Essentials
Abilities
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 428
- Original Sinnoh
- 68
- Extended Sinnoh
- 68
- Updated Unova
- 81
- Updated Alola
- 25
- Isle of Armor
- 5
Names
- Japanese
- ミミロップ (mimiroppu)
- ミミロップ
- Official roomaji
- Mimilop
- Korean
- 이어롭
- Chinese
- 長耳兔
- 长耳兔
- French
- Lockpin
- German
- Schlapor
- Spanish
- Lopunny
- Italian
- Lopunny
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Buneary | Lopunny Level up, with at least 160 happiness |
Lopunny Forms
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 47.2 | 303 | 334 | |
Attack | 95.0 | 340 | 371 | |
Defense | 75.9 | 256 | 287 | |
Special Attack | 31.4 | 176 | 207 | |
Special Defense | 81.8 | 260 | 291 | |
Speed | 98.0 | 338 | 369 | |
Total | 87.8 |
Flavor
Flavor Text
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Lopunny regrows its coat twice a year. Mufflers and hats made from its fur are really warm.
It’s notably wary and has a dislike of fighting, but at the same time, it can deliver powerful kicks with its lithe legs.
-
Lopunny is constantly monitoring its surroundings. If danger approaches, this Pokémon responds with superdestructive kicks.
Once hot seasons are over, Lopunny’s coat will be replaced with fur that holds a lot of insulating air in preparation for colder weather.
Sprites
Height
4'3.2"
1.3 m
Weight
62.4 lb
28.3 kg
Locations
Pal Park
- Area
- Field
- Score
- 70
- Rate
- 20
Moves
Normal and Fighting moves get STAB, and have their type highlighted in green.
Physical moves better suit Lopunny's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
— | — | — | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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— | — | — | Splash | 40 | — | — | Does nothing. |
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— | — | — | Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | Foresight | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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6 | 6 | 6 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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13 | 13 | Baby-Doll Eyes | 30 | — | 100% | 1 | Lowers the target's Attack by one stage. |
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13 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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16 | 16 | 16 | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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23 | 23 | 23 | Jump Kick | 10 | 100 | 95% | If the user misses, it takes half the damage it would have inflicted in recoil. |
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26 | 26 | 26 | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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33 | 33 | 33 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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36 | 36 | 36 | Dizzy Punch | 10 | 70 | 100% | Has a 20% chance to confuse the target. |
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43 | 43 | 43 | After You | 15 | — | — | Makes the target act next this turn. |
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46 | 46 | 46 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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53 | 53 | 53 | Entrainment | 15 | — | 100% | Copies the user's ability onto the target. |
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56 | 56 | 56 | Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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63 | 63 | 63 | Healing Wish | 10 | — | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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66 | 66 | 66 | High Jump Kick | 10 | 130 | 90% | If the user misses, it takes half the damage it would have inflicted in recoil. |
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Level up, learned by Buneary but not Lopunny | ||||||||||
Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Splash | 40 | — | — | Does nothing. |
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Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Foresight | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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10 | Baby-Doll Eyes | 30 | — | 100% | 1 | Lowers the target's Attack by one stage. |
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After You | 15 | — | — | Makes the target act next this turn. |
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13 | — | — | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Jump Kick | 10 | 100 | 95% | If the user misses, it takes half the damage it would have inflicted in recoil. |
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Double Kick | 30 | 30 | 100% | Hits twice in one turn. |
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Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Agility | 30 | — | — | Raises the user's Speed by two stages. |
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Entrainment | 15 | — | 100% | Copies the user's ability onto the target. |
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Flatter | 15 | — | 100% | Raises the target's Special Attack by one stage and confuses the target. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Dizzy Punch | 10 | 70 | 100% | Has a 20% chance to confuse the target. |
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After You | 15 | — | — | Makes the target act next this turn. |
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Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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Entrainment | 15 | — | 100% | Copies the user's ability onto the target. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Healing Wish | 10 | — | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Evolve: Learned when the Pokémon first evolves | ||||||||||
* | * | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||
Egg, learned by Buneary but not Lopunny | ||||||||||
Circle Throw | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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Copycat | 20 | — | — | Uses the target's last used move. |
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Cosmic Power | 20 | — | — | Raises the user's Defense and Special Defense by one stage. |
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Double Hit | 10 | 35 | 90% | Hits twice in one turn. |
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Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Mud Sport | 15 | — | — | Halves all Electric-type damage. |
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Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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Sky Uppercut | 15 | 85 | 90% | Inflicts regular damage and can hit Bounce and Fly users. |
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Sweet Kiss | 10 | — | 75% | Confuses the target. |
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Switcheroo | 10 | — | 100% | User and target swap items. |
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Teeter Dance | 20 | — | 100% | Confuses the target. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Move reminder: Can be taught at any time by the Move Reminder | ||||||||||
• | • | • | Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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• | • | • | Healing Wish | 10 | — | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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• | • | • | Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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• | • | • | Mirror Coat | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last special hit it took. |
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• | • | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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• | • | • | Rototiller | 10 | — | — | Raises the Attack and Special Attack of all Grass Pokémon in battle. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Tutor: Can be taught at any time by an NPC. | ||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Tutor, learned by Buneary but not Lopunny | ||||||||||
Triple Axel | 10 | 20 | 90% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||
01 | 01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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47 | 47 | 47 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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59 | 59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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Machine, learned by Buneary but not Lopunny | ||||||||||
Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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Swift | 20 | 60 | — | Never misses. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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Agility | 30 | — | — | Raises the user's Speed by two stages. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Cosmic Power | 20 | — | — | Raises the user's Defense and Special Defense by one stage. |
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Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |