Essentials
Abilities
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 3
- Kanto
- 3
- Original Johto
- 228
- Updated Johto
- 233
- Central Kalos
- 82
- Let’s Go Kanto
- 3
- Isle of Armor
- 70
Names
- Japanese
- フシギバナ (fushigibana)
- フシギバナ
- Official roomaji
- Fushigibana
- Korean
- 이상해꽃
- Chinese
- 妙蛙花
- 妙蛙花
- French
- Florizarre
- German
- Bisaflor
- Spanish
- Venusaur
- Italian
- Venusaur
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Bulbasaur | Ivysaur Level up, starting at level 16 | Venusaur Level up, starting at level 32 |
Venusaur Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 73.0 | 333 | 364 | |
Attack | 74.8 | 268 | 299 | |
Defense | 93.5 | 314 | 345 | |
Special Attack | 90.9 | 312 | 343 | |
Special Defense | 94.6 | 308 | 339 | |
Speed | 63.1 | 228 | 259 | |
Total | 94.8 |
Flavor
Flavor Text
-
The flower on its back catches the sun’s rays. The sunlight is then absorbed and used for energy.
-
Its plant blooms when it is absorbing solar energy. It stays on the move to seek sunlight.
A bewitching aroma wafts from its flower. The fragrance becalms those engaged in a battle.
Sprites
Height
7'10.5"
2.4 m
Weight
342.8 lb
155.5 kg
Locations
Pal Park
- Area
- Field
- Score
- 90
- Rate
- 3
Moves
Grass and Poison moves get STAB, and have their type highlighted in green.
Special moves better suit Venusaur's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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— | — | — | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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— | — | — | — | Vine Whip | 25 | 45 | 100% | Inflicts regular damage with no additional effect. |
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3 | 3 | 3 | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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7 | 7 | 7 | — | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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9 | 9 | 9 | 5 | Vine Whip | 25 | 45 | 100% | Inflicts regular damage with no additional effect. |
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13 | 13 | 13 | Poison Powder | 35 | — | 75% | Poisons the target. |
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9 | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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14 | Poison Powder | 35 | — | 75% | Poisons the target. |
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13 | 13 | 13 | 14 | Sleep Powder | 15 | — | 75% | Puts the target to sleep. |
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15 | 15 | 15 | 22 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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20 | 20 | 20 | 31 | Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
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23 | 23 | 23 | Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
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28 | 28 | 28 | 44 | Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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31 | 31 | 31 | 58 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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32 | 32 | Petal Dance | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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39 | 39 | 39 | Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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45 | 45 | 45 | Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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50 | 50 | 50 | Petal Blizzard | 15 | 90 | 100% | Inflicts regular damage. |
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53 | 53 | 53 | 71 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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Level up, learned by Ivysaur but not Venusaur | |||||||||||
Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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Vine Whip | 25 | 45 | 100% | Inflicts regular damage with no additional effect. |
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Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
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Poison Powder | 35 | — | 75% | Poisons the target. |
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Sleep Powder | 15 | — | 75% | Puts the target to sleep. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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Level up, learned by Bulbasaur but not Venusaur | |||||||||||
37 | 37 | 37 | Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Evolve: Learned when the Pokémon first evolves | |||||||||||
* | * | Petal Dance | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
Egg, learned by Bulbasaur but not Venusaur | |||||||||||
Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Grass Whistle | 15 | — | 55% | Puts the target to sleep. |
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Grassy Terrain | 10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
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Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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Leaf Storm | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Magical Leaf | 20 | 60 | — | Never misses. |
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Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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Petal Dance | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Power Whip | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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Sludge | 20 | 65 | 100% | Has a 30% chance to poison the target. |
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Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Move reminder: Can be taught at any time by the Move Reminder | |||||||||||
• | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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• | • | Petal Dance | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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• | Power Whip | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Tutor: Can be taught at any time by an NPC. | |||||||||||
Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Frenzy Plant | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Grass Pledge | 10 | 80 | 100% | With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Tutor, learned by Ivysaur but not Venusaur | |||||||||||
Grass Pledge | 10 | 80 | 100% | With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. |
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Grassy Glide | 20 | 70 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
01 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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05 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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06 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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07 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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08 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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09 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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12 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | 27 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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39 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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09 | 09 | 09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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26 | 26 | 26 | 41 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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45 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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48 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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36 | 36 | 36 | 52 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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53 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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Machine, learned by Ivysaur but not Venusaur | |||||||||||
Magical Leaf | 20 | 60 | — | Never misses. |
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Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Weather Ball | 10 | 50 | 100% | If there be weather, this move has doubled power and the weather's type. |
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Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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Grassy Terrain | 10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
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False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Leaf Storm | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Power Whip | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |