Essentials

Meowth

Galarian Form

Galarian Meowth

Steel

Abilities

Pickup

Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.

Tough Claws

Strengthens moves that make contact to 1.33× their power.

Hidden Ability

Unnerve

Prevents opposing Pokémon from eating held Berries.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon ½
  • Electric 1
  • Fairy ½
  • Fighting 2
  • Fire 2
  • Flying ½
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice ½
  • Normal ½
  • Poison 0
  • Psychic ½
  • Rock ½
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 1
National
52
Kanto
52 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
136 Gold, Silver, Crystal
Updated Johto
138 HeartGold, SoulSilver
Original Alola
45 Sun, Moon
Updated Alola
52 Ultra Sun, Ultra Moon
Let’s Go Kanto
52 Let’s Go, Pikachu!, Let’s Go, Eevee!
Galar
182 Sword, Shield

Names

Japanese
ニャース (nyaasu)
ニャース
Official roomaji
Nyarth
Korean
나옹
Chinese
喵喵
喵喵
French
Miaouss
German
Mauzi
Spanish
Meowth
Italian
Meowth

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
58 Search:
Effort points
  • 1 Attack
Capture rate
255 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Meowth Persian Level up, starting at level 28

Meowth Forms

  • Meowth
  • Alolan Meowth
  • Galarian Meowth

Stats

Pctile Min IVs Max IVs
HP
50
22.4 273 304
Attack
65
35.8 198 229
Defense
55
29.0 178 209
Special Attack
40
14.4 148 179
Special Defense
40
10.0 148 179
Speed
40
17.8 148 179
Total
290
11.0

Flavor

Flavor Text

Generation 7
Sun

It lies around all day, becoming active near dusk. At night, it wanders the city in search of loose change.

Moon

It loves shiny things. It often fights with Murkrow over prey they’re both trying to catch.

Ultra Sun

When visiting a junkyard, you may catch sight of it having an intense fight with Murkrow over shiny objects.

Ultra Moon

It loves coins, so if you give it one, you can make friends with Meowth easily. But it’s fickle, so you can’t count on that friendship lasting.

Let’s Go, Pikachu!, Let’s Go, Eevee!

Appears to be more active at night. It loves round and shiny things. It can’t stop itself from picking them up.

Generation 8
Sword

It loves to collect shiny things. If it’s in a good mood, it might even let its Trainer have a look at its hoard of treasures.

Shield

It washes its face regularly to keep the coin on its forehead spotless. It doesn’t get along with Galarian Meowth.

Sprites

Galarian Meowth Galarian Meowth

Miscellany

Species
Scratch Cat Pokémon Search:
Color
Yellow Search:
Cry
Habitat FireRed, LeafGreen
urban Search:
Footprint
Meowth
Shape
Mensal Search:

Height

Trainer dude

Galarian Meowth
4

1'3.7"
0.4 m

Weight

Trainer dudette

Galarian Meowth
75

16.5 lb
7.5 kg

Locations

Pal Park

Area
Field
Score
50
Rate
30

Moves

Steel moves get STAB, and have their type highlighted in green.

Physical moves better suit Meowth's higher Attack, and have their class highlighted in green.

Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

4 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

8 Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

12 Pay Day Normal physical 20 40 100%

Scatters money on the ground worth five times the user's level.

16 Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

20 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

24 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

29 Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

32 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

36 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

40 Metal Sound Steel status 40 85%

Lowers the target's Special Defense by two stages.

44 Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Covet Normal physical 25 60 100%

Takes the target's item.

• Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

• Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

• Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sword, Shield Lash Out Dark physical 5 75 100%

Inflicts regular damage with no additional effect.

Sword, Shield Steel Beam Steel special 5 140 95%

XXX new effect for mind-blown

Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
02 Pay Day Normal physical 20 40 100%

Scatters money on the ground worth five times the user's level.

15 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

16 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

23 Thief Dark physical 25 60 100%

Takes the target's item.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

33 Rain Dance Water status 5

Changes the weather to rain for five turns.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

56 U-turn Bug physical 20 70 100%

User must switch out after attacking.

57 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

58 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

79 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

R00 Swords Dance Normal status 20

Raises the user's Attack by two stages.

R01 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

R08 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

R09 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

R17 Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R31 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

R32 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

R33 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

R35 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

R37 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

R42 Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

R46 Iron Defense Steel status 15

Raises the user's Defense by two stages.

R52 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

R58 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

R59 Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

R68 Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

R73 Gunk Shot Poison physical 5 120 80%

Has a 30% chance to poison the target.

R74 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

R81 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

R85 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

R90 Play Rough Fairy physical 10 90 90%

Has a 10% chance to lower the target's Attack by one stage.

R95 Throat Chop Dark physical 15 80 100%

Prevents the target from using sound-based moves for two turns.

External Links