Essentials

Mienshao

Martial Arts Pokémon

Mienshao

Fighting

Abilities

Inner Focus

Prevents flinching.

Regenerator

Heals for 1/3 max HP upon switching out.

Hidden Ability

Reckless

Strengthens recoil moves to 1.2× their power.

Damage Taken

  • Bug ½
  • Dark ½
  • Dragon 1
  • Electric 1
  • Fairy 2
  • Fighting 1
  • Fire 1
  • Flying 2
  • Ghost 1
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 2
  • Rock ½
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
620
Original Unova
126 Black, White
Updated Unova
220 Black 2, White 2
Coastal Kalos
4 X, Y
Updated Alola
360 Ultra Sun, Ultra Moon
Isle of Armor
164 Sword, Shield

Names

Japanese
コジョンド (kojondo)
コジョンド
Korean
비조도
Chinese
師父鼬
师父鼬
French
Shaofouine
German
Wie-Shu
Spanish
Mienshao
Italian
Mienshao

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
  • Human-Like
Search:
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
179 Search:
Effort points
  • 2 Attack
Capture rate
45 Search:
Base happiness
50 Search:
Growth rate
medium slow Search:

Wild held items

Generation 5 nothing
Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Mienfoo Mienshao Level up, starting at level 50

Stats

Pctile Min IVs Max IVs
HP
65
47.2 303 334
Attack
125
90.3 318 349
Defense
60
35.7 188 219
Special Attack
95
75.5 258 289
Special Defense
60
37.1 188 219
Speed
105
87.6 278 309
Total
510
74.4

Flavor

Flavor Text

Generation 7
Ultra Sun

It overwhelms its opponents with continuous attacks and then slowly stores up power before delivering the finishing blow.

Ultra Moon

When Mienshao lets out a bizarre wail, you’re in danger. A flurry of kicks and chops too fast to see is about to be unleashed!

Generation 8
Sword

When Mienshao comes across a truly challenging opponent, it will lighten itself by biting off the fur on its arms.

Shield

Delivered at blinding speeds, kicks from this Pokémon can shatter massive boulders into tiny pieces.

Sprites

Mienshao Mienshao

Miscellany

Species
Martial Arts Pokémon Search:
Color
Purple Search:
Cry
Footprint
Mienshao
Shape
Sciurine Search:

Height

Trainer dude

Mienshao
14

4'7.1"
1.4 m

Weight

Trainer dudette

Mienshao
355

78.3 lb
35.5 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2

Moves

Fighting moves get STAB, and have their type highlighted in green.

Physical moves better suit Mienshao's higher Attack, and have their class highlighted in green.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Meditate Psychic status 40

Raises the user's Attack by one stage.

Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

5 5 5 5 Meditate Psychic status 40

Raises the user's Attack by one stage.

9 9 9 9 Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

13 13 13 13 Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

17 17 17 17 Double Slap Normal physical 10 15 85%

Hits 2-5 times in one turn.

21 21 21 21 Swift Normal special 20 60

Never misses.

25 25 25 25 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

15 Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

20 Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

29 29 29 29 25 Force Palm Fighting physical 10 60 100%

Has a 30% chance to paralyze the target.

30 U-turn Bug physical 20 70 100%

User must switch out after attacking.

33 33 33 33 35 Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

40 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

45 Aura Sphere Fighting special 20 80

Never misses.

37 37 37 37 Jump Kick Fighting physical 10 100 95%

If the user misses, it takes half the damage it would have inflicted in recoil.

41 41 41 41 U-turn Bug physical 20 70 100%

User must switch out after attacking.

45 45 45 45 Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

49 49 49 49 53 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

59 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

56 56 56 56 66 High Jump Kick Fighting physical 10 130 90%

If the user misses, it takes half the damage it would have inflicted in recoil.

63 63 63 63 Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

70 70 70 70 Aura Sphere Fighting special 20 80

Never misses.

Level up, learned by Mienfoo but not Mienshao
45 45 45 45 Quick Guard Fighting status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Mienfoo but not Mienshao
• • • Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

• • • • Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

• • • • Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

• • • • • Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

• Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

• • • • • Knock Off Dark physical 20 65 100%

Target drops its held item.

• • • • Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

• • • • Me First Normal status 20

Uses the target's move against it before it attacks, with power increased by half.

• • • • Smelling Salts Normal physical 10 70 100%

If the target is paralyzed, inflicts double damage and cures the paralysis.

• • • • • Vital Throw Fighting physical 10 70 -1

Never misses.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Aura Sphere Fighting special 20 80

Never misses.

Quick Guard Fighting status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Coaching Fighting status 10

Inflicts regular damage with no additional effect.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Dual Chop Dragon physical 15 40 90%

Hits twice in one turn.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Knock Off Dark physical 20 65 100%

Target drops its held item.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Laser Focus Normal status 30

Guarantees a critical hit with the user's next move.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Role Play Psychic status 10

Copies the target's ability.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

00 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

04 04 04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 08 08 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

01 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

15 15 15 15 08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

28 28 28 15 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 33 33 18 Reflect Psychic status 20

Reduces damage from physical attacks by half.

39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

22 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

33 Rain Dance Water status 5

Changes the weather to rain for five turns.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

42 42 42 42 39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47 47 47 47 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

40 Swift Normal special 20 60

Never misses.

41 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

42 Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

43 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

48 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

52 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

56 U-turn Bug physical 20 70 100%

User must switch out after attacking.

57 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

58 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

56 56 56 56 59 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

63 Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

75 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

62 62 62 62 78 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 67 67 79 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

97 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

71 71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

75 75 75 75 R00 Swords Dance Normal status 20

Raises the user's Attack by two stages.

R07 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

R12 Agility Psychic status 30

Raises the user's Speed by two stages.

R13 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

77 77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

84 84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

86 86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89 89 89 89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 90 90 90 R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R21 Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R29 Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

R37 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

R41 Blaze Kick Fire physical 10 85 90%

Has an increased chance for a critical hit and a 10% chance to burn the target.

R48 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

R49 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

R53 Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

R56 Aura Sphere Fighting special 20 80

Never misses.

R57 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

R64 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

R75 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

R77 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

R83 Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

R85 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

98 98 Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links