Essentials
Abilities
- Pickup
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
- Technician
Strengthens moves of 60 base power or less to 1.5× their power.
Hidden Ability
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 52
- Kanto
- 52
- Original Johto
- 136
- Updated Johto
- 138
- Original Alola
- 45
- Updated Alola
- 52
- Let’s Go Kanto
- 52
- Galar
- 182
Names
- Japanese
- ニャース (nyaasu)
- ニャース
- Official roomaji
- Nyarth
- Korean
- 나옹
- Chinese
- 喵喵
- 喵喵
- French
- Miaouss
- German
- Mauzi
- Spanish
- Meowth
- Italian
- Meowth
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Meowth | Persian Level up, starting at level 28 |
Meowth Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 9.3 | 253 | 284 | |
Attack | 5.9 | 138 | 169 | |
Defense | 5.3 | 138 | 169 | |
Special Attack | 26.9 | 168 | 199 | |
Special Defense | 10.0 | 148 | 179 | |
Speed | 73.0 | 248 | 279 | |
Total | 11.0 |
Flavor
Flavor Text
-
It lies around all day, becoming active near dusk. At night, it wanders the city in search of loose change.
It loves shiny things. It often fights with Murkrow over prey they’re both trying to catch.
When visiting a junkyard, you may catch sight of it having an intense fight with Murkrow over shiny objects.
It loves coins, so if you give it one, you can make friends with Meowth easily. But it’s fickle, so you can’t count on that friendship lasting.
Appears to be more active at night. It loves round and shiny things. It can’t stop itself from picking them up.
-
It loves to collect shiny things. If it’s in a good mood, it might even let its Trainer have a look at its hoard of treasures.
It washes its face regularly to keep the coin on its forehead spotless. It doesn’t get along with Galarian Meowth.
Sprites
Height
1'3.7"
0.4 m
Weight
9.3 lb
4.2 kg
Locations
Pal Park
- Area
- Field
- Score
- 50
- Rate
- 30
Moves
Dark moves get STAB, and have their type highlighted in green.
Special moves better suit Meowth's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
— | Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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— | — | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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4 | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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8 | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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6 | — | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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9 | — | Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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14 | Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
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17 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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22 | Feint Attack | 20 | 60 | — | Never misses. |
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3 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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6 | Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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25 | 9 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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30 | 12 | 12 | Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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16 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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20 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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24 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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15 | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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19 | 29 | Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
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23 | 32 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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36 | Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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33 | 27 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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38 | 31 | 40 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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41 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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46 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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49 | Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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50 | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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55 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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35 | 44 | Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||
Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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Assist | 20 | — | — | Randomly selects and uses one of the trainer's other Pokémon's moves. |
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Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Flatter | 15 | — | 100% | Raises the target's Special Attack by one stage and confuses the target. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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Parting Shot | 20 | — | 100% | Lowers all targets' Attack and Special Attack by one stage. Makes the user switch out. |
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Punishment | 5 | * | 100% | Power increases against targets with more raised stats, up to a maximum of 200. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Tutor: Can be taught at any time by an NPC. | ||||||||||
Covet | 25 | 60 | 100% | Takes the target's item. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Lash Out | 5 | 75 | 100% | Inflicts regular damage with no additional effect. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Throat Chop | 15 | 80 | 100% | Prevents the target from using sound-based moves for two turns. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||
02 | Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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15 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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16 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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01 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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02 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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05 | 21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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23 | Thief | 25 | 60 | 100% | Takes the target's item. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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07 | 25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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27 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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29 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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08 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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12 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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18 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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19 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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20 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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21 | Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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06 | 27 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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40 | Swift | 20 | 60 | — | Never misses. |
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56 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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57 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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58 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | 36 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 38 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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30 | 43 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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44 | Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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57 | Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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40 | Aerial Ace | 20 | 60 | — | Never misses. |
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41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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60 | Quash | 15 | — | 100% | Makes the target act last this turn. |
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63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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79 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R08 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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R09 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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R17 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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85 | 59 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R31 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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R33 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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R35 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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R37 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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R42 | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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97 | R58 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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R59 | Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R68 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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R73 | Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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R81 | Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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R85 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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R90 | Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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R95 | Throat Chop | 15 | 80 | 100% | Prevents the target from using sound-based moves for two turns. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |