Essentials
Abilities
- Intimidate
Lowers opponents' Attack one stage upon entering battle.
- Technician
Strengthens moves of 60 base power or less to 1.5× their power.
Hidden Ability
- Steadfast
Raises Speed one stage upon flinching.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 237
- Original Johto
- 146
- Updated Johto
- 148
- Galar
- 110
Names
- Japanese
- カポエラー (kapoeraa)
- カポエラー
- Official roomaji
- Kapoerer
- Korean
- 카포에라
- Chinese
- 戰舞郎
- 战舞郎
- French
- Kapoera
- German
- Kapoera
- Spanish
- Hitmontop
- Italian
- Hitmontop
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Tyrogue | Hitmonlee Level up, starting at level 20, when Attack > Defense | ||
Hitmonchan Level up, starting at level 20, when Attack < Defense | |||
Hitmontop Level up, starting at level 20, when Attack = Defense |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 22.4 | 273 | 304 | |
Attack | 69.5 | 258 | 289 | |
Defense | 77.6 | 258 | 289 | |
Special Attack | 9.0 | 138 | 169 | |
Special Defense | 91.1 | 288 | 319 | |
Speed | 53.4 | 208 | 239 | |
Total | 49.4 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/17/17
Flavor
Flavor Text
-
It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.
After doing a handstand to throw off the opponent’s timing, it presents its fancy kick moves.
Sprites
Height
4'7.1"
1.4 m
Weight
105.8 lb
48.0 kg
Locations
Pal Park
- Area
- Mountain
- Score
- 80
- Rate
- 10
Moves
Fighting moves get STAB, and have their type highlighted in green.
Physical moves better suit Hitmontop's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||||
— | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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— | — | Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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— | — | — | — | — | — | — | Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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— | — | — | — | — | — | — | Rolling Kick | 15 | 60 | 85% | Has a 30% chance to make the target flinch. |
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— | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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— | Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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7 | 7 | 6 | 6 | 6 | 6 | 6 | — | — | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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13 | 13 | 10 | 10 | 10 | 10 | 10 | — | Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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19 | 19 | 15 | 15 | 15 | 15 | 15 | — | 4 | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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20 | 19 | 19 | 19 | 19 | 19 | Triple Kick | 10 | 10 | 90% | Hits three times, increasing power by 100% with each successful hit. |
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8 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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12 | Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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16 | Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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21 | Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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21 | Quick Guard | 15 | — | — | 3 | Prevents any priority moves from hitting friendly Pokémon this turn. |
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24 | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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28 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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32 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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36 | Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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6 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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10 | Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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15 | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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25 | 25 | 24 | 24 | 24 | 24 | 24 | 19 | Rapid Spin | 40 | 50 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
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24 | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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31 | 31 | 28 | 28 | 28 | 28 | 28 | 28 | 40 | Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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33 | Triple Kick | 10 | 10 | 90% | Hits three times, increasing power by 100% with each successful hit. |
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33 | 33 | 33 | 33 | 33 | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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42 | 42 | 42 | 42 | 42 | 42 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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46 | 46 | 46 | 46 | Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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43 | 43 | 46 | 46 | Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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51 | 51 | Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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49 | Triple Kick | 10 | 10 | 90% | Hits three times, increasing power by 100% with each successful hit. |
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46 | 46 | 46 | 46 | Quick Guard | 15 | — | — | 3 | Prevents any priority moves from hitting friendly Pokémon this turn. |
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51 | 50 | 50 | 50 | Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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55 | 55 | 55 | 55 | Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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49 | 55 | 55 | 60 | 60 | 60 | 60 | 44 | Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Level up, learned by Tyrogue but not Hitmontop | ||||||||||||||||
— | — | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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— | — | — | — | — | — | Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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— | — | — | — | — | Foresight | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Evolve: Learned when the Pokémon first evolves | ||||||||||||||||
* | Triple Kick | 10 | 10 | 90% | Hits three times, increasing power by 100% with each successful hit. |
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* | Rolling Kick | 15 | 60 | 85% | Has a 30% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||||
Egg, learned by Tyrogue but not Hitmontop | ||||||||||||||||
Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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Bullet Punch | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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High Jump Kick | 10 | 130 | 90% | If the user misses, it takes half the damage it would have inflicted in recoil. |
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Mach Punch | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Mind Reader | 5 | — | — | Ensures that the user's next move will hit the target. |
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Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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Rapid Spin | 40 | 50 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
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Vacuum Wave | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Move reminder: Can be taught at any time by the Move Reminder | ||||||||||||||||
• | Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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• | Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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• | Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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• | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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• | Rapid Spin | 40 | 50 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
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• | Rolling Kick | 15 | 60 | 85% | Has a 30% chance to make the target flinch. |
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• | Triple Kick | 10 | 10 | 90% | Hits three times, increasing power by 100% with each successful hit. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Coaching | 10 | — | — | Inflicts regular damage with no additional effect. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Drill Run | 10 | 80 | 95% | Has an increased chance for a critical hit. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Triple Axel | 10 | 20 | 90% | Inflicts regular damage with no additional effect. |
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Twister | 20 | 40 | 100% | Has a 20% chance to make the target flinch. |
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Vacuum Wave | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Tutor, learned by Tyrogue but not Hitmontop | ||||||||||||||||
Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||||
02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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00 | Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | 08 | 08 | 08 | 08 | 08 | 08 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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08 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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01 | Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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15 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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31 | 31 | 31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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23 | Thief | 25 | 60 | 100% | Takes the target's item. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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37 | 37 | 37 | 37 | 37 | 37 | 37 | 32 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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40 | 40 | 40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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39 | 40 | Swift | 20 | 60 | — | Never misses. |
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43 | Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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47 | 47 | 47 | 47 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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67 | 67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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41 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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71 | 71 | 71 | 71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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74 | 74 | 74 | 74 | 74 | 74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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42 | Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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43 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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75 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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79 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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81 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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97 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R07 | Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R10 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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R12 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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R13 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R35 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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R48 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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R52 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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R53 | Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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R64 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R75 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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R85 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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R87 | Drill Run | 10 | 80 | 95% | Has an increased chance for a critical hit. |