Essentials

Meowth

Alolan Form

Alolan Meowth

Dark

Abilities

Pickup

Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.

Technician

Strengthens moves of 60 base power or less to 1.5× their power.

Hidden Ability

Rattled

Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.

Damage Taken

  • Bug 2
  • Dark ½
  • Dragon 1
  • Electric 1
  • Fairy 2
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost ½
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 0
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 1
National
52
Kanto
52 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
136 Gold, Silver, Crystal
Updated Johto
138 HeartGold, SoulSilver
Original Alola
45 Sun, Moon
Updated Alola
52 Ultra Sun, Ultra Moon
Let’s Go Kanto
52 Let’s Go, Pikachu!, Let’s Go, Eevee!
Galar
182 Sword, Shield

Names

Japanese
ニャース (nyaasu)
ニャース
Official roomaji
Nyarth
Korean
나옹
Chinese
喵喵
喵喵
French
Miaouss
German
Mauzi
Spanish
Meowth
Italian
Meowth

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
58 Search:
Effort points
  • 1 Speed
Capture rate
255 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Sun, Moon, Ultra Sun, Ultra Moon 5% Quick Claw Quick Claw
Let’s Go, Pikachu!, Let’s Go, Eevee! nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Meowth Persian Level up, starting at level 28

Meowth Forms

  • Meowth
  • Alolan Meowth
  • Galarian Meowth

Stats

Pctile Min IVs Max IVs
HP
40
9.3 253 284
Attack
35
5.9 138 169
Defense
35
5.3 138 169
Special Attack
50
26.9 168 199
Special Defense
40
10.0 148 179
Speed
90
73.0 248 279
Total
290
11.0

Flavor

Flavor Text

Generation 7
Sun

It lies around all day, becoming active near dusk. At night, it wanders the city in search of loose change.

Moon

It loves shiny things. It often fights with Murkrow over prey they’re both trying to catch.

Ultra Sun

When visiting a junkyard, you may catch sight of it having an intense fight with Murkrow over shiny objects.

Ultra Moon

It loves coins, so if you give it one, you can make friends with Meowth easily. But it’s fickle, so you can’t count on that friendship lasting.

Let’s Go, Pikachu!, Let’s Go, Eevee!

Appears to be more active at night. It loves round and shiny things. It can’t stop itself from picking them up.

Generation 8
Sword

It loves to collect shiny things. If it’s in a good mood, it might even let its Trainer have a look at its hoard of treasures.

Shield

It washes its face regularly to keep the coin on its forehead spotless. It doesn’t get along with Galarian Meowth.

Sprites

Alolan Meowth Alolan Meowth

Miscellany

Species
Scratch Cat Pokémon Search:
Color
Yellow Search:
Cry
Habitat FireRed, LeafGreen
urban Search:
Footprint
Meowth
Shape
Mensal Search:

Height

Trainer dude

Alolan Meowth
4

1'3.7"
0.4 m

Weight

Trainer dudette

Alolan Meowth
42

9.3 lb
4.2 kg

Locations

Pal Park

Area
Field
Score
50
Rate
30

Moves

Dark moves get STAB, and have their type highlighted in green.

Special moves better suit Meowth's higher Special Attack, and have their class highlighted in green.

Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

4 Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

8 Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

6 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

9 Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

14 Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

17 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

22 Feint Attack Dark physical 20 60

Never misses.

3 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

6 Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

25 9 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

30 12 12 Pay Day Normal physical 20 40 100%

Scatters money on the ground worth five times the user's level.

16 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

20 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

24 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

15 Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

19 29 Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

23 32 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

36 Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

33 27 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

38 31 40 Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

41 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

46 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

49 Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

50 Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

55 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

35 44 Play Rough Fairy physical 10 90 90%

Has a 10% chance to lower the target's Attack by one stage.

Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

• Assist Normal status 20

Randomly selects and uses one of the trainer's other Pokémon's moves.

• Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

• • Covet Normal physical 25 60 100%

Takes the target's item.

• • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• • Flatter Dark status 15 100%

Raises the target's Special Attack by one stage and confuses the target.

• Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

• • Hypnosis Psychic status 20 60%

Puts the target to sleep.

• • Parting Shot Dark status 20 100%

Lowers all targets' Attack and Special Attack by one stage. Makes the user switch out.

• Punishment Dark physical 5 * 100%

Power increases against targets with more raised stats, up to a maximum of 200.

• Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

• • Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Ultra Sun, Ultra Moon Sword, Shield Covet Normal physical 25 60 100%

Takes the target's item.

Ultra Sun, Ultra Moon Sword, Shield Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Ultra Sun, Ultra Moon Sword, Shield Gunk Shot Poison physical 5 120 80%

Has a 30% chance to poison the target.

Ultra Sun, Ultra Moon Sword, Shield Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Ultra Sun, Ultra Moon Sword, Shield Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Ultra Sun, Ultra Moon Sword, Shield Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Ultra Sun, Ultra Moon Sword, Shield Knock Off Dark physical 20 65 100%

Target drops its held item.

Ultra Sun, Ultra Moon Sword, Shield Lash Out Dark physical 5 75 100%

Inflicts regular damage with no additional effect.

Ultra Sun, Ultra Moon Sword, Shield Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Ultra Sun, Ultra Moon Sword, Shield Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Ultra Sun, Ultra Moon Sword, Shield Shock Wave Electric special 20 60

Never misses.

Ultra Sun, Ultra Moon Sword, Shield Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Ultra Sun, Ultra Moon Sword, Shield Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Ultra Sun, Ultra Moon Sword, Shield Throat Chop Dark physical 15 80 100%

Prevents the target from using sound-based moves for two turns.

Ultra Sun, Ultra Moon Sword, Shield Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Ultra Sun, Ultra Moon Sword, Shield Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
02 Pay Day Normal physical 20 40 100%

Scatters money on the ground worth five times the user's level.

15 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

16 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

01 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

02 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

05 21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

23 Thief Dark physical 25 60 100%

Takes the target's item.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

07 25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

27 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

29 Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

08 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

12 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

18 U-turn Bug physical 20 70 100%

User must switch out after attacking.

19 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

20 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

21 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

06 27 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 33 Rain Dance Water status 5

Changes the weather to rain for five turns.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

40 Swift Normal special 20 60

Never misses.

56 U-turn Bug physical 20 70 100%

User must switch out after attacking.

57 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

58 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 36 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 38 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

30 43 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

44 Play Rough Fairy physical 10 90 90%

Has a 10% chance to lower the target's Attack by one stage.

57 Pay Day Normal physical 20 40 100%

Scatters money on the ground worth five times the user's level.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

40 Aerial Ace Flying physical 20 60

Never misses.

41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 Thief Dark physical 25 60 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

60 Quash Dark status 15 100%

Makes the target act last this turn.

63 Embargo Dark status 15 100%

Target cannot use held items.

65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

79 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

R01 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

R08 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

R09 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

R17 Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

85 59 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R31 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

R33 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

R35 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

R37 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

R42 Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

97 R58 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

R59 Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

R68 Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

R73 Gunk Shot Poison physical 5 120 80%

Has a 30% chance to poison the target.

R81 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

R85 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

R90 Play Rough Fairy physical 10 90 90%

Has a 10% chance to lower the target's Attack by one stage.

R95 Throat Chop Dark physical 15 80 100%

Prevents the target from using sound-based moves for two turns.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links