Essentials

Venusaur

Mega Venusaur

Mega Venusaur

Grass Poison

Abilities

Thick Fat

Halves damage from Fire and Ice moves.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fairy ½
  • Fighting ½
  • Fire 2
  • Flying 2
  • Ghost 1
  • Grass ¼
  • Ground 1
  • Ice 2
  • Normal 1
  • Poison 1
  • Psychic 2
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 1
National
3
Kanto
3 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
228 Gold, Silver, Crystal
Updated Johto
233 HeartGold, SoulSilver
Central Kalos
82 X, Y
Let’s Go Kanto
3 Let’s Go, Pikachu!, Let’s Go, Eevee!
Isle of Armor
70 Sword, Shield

Names

Japanese
フシギバナ (fushigibana)
フシギバナ
Official roomaji
Fushigibana
Korean
이상해꽃
Chinese
妙蛙花
妙蛙花
French
Florizarre
German
Bisaflor
Spanish
Venusaur
Italian
Venusaur

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Monster
  • Grass
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
281 Search:
Effort points
  • 2 Special Attack
  • 1 Special Defense
Capture rate
45 Search:
Base happiness
50 Search:
Growth rate
medium slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Bulbasaur Ivysaur Level up, starting at level 16 Venusaur Level up, starting at level 32

Venusaur Forms

  • Venusaur
  • Mega Venusaur

Stats

Pctile Min IVs Max IVs
HP
80
73.0 333 364
Attack
100
74.8 268 299
Defense
123
93.5 314 345
Special Attack
122
90.9 312 343
Special Defense
120
94.6 308 339
Speed
80
63.1 228 259
Total
625
94.8

Flavor

Flavor Text

Generation 7
Let’s Go, Pikachu!, Let’s Go, Eevee!

The flower on its back catches the sun’s rays. The sunlight is then absorbed and used for energy.

Generation 8
Sword

Its plant blooms when it is absorbing solar energy. It stays on the move to seek sunlight.

Shield

A bewitching aroma wafts from its flower. The fragrance becalms those engaged in a battle.

Sprites

Mega Venusaur Mega Venusaur

Miscellany

Species
Seed Pokémon Search:
Color
Green Search:
Cry
Habitat FireRed, LeafGreen
grassland Search:
Footprint
Venusaur
Shape
Mensal Search:

Height

Trainer dude

Mega Venusaur
24

7'10.5"
2.4 m

Weight

Trainer dudette

Mega Venusaur
1555

342.8 lb
155.5 kg

Locations

Pal Park

Area
Field
Score
90
Rate
3

Moves

Grass and Poison moves get STAB, and have their type highlighted in green.

Special moves better suit Venusaur's higher Special Attack, and have their class highlighted in green.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

Leech Seed Grass status 10 90%

Seeds the target, stealing HP from it every turn.

Vine Whip Grass physical 25 45 100%

Inflicts regular damage with no additional effect.

3 3 3 Growl Normal status 40 100%

Lowers the target's Attack by one stage.

7 7 7 Leech Seed Grass status 10 90%

Seeds the target, stealing HP from it every turn.

9 9 9 5 Vine Whip Grass physical 25 45 100%

Inflicts regular damage with no additional effect.

13 13 13 Poison Powder Poison status 35 75%

Poisons the target.

9 Leech Seed Grass status 10 90%

Seeds the target, stealing HP from it every turn.

14 Poison Powder Poison status 35 75%

Poisons the target.

13 13 13 14 Sleep Powder Grass status 15 75%

Puts the target to sleep.

15 15 15 22 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

20 20 20 31 Razor Leaf Grass physical 25 55 95%

Has an increased chance for a critical hit.

23 23 23 Sweet Scent Normal status 20 100%

Lowers the target's evasion by one stage.

28 28 28 44 Growth Normal status 20

Raises the user's Attack and Special Attack by one stage.

31 31 31 58 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

32 32 Petal Dance Grass special 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

39 39 39 Worry Seed Grass status 10 100%

Changes the target's ability to Insomnia.

45 45 45 Synthesis Grass status 5

Heals the user by half its max HP. Affected by weather.

50 50 50 Petal Blizzard Grass physical 15 90 100%

Inflicts regular damage.

53 53 53 71 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

Level up, learned by Ivysaur but not Venusaur
Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

Vine Whip Grass physical 25 45 100%

Inflicts regular damage with no additional effect.

Growth Normal status 20

Raises the user's Attack and Special Attack by one stage.

Leech Seed Grass status 10 90%

Seeds the target, stealing HP from it every turn.

Razor Leaf Grass physical 25 55 95%

Has an increased chance for a critical hit.

Poison Powder Poison status 35 75%

Poisons the target.

Sleep Powder Grass status 15 75%

Puts the target to sleep.

Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Sweet Scent Normal status 20 100%

Lowers the target's evasion by one stage.

Synthesis Grass status 5

Heals the user by half its max HP. Affected by weather.

Worry Seed Grass status 10 100%

Changes the target's ability to Insomnia.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

Level up, learned by Bulbasaur but not Venusaur
37 37 37 Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Move Type Class PP Power Acc Pri Effect
Evolve: Learned when the Pokémon first evolves
* * Petal Dance Grass special 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Bulbasaur but not Venusaur
• • • Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

• • • Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

• • • Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• • • Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

• • • Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

• • • Grass Whistle Grass status 15 55%

Puts the target to sleep.

• • • Grassy Terrain Grass status 10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

• • • Ingrain Grass status 20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

• • • Leaf Storm Grass special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

• • • Magical Leaf Grass special 20 60

Never misses.

• • • Nature Power Normal status 20

Uses a move which depends upon the terrain.

• • • Petal Dance Grass special 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

• • • Power Whip Grass physical 10 120 85%

Inflicts regular damage with no additional effect.

• • • Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

• • • Sludge Poison special 20 65 100%

Has a 30% chance to poison the target.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

Petal Dance Grass special 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Power Whip Grass physical 10 120 85%

Inflicts regular damage with no additional effect.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Block Normal status 5

Prevents the target from leaving battle.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Frenzy Plant Grass special 5 150 90%

User foregoes its next turn to recharge.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Grass Pledge Grass special 10 80 100%

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Knock Off Dark physical 20 65 100%

Target drops its held item.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Synthesis Grass status 5

Heals the user by half its max HP. Affected by weather.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Worry Seed Grass status 10 100%

Changes the target's ability to Insomnia.

Tutor, learned by Ivysaur but not Venusaur
X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Grass Pledge Grass special 10 80 100%

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Grassy Glide Grass physical 20 70 100%

Inflicts regular damage with no additional effect.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

05 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

06 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

07 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

08 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

09 Reflect Psychic status 20

Reduces damage from physical attacks by half.

12 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

05 05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 27 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

39 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

09 09 09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

20 20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

26 26 26 41 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

45 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

48 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

36 36 36 52 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

53 Mega Drain Grass special 15 40 100%

Drains half the damage inflicted to heal the user.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 49 49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53 53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

75 75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

78 78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

96 96 96 Nature Power Normal status 20

Uses a move which depends upon the terrain.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Machine, learned by Ivysaur but not Venusaur
Magical Leaf Grass special 20 60

Never misses.

Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Sunny Day Fire status 5

Changes the weather to sunny for five turns.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Weather Ball Normal special 10 50 100%

If there be weather, this move has doubled power and the weather's type.

Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Grassy Terrain Grass status 10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

Swords Dance Normal status 20

Raises the user's Attack by two stages.

Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Leaf Storm Grass special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Power Whip Grass physical 10 120 85%

Inflicts regular damage with no additional effect.

Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

External Links