Essentials
Abilities
- Synchronize
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
- Trace
Copies an opponent's ability upon entering battle.
Hidden Ability
- Telepathy
Protects against friendly Pokémon's damaging moves.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 282
- Original Hoenn
- 31
- Extended Sinnoh
- 159
- Central Kalos
- 66
- New Hoenn
- 31
- Galar
- 122
- Isle of Armor
- 36
Names
- Japanese
- サーナイト (saanaito)
- サーナイト
- Official roomaji
- Sirnight
- Korean
- 가디안
- Chinese
- 沙奈朵
- 沙奈朵
- French
- Gardevoir
- German
- Guardevoir
- Spanish
- Gardevoir
- Italian
- Gardevoir
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Ralts | Kirlia Level up, starting at level 20 | Gardevoir Level up, starting at level 30 | |
Gallade Use a Dawn Stone, males only |
Gardevoir Forms
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 51.4 | 309 | 340 | |
Attack | 35.8 | 198 | 229 | |
Defense | 43.2 | 198 | 229 | |
Special Attack | 91.8 | 318 | 349 | |
Special Defense | 92.9 | 298 | 329 | |
Speed | 63.1 | 228 | 259 | |
Total | 76.2 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 10/14/18
Flavor
Flavor Text
-
It has the power to predict the future. Its power peaks when it is protecting its Trainer.
To protect its Trainer, it will expend all its psychic power to create a small black hole.
Sprites
Height
5'3.0"
1.6 m
Weight
106.7 lb
48.4 kg
Locations
Pal Park
- Area
- Field
- Score
- 80
- Rate
- 10
Moves
Psychic and Fairy moves get STAB, and have their type highlighted in green.
Special moves better suit Gardevoir's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||||
— | — | — | — | — | — | — | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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— | Disarming Voice | 15 | 40 | — | Never misses. |
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— | — | — | — | — | — | — | — | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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— | — | — | — | — | — | — | — | — | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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— | — | — | — | — | — | — | — | Teleport | 20 | — | — | -6 | Immediately ends wild battles. No effect otherwise. |
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6 | 6 | 6 | 6 | 6 | 6 | 4 | 4 | — | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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9 | Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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12 | Draining Kiss | 10 | 50 | 100% | Drains 75% of the damage inflicted to heal the user. |
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11 | 11 | 10 | 10 | 10 | 10 | 6 | 6 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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16 | 16 | 12 | 12 | 12 | 12 | 9 | 9 | 15 | Teleport | 20 | — | — | -6 | Immediately ends wild battles. No effect otherwise. |
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18 | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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23 | Life Dew | 10 | — | — | XXX new effect for life-dew |
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11 | 11 | Disarming Voice | 15 | 40 | — | Never misses. |
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17 | 17 | 17 | 17 | 14 | 14 | 28 | Wish | 10 | — | — | User will recover half its max HP at the end of the next turn. |
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22 | 22 | 22 | 22 | 17 | 17 | Magical Leaf | 20 | 60 | — | Never misses. |
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25 | 25 | 19 | 19 | Heal Pulse | 10 | — | — | Heals the target for half its max HP. |
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23 | 23 | Draining Kiss | 10 | 50 | 100% | Drains 75% of the damage inflicted to heal the user. |
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21 | 21 | 25 | 25 | 33 | 33 | 26 | 26 | 35 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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26 | 26 | 33 | 33 | 40 | 40 | 31 | 31 | 42 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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49 | Heal Pulse | 10 | — | — | Heals the target for half its max HP. |
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33 | 33 | 40 | 40 | 45 | 45 | 35 | 35 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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42 | 42 | 45 | 45 | 53 | 53 | 40 | 40 | Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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53 | 53 | 60 | 60 | 44 | 44 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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51 | 51 | 60 | 60 | 65 | 65 | 49 | 49 | Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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60 | 60 | 65 | 65 | 73 | 73 | 53 | 53 | 56 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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63 | Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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80 | 80 | 58 | 58 | Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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85 | 62 | 62 | Moonblast | 15 | 95 | 100% | Has a 30% chance to lower the target's Special Attack by one stage. |
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Level up, learned by Kirlia but not Gardevoir | ||||||||||||||||
17 | 17 | 17 | 17 | 14 | 14 | Lucky Chant | 30 | — | — | Prevents the target from scoring critical hits for five turns. |
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45 | 45 | 50 | 50 | 40 | 40 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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— | Magical Leaf | 20 | 60 | — | Never misses. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Evolve: Learned when the Pokémon first evolves | ||||||||||||||||
* | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||||
Egg, learned by Ralts but not Gardevoir | ||||||||||||||||
Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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Confuse Ray | 10 | — | 100% | Confuses the target. |
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Destiny Bond | 5 | — | — | If the user faints this turn, the target automatically will, too. |
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Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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Grudge | 5 | — | — | If the user faints this turn, the PP of the move that fainted it drops to 0. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Mean Look | 5 | — | — | Prevents the target from leaving battle. |
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Memento | 10 | — | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. |
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Misty Terrain | 10 | — | — | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. |
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Shadow Sneak | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Synchronoise | 10 | 120 | 100% | Hits any Pokémon that shares a type with the user. |
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Will-O-Wisp | 15 | — | 85% | Burns the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Move reminder: Can be taught at any time by the Move Reminder | ||||||||||||||||
• | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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• | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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• | • | • | • | • | • | • | Healing Wish | 10 | — | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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• | • | • | • | Misty Terrain | 10 | — | — | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. |
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• | • | • | • | Moonblast | 15 | 95 | 100% | Has a 30% chance to lower the target's Special Attack by one stage. |
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• | • | • | Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||||
Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Expanding Force | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Magic Room | 10 | — | — | Negates held items for five turns. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Misty Explosion | 5 | 100 | 100% | Inflicts regular damage with no additional effect. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Nightmare | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Recycle | 10 | — | — | User recovers the item it last used up. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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Trick | 10 | — | 100% | User and target swap items. |
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Triple Axel | 10 | 20 | 90% | Inflicts regular damage with no additional effect. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||||
03 | 03 | 03 | 03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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00 | Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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04 | 04 | 04 | 04 | 04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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01 | Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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03 | Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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04 | Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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05 | Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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19 | Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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10 | Magical Leaf | 20 | 60 | — | Never misses. |
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14 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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17 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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18 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 19 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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23 | Thief | 25 | 60 | 100% | Takes the target's item. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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27 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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29 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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38 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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40 | Swift | 20 | 60 | — | Never misses. |
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41 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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44 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | 33 | 33 | 33 | 33 | 33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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34 | 34 | 34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
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41 | 41 | 41 | 41 | 41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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51 | Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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48 | 48 | 48 | 48 | Skill Swap | 10 | — | — | User and target swap abilities. |
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49 | 49 | 49 | 49 | Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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52 | 52 | 52 | 52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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53 | 53 | 53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | 56 | 56 | 56 | 56 | 59 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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60 | Power Swap | 10 | — | — | User swaps Attack and Special Attack changes with the target. |
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61 | Guard Swap | 10 | — | — | User swaps Defense and Special Defense changes with the target. |
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70 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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71 | Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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72 | Magic Room | 10 | — | — | Negates held items for five turns. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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87 | Draining Kiss | 10 | 50 | 100% | Drains 75% of the damage inflicted to heal the user. |
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89 | Misty Terrain | 10 | — | — | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. |
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91 | Psychic Terrain | 10 | — | — | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
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92 | Mystical Fire | 10 | 75 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R08 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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R11 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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57 | 57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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61 | 61 | 61 | 61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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67 | 67 | Recycle | 10 | — | — | User recovers the item it last used up. |
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68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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H5 | H5 | 70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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77 | 77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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85 | 85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R25 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R30 | Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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R33 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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R34 | Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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R37 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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R38 | Trick | 10 | — | 100% | User and target swap items. |
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R40 | Skill Swap | 10 | — | — | User and target swap abilities. |
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R42 | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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R49 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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R64 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R65 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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R77 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R82 | Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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R83 | Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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92 | 92 | 92 | 92 | 92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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99 | 99 | 99 | R92 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |