Essentials
Abilities
- Chlorophyll
Doubles Speed during strong sunlight.
- Early Bird
Makes sleep pass twice as quickly.
Hidden Ability
- Pickpocket
Steals attacking Pokémon's held items on contact.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 274
- Original Hoenn
- 23
- New Hoenn
- 23
- Galar
- 40
Names
- Japanese
- コノハナ (konohana)
- コノハナ
- Official roomaji
- Konohana
- Korean
- 잎새코
- Chinese
- 長鼻葉
- 长鼻叶
- French
- Pifeuil
- German
- Blanas
- Spanish
- Nuzleaf
- Italian
- Nuzleaf
Breeding
Compatibility
Training
Wild held items
nothing | ||
nothing | ||
nothing | ||
nothing | ||
5% | Power Herb | |
5% | Power Herb | |
nothing | ||
nothing |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Seedot | Nuzleaf Level up, starting at level 14 | Shiftry Use a Leaf Stone |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 56.0 | 313 | 344 | |
Attack | 42.0 | 208 | 239 | |
Defense | 10.2 | 148 | 179 | |
Special Attack | 41.0 | 188 | 219 | |
Special Defense | 10.0 | 148 | 179 | |
Speed | 41.2 | 188 | 219 | |
Total | 27.7 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 7/15/18
Flavor
Flavor Text
-
It lives deep in forests. With the leaf on its head, it makes a flute whose song makes listeners uneasy.
They live in holes bored in large trees. The sound of Nuzleaf’s grass flute fills listeners with dread.
Sprites
Height
3'3.4"
1.0 m
Weight
61.7 lb
28.0 kg
Locations
- Ruby
- Emerald
- Diamond
- Pearl
- Platinum
- Black 2
- White 2
Pal Park
- Area
- Forest
- Score
- 50
- Rate
- 30
Moves
Grass and Dark moves get STAB, and have their type highlighted in green.
Physical moves better suit Nuzleaf's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||
— | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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— | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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— | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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— | — | — | — | — | Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
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— | — | — | — | — | — | — | Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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3 | 3 | 3 | 3 | 3 | 3 | 3 | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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7 | 7 | 7 | 7 | 7 | 6 | 6 | 9 | Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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12 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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18 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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24 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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13 | 13 | 13 | 13 | 13 | 9 | 30 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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36 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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9 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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19 | 19 | 19 | 19 | 19 | 12 | 12 | Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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16 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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14 | Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
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25 | 25 | 25 | 25 | 25 | 16 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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20 | 20 | Razor Wind | 10 | 80 | 100% | Requires a turn to charge before attacking. |
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31 | 31 | 31 | 31 | 31 | 24 | 24 | Feint Attack | 20 | 60 | — | Never misses. |
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37 | 37 | 37 | 37 | 37 | Razor Wind | 10 | 80 | 100% | Requires a turn to charge before attacking. |
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28 | 28 | Leaf Blade | 15 | 90 | 100% | Has an increased chance for a critical hit. |
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43 | 43 | 43 | 43 | 43 | 32 | 32 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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49 | 49 | 49 | 49 | 49 | 36 | 36 | 43 | Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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50 | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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57 | Leaf Blade | 15 | 90 | 100% | Has an increased chance for a critical hit. |
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Level up, learned by Seedot but not Nuzleaf | |||||||||||||||
— | — | — | — | — | — | — | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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31 | 31 | 31 | 31 | 31 | 27 | 27 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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43 | 43 | 43 | 43 | 43 | 33 | 33 | Explosion | 5 | 250 | 100% | User faints. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Evolve: Learned when the Pokémon first evolves | |||||||||||||||
* | * | Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||
Egg, learned by Seedot but not Nuzleaf | |||||||||||||||
Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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Beat Up | 10 | * | 100% | Hits once for every conscious Pokémon the trainer has. |
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Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Grassy Terrain | 10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
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Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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Power Swap | 10 | — | — | User swaps Attack and Special Attack changes with the target. |
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Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Razor Wind | 10 | 80 | 100% | Requires a turn to charge before attacking. |
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Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Move reminder: Can be taught at any time by the Move Reminder | |||||||||||||||
• | Air Cutter | 25 | 60 | 95% | Has an increased chance for a critical hit. |
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• | Explosion | 5 | 250 | 100% | User faints. |
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• | Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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• | Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
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• | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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• | Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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• | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Explosion | 5 | 250 | 100% | User faints. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Grassy Glide | 20 | 70 | 100% | Inflicts regular damage with no additional effect. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Lash Out | 5 | 75 | 100% | Inflicts regular damage with no additional effect. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Self-Destruct | 5 | 200 | 100% | User faints. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||
06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | 09 | 09 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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01 | Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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19 | 19 | 19 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | 22 | 22 | 11 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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12 | Solar Blade | 10 | 125 | 100% | Requires a turn to charge before attacking. |
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28 | 28 | 28 | 28 | 28 | 28 | 15 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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31 | 31 | 31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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41 | 41 | 41 | 41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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20 | Self-Destruct | 5 | 200 | 100% | User faints. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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23 | Thief | 25 | 60 | 100% | Takes the target's item. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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28 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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37 | Beat Up | 10 | * | 100% | Hits once for every conscious Pokémon the trainer has. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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47 | 47 | 47 | 47 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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40 | Swift | 20 | 60 | — | Never misses. |
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53 | 53 | 53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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54 | 54 | 54 | 54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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43 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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63 | 63 | 63 | 63 | 63 | 63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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64 | 64 | 64 | 64 | 64 | 64 | Explosion | 5 | 250 | 100% | User faints. |
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48 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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50 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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66 | 66 | 66 | 66 | 66 | 66 | 57 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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67 | 67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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58 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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75 | 75 | 75 | 75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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77 | 77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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79 | 79 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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59 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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60 | Power Swap | 10 | — | — | User swaps Attack and Special Attack changes with the target. |
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75 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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79 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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95 | 95 | 95 | 95 | 85 | Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
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96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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88 | Grassy Terrain | 10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
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H1 | H1 | H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H5 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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94 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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R00 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R07 | Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R17 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R33 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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R50 | Leaf Blade | 15 | 90 | 100% | Has an increased chance for a critical hit. |
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R58 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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R59 | Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R65 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R68 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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R77 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R81 | Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |