Essentials

Lucario

Mega Lucario

Mega Lucario

Fighting Steel

Abilities

Adaptability

Increases the same-type attack bonus from 1.5× to 2×.

Damage Taken

  • Bug ¼
  • Dark ½
  • Dragon ½
  • Electric 1
  • Fairy 1
  • Fighting 2
  • Fire 2
  • Flying 1
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice ½
  • Normal ½
  • Poison 0
  • Psychic 1
  • Rock ¼
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
448
Original Sinnoh
116 Diamond, Pearl
Extended Sinnoh
116 Platinum
Updated Unova
34 Black 2, White 2
Central Kalos
63 X, Y
Original Alola
280 Sun, Moon
Updated Alola
378 Ultra Sun, Ultra Moon
Galar
299 Sword, Shield
Crown Tundra
135 Sword, Shield

Names

Japanese
ルカリオ (rukario)
ルカリオ
Official roomaji
Lucario
Korean
루카리오
Chinese
路卡利歐
路卡利欧
French
Lucario
German
Lucario
Spanish
Lucario
Italian
Lucario

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Field
  • Human-Like
Search:
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
219 Search:
Effort points
  • 1 Attack
  • 1 Special Attack
Capture rate
45 Search:
Base happiness
50 Search:
Growth rate
medium slow Search:

Wild held items

Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Riolu Lucario Level up, during the day, with at least 160 happiness

Lucario Forms

  • Lucario
  • Mega Lucario

Stats

Pctile Min IVs Max IVs
HP
70
56.0 313 344
Attack
145
96.5 358 389
Defense
88
70.2 244 275
Special Attack
140
96.2 348 379
Special Defense
70
50.8 208 239
Speed
112
91.7 292 323
Total
625
94.8

Flavor

Flavor Text

Generation 7
Sun

Not only does it perceive auras, but it has also gained the power to control them. It employs them in battle.

Moon

They can detect the species of a living being— and its emotions—from over half a mile away. They control auras and hunt their prey in packs.

Ultra Sun

It concentrates its mental energy and fires off mysterious waves called auras, which can crush boulders of large size to dust.

Ultra Moon

Lucario reads its opponent’s feelings with its aura waves. It finds out things it would rather not know, so it gets stressed out easily.

Generation 8
Sword

It controls waves known as auras, which are powerful enough to pulverize huge rocks. It uses these waves to take down its prey.

Shield

It can tell what people are thinking. Only Trainers who have justice in their hearts can earn this Pokémon’s trust.

Sprites

Mega Lucario Mega Lucario

Miscellany

Species
Aura Pokémon Search:
Color
Blue Search:
Cry
Footprint
Lucario
Shape
Sciurine Search:

Height

Trainer dude

Mega Lucario
13

4'3.2"
1.3 m

Weight

Trainer dudette

Mega Lucario
575

126.8 lb
57.5 kg

Locations

Pal Park

Area
Field
Score
50
Rate
30

Moves

Fighting and Steel moves get STAB, and have their type highlighted in green.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Foresight Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

6 6 6 6 Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

11 11 11 11 Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

15 15 15 15 Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

19 19 19 19 Swords Dance Normal status 20

Raises the user's Attack by two stages.

24 24 24 24 Metal Sound Steel status 40 85%

Lowers the target's Special Defense by two stages.

29 29 29 29 Bone Rush Ground physical 10 25 90%

Hits 2-5 times in one turn.

33 33 33 33 Quick Guard Fighting status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

37 37 37 37 Me First Normal status 20

Uses the target's move against it before it attacks, with power increased by half.

42 42 Aura Sphere Fighting special 20 80

Never misses.

42 42 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

47 47 47 47 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

51 51 51 51 Heal Pulse Psychic status 10

Heals the target for half its max HP.

55 55 55 55 Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

60 60 60 60 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

65 65 65 65 Extreme Speed Normal physical 5 80 100% 2

Inflicts regular damage with no additional effect.

Level up, learned by Riolu but not Lucario
Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

15 15 15 15 Force Palm Fighting physical 10 60 100%

Has a 30% chance to paralyze the target.

19 19 19 19 Copycat Normal status 20

Uses the target's last used move.

Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

24 24 24 24 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

Quick Guard Fighting status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

Force Palm Fighting physical 10 60 100%

Has a 30% chance to paralyze the target.

Swords Dance Normal status 20

Raises the user's Attack by two stages.

Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Copycat Normal status 20

Uses the target's last used move.

29 29 29 29 Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

47 47 47 47 Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

50 50 50 50 Final Gambit Fighting special 5 * 100%

Inflicts damage equal to the user's remaining HP. User faints.

Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Evolve: Learned when the Pokémon first evolves
* * Aura Sphere Fighting special 20 80

Never misses.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Riolu but not Lucario
• • • • Agility Psychic status 30

Raises the user's Speed by two stages.

• • • • Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

• • • • Blaze Kick Fire physical 10 85 90%

Has an increased chance for a critical hit and a 10% chance to burn the target.

• • • • Bullet Punch Steel physical 30 40 100% 1

Inflicts regular damage with no additional effect.

• • • • Circle Throw Fighting physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

• • • • Cross Chop Fighting physical 5 100 80%

Has an increased chance for a critical hit.

• • • • Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

• • • • Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

• • • • Follow Me Normal status 20 2

Redirects the target's single-target effects to the user for this turn.

• • • • High Jump Kick Fighting physical 10 130 90%

If the user misses, it takes half the damage it would have inflicted in recoil.

Howl Normal status 40

Raises the user's Attack by one stage.

• • • • Iron Defense Steel status 15

Raises the user's Defense by two stages.

• • • • Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

• Meteor Mash Steel physical 10 90 90%

Has a 20% chance to raise the user's Attack by one stage.

• • • • Mind Reader Normal status 5

Ensures that the user's next move will hit the target.

• • • • Sky Uppercut Fighting physical 15 85 90%

Inflicts regular damage and can hit Bounce and Fly users.

• • • • Vacuum Wave Fighting special 30 40 100% 1

Inflicts regular damage with no additional effect.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Aura Sphere Fighting special 20 80

Never misses.

Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Extreme Speed Normal physical 5 80 100% 2

Inflicts regular damage with no additional effect.

Laser Focus Normal status 30

Guarantees a critical hit with the user's next move.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Dual Chop Dragon physical 15 40 90%

Hits twice in one turn.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Iron Defense Steel status 15

Raises the user's Defense by two stages.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Laser Focus Normal status 30

Guarantees a critical hit with the user's next move.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Role Play Psychic status 10

Copies the target's ability.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Tutor, learned by Riolu but not Lucario
Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Coaching Fighting status 10

Inflicts regular damage with no additional effect.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

01 01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

04 04 04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

05 05 05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 08 08 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47 47 47 47 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

65 65 65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

71 71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

75 75 75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

78 78 78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

84 84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

97 97 97 97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

98 98 Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

100 100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Machine, learned by Riolu but not Lucario
Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Screech Normal status 40 85%

Lowers the target's Defense by two stages.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Rain Dance Water status 5

Changes the weather to rain for five turns.

Sunny Day Fire status 5

Changes the weather to sunny for five turns.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Swift Normal special 20 60

Never misses.

Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

Swords Dance Normal status 20

Raises the user's Attack by two stages.

Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

Agility Psychic status 30

Raises the user's Speed by two stages.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

Blaze Kick Fire physical 10 85 90%

Has an increased chance for a critical hit and a 10% chance to burn the target.

Iron Defense Steel status 15

Raises the user's Defense by two stages.

Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

External Links