Essentials

Lopunny

Mega Lopunny

Mega Lopunny

Normal Fighting

Abilities

Scrappy

Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.

Damage Taken

  • Bug ½
  • Dark ½
  • Dragon 1
  • Electric 1
  • Fairy 2
  • Fighting 2
  • Fire 1
  • Flying 2
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 2
  • Rock ½
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
428
Original Sinnoh
68 Diamond, Pearl
Extended Sinnoh
68 Platinum
Updated Unova
81 Black 2, White 2
Updated Alola
25 Ultra Sun, Ultra Moon
Isle of Armor
5 Sword, Shield

Names

Japanese
ミミロップ (mimiroppu)
ミミロップ
Official roomaji
Mimilop
Korean
이어롭
Chinese
長耳兔
长耳兔
French
Lockpin
German
Schlapor
Spanish
Lopunny
Italian
Lopunny

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
  • Human-Like
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
203 Search:
Effort points
  • 2 Speed
Capture rate
60 Search:
Base happiness
140 Search:
Growth rate
medium Search:

Wild held items

Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Buneary Lopunny Level up, with at least 160 happiness

Lopunny Forms

  • Lopunny
  • Mega Lopunny

Stats

Pctile Min IVs Max IVs
HP
65
47.2 303 334
Attack
136
95.0 340 371
Defense
94
75.9 256 287
Special Attack
54
31.4 176 207
Special Defense
96
81.8 260 291
Speed
135
98.0 338 369
Total
580
87.8

Flavor

Flavor Text

Generation 7
Ultra Sun

Lopunny regrows its coat twice a year. Mufflers and hats made from its fur are really warm.

Ultra Moon

It’s notably wary and has a dislike of fighting, but at the same time, it can deliver powerful kicks with its lithe legs.

Generation 8
Sword

Lopunny is constantly monitoring its surroundings. If danger approaches, this Pokémon responds with superdestructive kicks.

Shield

Once hot seasons are over, Lopunny’s coat will be replaced with fur that holds a lot of insulating air in preparation for colder weather.

Sprites

Mega Lopunny Mega Lopunny

Miscellany

Species
Rabbit Pokémon Search:
Color
Brown Search:
Cry
Footprint
Lopunny
Shape
Sciurine Search:

Height

Trainer dude

Mega Lopunny
13

4'3.2"
1.3 m

Weight

Trainer dudette

Mega Lopunny
283

62.4 lb
28.3 kg

Locations

Pal Park

Area
Field
Score
70
Rate
20

Moves

Normal and Fighting moves get STAB, and have their type highlighted in green.

Physical moves better suit Lopunny's higher Attack, and have their class highlighted in green.

Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Defense Curl Normal status 40

Raises user's Defense by one stage.

Splash Normal status 40

Does nothing.

Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Foresight Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

6 6 6 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

13 13 Baby-Doll Eyes Fairy status 30 100% 1

Lowers the target's Attack by one stage.

13 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

16 16 16 Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

23 23 23 Jump Kick Fighting physical 10 100 95%

If the user misses, it takes half the damage it would have inflicted in recoil.

26 26 26 Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

33 33 33 Agility Psychic status 30

Raises the user's Speed by two stages.

36 36 36 Dizzy Punch Normal physical 10 70 100%

Has a 20% chance to confuse the target.

43 43 43 After You Normal status 15

Makes the target act next this turn.

46 46 46 Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

53 53 53 Entrainment Normal status 15 100%

Copies the user's ability onto the target.

56 56 56 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

63 63 63 Healing Wish Psychic status 10

User faints. Its replacement has its HP fully restored and any major status effect removed.

66 66 66 High Jump Kick Fighting physical 10 130 90%

If the user misses, it takes half the damage it would have inflicted in recoil.

Level up, learned by Buneary but not Lopunny
Defense Curl Normal status 40

Raises user's Defense by one stage.

Splash Normal status 40

Does nothing.

Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Defense Curl Normal status 40

Raises user's Defense by one stage.

Foresight Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

10 Baby-Doll Eyes Fairy status 30 100% 1

Lowers the target's Attack by one stage.

After You Normal status 15

Makes the target act next this turn.

13 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Jump Kick Fighting physical 10 100 95%

If the user misses, it takes half the damage it would have inflicted in recoil.

Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Agility Psychic status 30

Raises the user's Speed by two stages.

Entrainment Normal status 15 100%

Copies the user's ability onto the target.

Flatter Dark status 15 100%

Raises the target's Special Attack by one stage and confuses the target.

Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Dizzy Punch Normal physical 10 70 100%

Has a 20% chance to confuse the target.

After You Normal status 15

Makes the target act next this turn.

Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

Entrainment Normal status 15 100%

Copies the user's ability onto the target.

Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Healing Wish Psychic status 10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Evolve: Learned when the Pokémon first evolves
* * Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Buneary but not Lopunny
• • • Circle Throw Fighting physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

• • • Copycat Normal status 20

Uses the target's last used move.

• • • Cosmic Power Psychic status 20

Raises the user's Defense and Special Defense by one stage.

• • • Double Hit Normal physical 10 35 90%

Hits twice in one turn.

• • • Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

• • • Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

• • • Fake Tears Dark status 20 100%

Lowers the target's Special Defense by two stages.

• • • Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

• • • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• • • Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

• • • Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

• • • Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

• • • Mud Sport Ground status 15

Halves all Electric-type damage.

• Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

• • • Sky Uppercut Fighting physical 15 85 90%

Inflicts regular damage and can hit Bounce and Fly users.

• • • Sweet Kiss Fairy status 10 75%

Confuses the target.

• • • Switcheroo Dark status 10 100%

User and target swap items.

• • • Teeter Dance Normal status 20 100%

Confuses the target.

• • • Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Healing Wish Psychic status 10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Mirror Coat Psychic special 20 * 100% -5

Inflicts twice the damage the user received from the last special hit it took.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Rototiller Ground status 10

Raises the Attack and Special Attack of all Grass Pokémon in battle.

Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon After You Normal status 15

Makes the target act next this turn.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Covet Normal physical 25 60 100%

Takes the target's item.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Heal Bell Normal status 5

Cures the entire party of major status effects.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Laser Focus Normal status 30

Guarantees a critical hit with the user's next move.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Shock Wave Electric special 20 60

Never misses.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Tutor, learned by Buneary but not Lopunny
Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Triple Axel Ice physical 10 20 90%

Inflicts regular damage with no additional effect.

Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

24 24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47 47 47 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

59 59 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

73 73 73 Thunder Wave Electric status 20 90%

Paralyzes the target.

86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

98 Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Machine, learned by Buneary but not Lopunny
Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Sunny Day Fire status 5

Changes the weather to sunny for five turns.

Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Rain Dance Water status 5

Changes the weather to rain for five turns.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Thunder Wave Electric status 20 90%

Paralyzes the target.

Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Double Team Normal status 15

Raises the user's evasion by one stage.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Rain Dance Water status 5

Changes the weather to rain for five turns.

Sunny Day Fire status 5

Changes the weather to sunny for five turns.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

Thunder Wave Electric status 20 90%

Paralyzes the target.

Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

Confide Normal status 20

Lowers the target's Special Attack by one stage.

Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

Swift Normal special 20 60

Never misses.

Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Fake Tears Dark status 20 100%

Lowers the target's Special Defense by two stages.

Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

Agility Psychic status 30

Raises the user's Speed by two stages.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Cosmic Power Psychic status 20

Raises the user's Defense and Special Defense by one stage.

Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

Play Rough Fairy physical 10 90 90%

Has a 10% chance to lower the target's Attack by one stage.

External Links