Essentials
Abilities
- Pickup
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
- Tough Claws
Strengthens moves that make contact to 1.33× their power.
Hidden Ability
- Unnerve
Prevents opposing Pokémon from eating held Berries.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 52
- Kanto
- 52
- Original Johto
- 136
- Updated Johto
- 138
- Original Alola
- 45
- Updated Alola
- 52
- Let’s Go Kanto
- 52
- Galar
- 182
Names
- Japanese
- ニャース (nyaasu)
- ニャース
- Official roomaji
- Nyarth
- Korean
- 나옹
- Chinese
- 喵喵
- 喵喵
- French
- Miaouss
- German
- Mauzi
- Spanish
- Meowth
- Italian
- Meowth
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Meowth | Persian Level up, starting at level 28 |
Meowth Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 22.4 | 273 | 304 | |
Attack | 35.8 | 198 | 229 | |
Defense | 29.0 | 178 | 209 | |
Special Attack | 14.4 | 148 | 179 | |
Special Defense | 10.0 | 148 | 179 | |
Speed | 17.8 | 148 | 179 | |
Total | 11.0 |
Flavor
Flavor Text
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It lies around all day, becoming active near dusk. At night, it wanders the city in search of loose change.
It loves shiny things. It often fights with Murkrow over prey they’re both trying to catch.
When visiting a junkyard, you may catch sight of it having an intense fight with Murkrow over shiny objects.
It loves coins, so if you give it one, you can make friends with Meowth easily. But it’s fickle, so you can’t count on that friendship lasting.
Appears to be more active at night. It loves round and shiny things. It can’t stop itself from picking them up.
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It loves to collect shiny things. If it’s in a good mood, it might even let its Trainer have a look at its hoard of treasures.
It washes its face regularly to keep the coin on its forehead spotless. It doesn’t get along with Galarian Meowth.
Sprites
Height
1'3.7"
0.4 m
Weight
16.5 lb
7.5 kg
Locations
Pal Park
- Area
- Field
- Score
- 50
- Rate
- 30
Moves
Steel moves get STAB, and have their type highlighted in green.
Physical moves better suit Meowth's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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— | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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4 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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8 | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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12 | Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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16 | Metal Claw | 35 | 50 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
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20 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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24 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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29 | Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
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32 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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36 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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40 | Metal Sound | 40 | — | 85% | Lowers the target's Special Defense by two stages. |
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44 | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Covet | 25 | 60 | 100% | Takes the target's item. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
Lash Out | 5 | 75 | 100% | Inflicts regular damage with no additional effect. |
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Steel Beam | 5 | 140 | 95% | XXX new effect for mind-blown |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
02 | Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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15 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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16 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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23 | Thief | 25 | 60 | 100% | Takes the target's item. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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56 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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57 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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58 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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79 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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R00 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R08 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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R09 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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R17 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R31 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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R32 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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R33 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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R35 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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R37 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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R42 | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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R46 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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R52 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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R58 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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R59 | Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R68 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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R73 | Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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R74 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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R81 | Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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R85 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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R90 | Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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R95 | Throat Chop | 15 | 80 | 100% | Prevents the target from using sound-based moves for two turns. |