteng
- Korean
- 다탱구
- Chinese
- 狡猾天狗
- 狡猾天狗
- French
- Tengalice
- German
- Tengulist
- Spanish
- Shiftry
- Italian
- Shiftry
Breeding
Compatibility
Training
Wild held items
nothing | ||
nothing | ||
nothing | ||
nothing | ||
5% | Power Herb | |
5% | Power Herb | |
nothing | ||
nothing |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Seedot | Nuzleaf Level up, starting at level 14 | Shiftry Use a Leaf Stone |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 81.3 | 353 | 384 | |
Attack | 74.8 | 268 | 299 | |
Defense | 35.7 | 188 | 219 | |
Special Attack | 71.3 | 248 | 279 | |
Special Defense | 37.1 | 188 | 219 | |
Speed | 63.1 | 228 | 259 | |
Total | 58.2 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/15/20
Flavor
Flavor Text
-
A Pokémon that was feared as a forest guardian. It can read the foe’s mind and take preemptive action.
It lives quietly in the deep forest. It is said to create chilly winter winds with the fans it holds.
Sprites
Height
4'3.2"
1.3 m
Weight
131.4 lb
59.6 kg
Locations
- Black 2
- White 2
Pal Park
- Area
- Forest
- Score
- 80
- Rate
- 10
Moves
Grass and Dark moves get STAB, and have their type highlighted in green.
Physical moves better suit Shiftry's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||
— | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
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— | — | — | — | — | — | Feint Attack | 20 | 60 | — | Never misses. |
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— | — | — | — | — | — | Whirlwind | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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— | — | — | — | — | — | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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— | — | — | — | Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
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19 | 19 | 20 | 20 | Leaf Tornado | 10 | 65 | 90% | Has a 50% chance to lower the target's accuracy by one stage. |
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32 | 32 | Hurricane | 10 | 110 | 70% | Has a 30% chance to confuse the target. |
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49 | 49 | 49 | 49 | 44 | 44 | Leaf Storm | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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— | Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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— | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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— | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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— | Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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— | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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Level up, learned by Nuzleaf but not Shiftry | |||||||||||||||
— | — | — | — | — | — | Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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3 | 3 | 3 | 3 | 3 | 3 | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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7 | 7 | 7 | 7 | 6 | 6 | Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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13 | 13 | 13 | 13 | 9 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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9 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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19 | 19 | 19 | 19 | 19 | 12 | 12 | Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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16 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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25 | 25 | 25 | 25 | 25 | 16 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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31 | Feint Attack | 20 | 60 | — | Never misses. |
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37 | 37 | 37 | 37 | 37 | 20 | 20 | Razor Wind | 10 | 80 | 100% | Requires a turn to charge before attacking. |
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28 | 28 | Leaf Blade | 15 | 90 | 100% | Has an increased chance for a critical hit. |
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43 | 43 | 43 | 43 | 43 | 32 | 32 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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49 | 49 | 49 | 49 | 49 | 36 | 36 | Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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Level up, learned by Seedot but not Shiftry | |||||||||||||||
— | — | — | — | — | — | — | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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31 | 31 | 31 | 31 | 31 | 27 | 27 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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43 | 43 | 43 | 43 | 43 | 33 | 33 | Explosion | 5 | 250 | 100% | User faints. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Evolve: Learned when the Pokémon first evolves | |||||||||||||||
* | Leaf Tornado | 10 | 65 | 90% | Has a 50% chance to lower the target's accuracy by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||
Egg, learned by Seedot but not Shiftry | |||||||||||||||
Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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Beat Up | 10 | * | 100% | Hits once for every conscious Pokémon the trainer has. |
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Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Grassy Terrain | 10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
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Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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Power Swap | 10 | — | — | User swaps Attack and Special Attack changes with the target. |
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Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Razor Wind | 10 | 80 | 100% | Requires a turn to charge before attacking. |
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Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Move reminder: Can be taught at any time by the Move Reminder | |||||||||||||||
• | Air Cutter | 25 | 60 | 95% | Has an increased chance for a critical hit. |
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• | Explosion | 5 | 250 | 100% | User faints. |
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• | Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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• | Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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• | Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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• | Hurricane | 10 | 110 | 70% | Has a 30% chance to confuse the target. |
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• | Leaf Blade | 15 | 90 | 100% | Has an increased chance for a critical hit. |
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• | Leaf Tornado | 10 | 65 | 90% | Has a 50% chance to lower the target's accuracy by one stage. |
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• | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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• | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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• | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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• | Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
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• | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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• | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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• | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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• | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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• | Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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• | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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• | Whirlwind | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||
Air Cutter | 25 | 60 | 95% | Has an increased chance for a critical hit. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Explosion | 5 | 250 | 100% | User faints. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Grassy Glide | 20 | 70 | 100% | Inflicts regular damage with no additional effect. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Lash Out | 5 | 75 | 100% | Inflicts regular damage with no additional effect. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Ominous Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Self-Destruct | 5 | 200 | 100% | User faints. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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Throat Chop | 15 | 80 | 100% | Prevents the target from using sound-based moves for two turns. |
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Twister | 20 | 40 | 100% | Has a 20% chance to make the target flinch. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||
06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | 09 | 09 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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01 | Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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19 | 19 | 19 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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22 | 22 | 22 | 22 | 22 | 22 | 22 | 11 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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12 | Solar Blade | 10 | 125 | 100% | Requires a turn to charge before attacking. |
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28 | 28 | 28 | 28 | 28 | 28 | 15 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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31 | 31 | 31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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40 | 40 | 40 | 40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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41 | 41 | 41 | 41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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16 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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20 | Self-Destruct | 5 | 200 | 100% | User faints. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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23 | Thief | 25 | 60 | 100% | Takes the target's item. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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27 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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28 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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37 | Beat Up | 10 | * | 100% | Hits once for every conscious Pokémon the trainer has. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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47 | 47 | 47 | 47 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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40 | Swift | 20 | 60 | — | Never misses. |
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52 | 52 | 52 | 52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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53 | 53 | 53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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54 | 54 | 54 | 54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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42 | Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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62 | 62 | Silver Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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63 | 63 | 63 | 63 | 63 | 63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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64 | 64 | 64 | 64 | 64 | 64 | Explosion | 5 | 250 | 100% | User faints. |
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43 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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48 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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50 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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52 | Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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66 | 66 | 66 | 66 | 66 | 66 | 57 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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67 | 67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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58 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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75 | 75 | 75 | 75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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77 | 77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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79 | 79 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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81 | 81 | 81 | 81 | 81 | 81 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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59 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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60 | Power Swap | 10 | — | — | User swaps Attack and Special Attack changes with the target. |
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75 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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79 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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95 | 95 | 95 | 95 | 85 | Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
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96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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88 | Grassy Terrain | 10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
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H1 | H1 | H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H5 | Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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H5 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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94 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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95 | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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97 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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R00 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R07 | Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R17 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R33 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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R36 | Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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R50 | Leaf Blade | 15 | 90 | 100% | Has an increased chance for a critical hit. |
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R58 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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R59 | Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R60 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R64 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R65 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R68 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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R71 | Leaf Storm | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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R77 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R81 | Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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R89 | Hurricane | 10 | 110 | 70% | Has a 30% chance to confuse the target. |
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R95 | Throat Chop | 15 | 80 | 100% | Prevents the target from using sound-based moves for two turns. |