Essentials
Pokédex Numbers
- Introduced in
- National
- 294
- Original Hoenn
- 46
- Central Kalos
- 141
- New Hoenn
- 47
- Isle of Armor
- 149
Names
- Japanese
- ドゴーム (dogoomu)
- ドゴーム
- Official roomaji
- Dogohmb
- Korean
- 노공룡
- Chinese
- 吼爆彈
- 吼爆弹
- French
- Ramboum
- German
- Krakeelo
- Spanish
- Loudred
- Italian
- Loudred
Breeding
Compatibility
Training
Wild held items
5% | Chesto Berry | |
nothing | ||
5% | Chesto Berry | |
5% | Chesto Berry | |
nothing | ||
nothing | ||
nothing |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Whismur | Loudred Level up, starting at level 20 | Exploud Level up, starting at level 40 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 76.3 | 341 | 372 | |
Attack | 44.2 | 210 | 241 | |
Defense | 13.8 | 154 | 185 | |
Special Attack | 56.3 | 210 | 241 | |
Special Defense | 13.0 | 154 | 185 | |
Speed | 26.9 | 164 | 195 | |
Total | 30.7 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/15/19
Flavor
Flavor Text
-
Loudred’s ears serve as speakers, and they can put out sound waves powerful enough to blow away a house.
The force of this Pokémon’s loud voice isn’t just the sound—it’s also the wave of air pressure that blows opponents away and damages them.
Sprites
Height
3'3.4"
1.0 m
Weight
89.3 lb
40.5 kg
Locations
- Ruby
- Sapphire
- Emerald
- Diamond
- Pearl
- Platinum
Pal Park
- Area
- Mountain
- Score
- 70
- Rate
- 20
Moves
Normal moves get STAB, and have their type highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||||
— | — | — | — | — | — | — | — | Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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— | — | — | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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— | — | — | — | — | — | — | — | — | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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— | Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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— | — | — | — | — | — | — | — | — | Howl | 40 | — | — | Raises the user's Attack by one stage. |
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15 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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15 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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5 | 5 | 5 | 5 | 5 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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4 | 4 | 4 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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11 | 11 | 11 | 11 | 11 | 9 | 9 | 9 | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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15 | 15 | 15 | 15 | 15 | 11 | 11 | 11 | Howl | 40 | — | — | Raises the user's Attack by one stage. |
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15 | 15 | 15 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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23 | 18 | 18 | 18 | Supersonic | 20 | — | 55% | Confuses the target. |
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20 | 20 | 20 | 20 | 20 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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29 | 23 | 23 | 23 | 23 | Stomp | 20 | 65 | 100% | Has a 30% chance to make the target flinch. |
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27 | 27 | 27 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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23 | 23 | 23 | 23 | Supersonic | 20 | — | 55% | Confuses the target. |
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32 | 32 | 32 | 29 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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36 | Supersonic | 20 | — | 55% | Confuses the target. |
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43 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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36 | 36 | 36 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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41 | 41 | 41 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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45 | 45 | 45 | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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29 | 29 | 29 | 29 | Stomp | 20 | 65 | 100% | Has a 30% chance to make the target flinch. |
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37 | 37 | 37 | 37 | 37 | 50 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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43 | 43 | 43 | 43 | 43 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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51 | 51 | 51 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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51 | 51 | 50 | 50 | 50 | Synchronoise | 10 | 120 | 100% | Hits any Pokémon that shares a type with the user. |
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57 | 57 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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51 | 51 | 51 | 57 | 57 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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57 | 57 | 57 | 65 | 65 | 57 | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Evolve: Learned when the Pokémon first evolves | ||||||||||||||||
* | * | * | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||||
Egg, learned by Whismur but not Loudred | ||||||||||||||||
Circle Throw | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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Disarming Voice | 15 | 40 | — | Never misses. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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Hammer Arm | 10 | 100 | 90% | Lowers user's Speed by one stage. |
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Smelling Salts | 10 | 70 | 100% | If the target is paralyzed, inflicts double damage and cures the paralysis. |
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Smokescreen | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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Whirlwind | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Move reminder: Can be taught at any time by the Move Reminder | ||||||||||||||||
• | • | • | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||||
03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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01 | 01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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00 | Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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05 | 05 | 05 | 05 | 05 | 05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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01 | Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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03 | Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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04 | Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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05 | Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 11 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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23 | 23 | 23 | 23 | 23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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16 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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31 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
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35 | 35 | 35 | 35 | 35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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41 | 41 | 41 | 41 | 41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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27 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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47 | Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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48 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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56 | 56 | 56 | 56 | 56 | 56 | 56 | 59 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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67 | 67 | 67 | 79 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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78 | 78 | 78 | 78 | 78 | 81 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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98 | Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R02 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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R05 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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R06 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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R07 | Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R10 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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R15 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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80 | 80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R33 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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R35 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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R37 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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R42 | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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R43 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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R85 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |