Essentials

Hitmontop

Handstand Pokémon

Hitmontop

Fighting

Abilities

Intimidate

Lowers opponents' Attack one stage upon entering battle.

Technician

Strengthens moves of 60 base power or less to 1.5× their power.

Hidden Ability

Steadfast

Raises Speed one stage upon flinching.

Damage Taken

  • Bug ½
  • Dark ½
  • Dragon 1
  • Electric 1
  • Fairy 2
  • Fighting 1
  • Fire 1
  • Flying 2
  • Ghost 1
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 2
  • Rock ½
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 2
National
237
Original Johto
146 Gold, Silver, Crystal
Updated Johto
148 HeartGold, SoulSilver
Galar
110 Sword, Shield

Names

Japanese
カポエラー (kapoeraa)
カポエラー
Official roomaji
Kapoerer
Korean
카포에라
Chinese
戰舞郎
战舞郎
French
Kapoera
German
Kapoera
Spanish
Hitmontop
Italian
Hitmontop

Breeding

Gender
always male Search:
Egg groups
  • Human-Like
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
159 Search:
Effort points
  • 2 Special Defense
Capture rate
45 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Tyrogue Hitmonlee Level up, starting at level 20, when Attack > Defense
Hitmonchan Level up, starting at level 20, when Attack < Defense
Hitmontop Level up, starting at level 20, when Attack = Defense

Stats

Pctile Min IVs Max IVs
HP
50
22.4 273 304
Attack
95
69.5 258 289
Defense
95
77.6 258 289
Special Attack
35
9.0 138 169
Special Defense
110
91.1 288 319
Speed
70
53.4 208 239
Total
455
49.4

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯
Power
★✯✯
Skill
★✯✯✯✯
Stamina
★✯✯
Jump
★★✯
Total
6/17/17

Flavor

Flavor Text

Generation 8
Sword

It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.

Shield

After doing a handstand to throw off the opponent’s timing, it presents its fancy kick moves.

Sprites

Hitmontop Hitmontop

Miscellany

Species
Handstand Pokémon Search:
Color
Brown Search:
Cry
Habitat FireRed, LeafGreen
urban Search:
Footprint
Hitmontop
Shape
Sciurine Search:

Height

Trainer dude

Hitmontop
14

4'7.1"
1.4 m

Weight

Trainer dudette

Hitmontop
480

105.8 lb
48.0 kg

Locations

Pal Park

Area
Mountain
Score
80
Rate
10

Moves

Fighting moves get STAB, and have their type highlighted in green.

Physical moves better suit Hitmontop's higher Attack, and have their class highlighted in green.

Generation 2 Generation 3 Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

Rolling Kick Fighting physical 15 60 85%

Has a 30% chance to make the target flinch.

Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

7 7 6 6 6 6 6 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

13 13 10 10 10 10 10 Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

19 19 15 15 15 15 15 4 Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

20 19 19 19 19 19 Triple Kick Fighting physical 10 10 90%

Hits three times, increasing power by 100% with each successful hit.

8 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

12 Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

16 Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

21 Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

21 Quick Guard Fighting status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

24 Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

28 Agility Psychic status 30

Raises the user's Speed by two stages.

32 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

36 Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

6 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

10 Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

15 Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

25 25 24 24 24 24 24 19 Rapid Spin Normal physical 40 50 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

24 Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

31 31 28 28 28 28 28 28 40 Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

33 Triple Kick Fighting physical 10 10 90%

Hits three times, increasing power by 100% with each successful hit.

33 33 33 33 33 Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

37 37 37 37 37 37 37 37 Agility Psychic status 30

Raises the user's Speed by two stages.

42 42 42 42 42 42 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

46 46 46 46 Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

43 43 46 46 Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

51 51 Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

49 Triple Kick Fighting physical 10 10 90%

Hits three times, increasing power by 100% with each successful hit.

46 46 46 46 Quick Guard Fighting status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

51 50 50 50 Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

55 55 55 55 Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

49 55 55 60 60 60 60 44 Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Level up, learned by Tyrogue but not Hitmontop
Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Foresight Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Generation 2 Generation 3 Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Evolve: Learned when the Pokémon first evolves
* Triple Kick Fighting physical 10 10 90%

Hits three times, increasing power by 100% with each successful hit.

* Rolling Kick Fighting physical 15 60 85%

Has a 30% chance to make the target flinch.

Generation 2 Generation 3 Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Tyrogue but not Hitmontop
• Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

• • • • • • • Bullet Punch Steel physical 30 40 100% 1

Inflicts regular damage with no additional effect.

• • • • • • • Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• • • • Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

• • • • • Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

• • • • • • • Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

• • • • • • • • • High Jump Kick Fighting physical 10 130 90%

If the user misses, it takes half the damage it would have inflicted in recoil.

• • • • • • • • • Mach Punch Fighting physical 30 40 100% 1

Inflicts regular damage with no additional effect.

• • • • • • • • • Mind Reader Normal status 5

Ensures that the user's next move will hit the target.

• • • • Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

• • • • • • • • • Rapid Spin Normal physical 40 50 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

• • • • • • • Vacuum Wave Fighting special 30 40 100% 1

Inflicts regular damage with no additional effect.

Generation 2 Generation 3 Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

Rapid Spin Normal physical 40 50 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

Rolling Kick Fighting physical 15 60 85%

Has a 30% chance to make the target flinch.

Triple Kick Fighting physical 10 10 90%

Hits three times, increasing power by 100% with each successful hit.

Generation 2 Generation 3 Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Coaching Fighting status 10

Inflicts regular damage with no additional effect.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Covet Normal physical 25 60 100%

Takes the target's item.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Drill Run Ground physical 10 80 95%

Has an increased chance for a critical hit.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Laser Focus Normal status 30

Guarantees a critical hit with the user's next move.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Mimic Normal status 10

Copies the target's last used move.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Role Play Psychic status 10

Copies the target's ability.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Swift Normal special 20 60

Never misses.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Triple Axel Ice physical 10 20 90%

Inflicts regular damage with no additional effect.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Vacuum Wave Fighting special 30 40 100% 1

Inflicts regular damage with no additional effect.

Tutor, learned by Tyrogue but not Hitmontop
Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 2 Generation 3 Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

00 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

06 06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 08 08 08 08 08 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

08 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

10 10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

13 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17 17 17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

20 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

18 18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

01 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

21 21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

15 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

27 27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 31 31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

32 32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

22 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

23 Thief Dark physical 25 60 100%

Takes the target's item.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

37 37 37 37 37 37 37 32 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

40 40 40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

33 Rain Dance Water status 5

Changes the weather to rain for five turns.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

42 42 42 42 42 42 42 39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

39 40 Swift Normal special 20 60

Never misses.

43 Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

44 44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

47 47 47 47 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

67 67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

41 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

71 71 71 71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

74 74 74 74 74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

78 78 78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

42 Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

90 90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H4 H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

43 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

75 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

79 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

81 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

97 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

R01 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

R07 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

R10 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

R12 Agility Psychic status 30

Raises the user's Speed by two stages.

R13 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R35 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

R48 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

R52 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

R53 Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

R64 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

R75 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

R85 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

R87 Drill Run Ground physical 10 80 95%

Has an increased chance for a critical hit.

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