Essentials

Jolteon

Lightning Pokémon

Jolteon

Electric

Abilities

Volt Absorb

Absorbs Electric moves, healing for 1/4 max HP.

Hidden Ability

Quick Feet

Increases Speed to 1.5× with a major status ailment.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fairy 1
  • Fighting 1
  • Fire 1
  • Flying ½
  • Ghost 1
  • Grass 1
  • Ground 2
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 1
National
135
Kanto
135 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
182 Gold, Silver, Crystal
Extended Sinnoh
165 Platinum
Updated Johto
186 HeartGold, SoulSilver
Updated Unova
93 Black 2, White 2
Coastal Kalos
79 X, Y
Original Alola
125 Sun, Moon
Updated Alola
155 Ultra Sun, Ultra Moon
Let’s Go Kanto
135 Let’s Go, Pikachu!, Let’s Go, Eevee!
Galar
198 Sword, Shield
Crown Tundra
76 Sword, Shield

Names

Japanese
サンダース (sandaasu)
サンダース
Official roomaji
Thunders
Korean
쥬피썬더
Chinese
雷伊布
雷伊布
French
Voltali
German
Blitza
Spanish
Jolteon
Italian
Jolteon

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Field
Hatch counter
35 Search:
Steps to hatch
9180 / 4845

Compatibility

Training

Base EXP
184 Search:
Effort points
  • 2 Speed
Capture rate
45 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Eevee Vaporeon Use a Water Stone
Jolteon Use a Thunder Stone
Flareon Use a Fire Stone
Espeon Level up, during the day, with at least 160 happiness
Umbreon Level up, during the night, with at least 160 happiness
Leafeon Level up, around Eterna Forest (Sinnoh) Level up, around Pinwheel Forest (Unova) Level up, around Route 20 (Kalos) Level up Use a Leaf Stone
Glaceon Level up, around Route 217 (Sinnoh) Level up, around Twist Mountain (Unova) Level up, around Frost Cavern (Kalos) Level up Use an Ice Stone
Sylveon Level up, knowing a Fairy-type move, with at least 2 affection in Pokémon-Amie Level up, knowing a Fairy-type move, with at least 160 happiness

Stats

Pctile Min IVs Max IVs
HP
65
47.2 303 334
Attack
65
35.8 198 229
Defense
60
35.7 188 219
Special Attack
110
86.7 288 319
Special Defense
95
79.8 258 289
Speed
130
97.3 328 359
Total
525
78.4

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★★✯✯☆
Power
★✯☆
Skill
★✯✯✯☆
Stamina
★✯
Jump
★★✯
Total
7/15/18

Flavor

Flavor Text

Generation 7
Sun

They send out electrical charges of about 10,000 volts. Because they are high-strung, it can be difficult to grow close to them.

Moon

When its fur stands on end, that’s a sign it’s about to give off a jolt of electricity. Take care, as sometimes lightning strikes next to it, too.

Ultra Sun

Its lungs contain an organ that creates electricity. The crackling sound of electricity can be heard when it exhales.

Ultra Moon

Its fur stands on end, becoming like needles it fires at enemies. Once they’re weakened, it finishes them off with a 10,000 volt shock.

Let’s Go, Pikachu!, Let’s Go, Eevee!

A sensitive Pokémon that easily becomes sad or angry. Every time its mood changes, it charges power.

Generation 8
Sword

If it is angered or startled, the fur all over its body bristles like sharp needles that pierce foes.

Shield

It accumulates negative ions in the atmosphere to blast out 10,000-volt lightning bolts.

Sprites

Jolteon Jolteon

Miscellany

Species
Lightning Pokémon Search:
Color
Yellow Search:
Cry
Habitat FireRed, LeafGreen
urban Search:
Footprint
Jolteon
Shape
Mensal Search:

Height

Trainer dude

Jolteon
8

2'7.5"
0.8 m

Weight

Trainer dudette

Jolteon
245

54.0 lb
24.5 kg

Locations

Pal Park

Area
Field
Score
90
Rate
3

Moves

Electric moves get STAB, and have their type highlighted in green.

Special moves better suit Jolteon's higher Special Attack, and have their class highlighted in green.

Red, Blue Yellow Gold, Silver Crystal Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

8 8 Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

16 16 Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

3 Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

27 23 23 6 Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

30 30 10 Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

8 8 8 8 8 8 5 5 5 5 14 5 Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

36 36 17 Pin Missile Bug physical 20 25 95%

Hits 2-5 times in one turn.

9 Baby-Doll Eyes Fairy status 30 100% 1

Lowers the target's Attack by one stage.

31 16 16 15 15 15 15 9 9 9 Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

37 Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

23 23 22 22 22 22 13 13 13 13 10 Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

30 30 29 29 29 29 17 17 17 17 Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

21 20 20 20 Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

36 36 36 36 36 36 25 25 25 25 Pin Missile Bug physical 20 25 95%

Hits 2-5 times in one turn.

15 Baby-Doll Eyes Fairy status 30 100% 1

Lowers the target's Attack by one stage.

40 42 42 42 42 21 20 Thunder Wave Electric status 20 90%

Paralyzes the target.

42 25 Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

43 43 43 43 30 Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

35 Pin Missile Bug physical 20 25 95%

Hits 2-5 times in one turn.

44 47 47 47 47 29 29 29 29 24 Agility Psychic status 30

Raises the user's Speed by two stages.

48 Pin Missile Bug physical 20 25 95%

Hits 2-5 times in one turn.

33 33 33 33 Thunder Wave Electric status 20 90%

Paralyzes the target.

37 37 37 37 40 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

45 Agility Psychic status 30

Raises the user's Speed by two stages.

50 50 50 50 41 41 41 41 Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

57 57 57 57 Thunder Wave Electric status 20 90%

Paralyzes the target.

64 64 64 64 Agility Psychic status 30

Raises the user's Speed by two stages.

28 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

54 52 52 52 52 71 71 71 71 45 45 45 45 31 50 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

78 78 78 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

55 Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Level up, learned by Eevee but not Jolteon
17 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

21 Swift Normal special 20 60

Never misses.

24 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

28 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Level up, learned by Eevee but not Jolteon
Covet Normal physical 25 60 100%

Takes the target's item.

16 16 16 16 15 15 15 15 9 Growl Normal status 40 100%

Lowers the target's Attack by one stage.

37 30 30 30 30 29 29 29 29 17 17 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

36 36 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

9 9 Baby-Doll Eyes Fairy status 30 100% 1

Lowers the target's Attack by one stage.

10 10 17 Swift Normal special 20 60

Never misses.

17 17 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

20 20 20 Refresh Normal status 20

Cleanses the user of a burn, paralysis, or poison.

21 23 23 Covet Normal physical 25 60 100%

Takes the target's item.

45 42 42 25 25 25 25 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

29 29 29 29 Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

36 36 36 36 36 36 33 33 33 33 Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

42 42 43 43 43 43 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

37 37 37 37 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

57 57 57 57 45 45 45 45 Trump Card Normal special 5 *

Power increases when this move has less PP, up to a maximum of 200.

Red, Blue Yellow Gold, Silver Crystal Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Evolve: Learned when the Pokémon first evolves
* * * Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

Red, Blue Yellow Gold, Silver Crystal Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Eevee but not Jolteon
• • • Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

• • • • • • • • • • • Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

• • • • • • • • Covet Normal physical 25 60 100%

Takes the target's item.

• • • • • • • • • • Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• • • • • • • Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

• Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

• • • • • • • • • Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

• • • • • • • • Fake Tears Dark status 20 100%

Lowers the target's Special Defense by two stages.

• • • • • • • • • • • • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

• • • • • Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

• • • • • Stored Power Psychic special 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

• • • • • Synchronoise Psychic special 10 120 100%

Hits any Pokémon that shares a type with the user.

• • • • • • • • • • Tickle Normal status 20 100%

Lowers the target's Attack and Defense by one stage.

• • • • • • • • • • Wish Normal status 10

User will recover half its max HP at the end of the next turn.

• • • • • • • • • Yawn Normal status 10

Target sleeps at the end of the next turn.

Red, Blue Yellow Gold, Silver Crystal Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

Copycat Normal status 20

Uses the target's last used move.

Covet Normal physical 25 60 100%

Takes the target's item.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Swift Normal special 20 60

Never misses.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

Yawn Normal status 10

Target sleeps at the end of the next turn.

Red, Blue Yellow Gold, Silver Crystal Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Covet Normal physical 25 60 100%

Takes the target's item.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Heal Bell Normal status 5

Cures the entire party of major status effects.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Laser Focus Normal status 30

Guarantees a critical hit with the user's next move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Mimic Normal status 10

Copies the target's last used move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Rising Voltage Electric special 20 70 100%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Shock Wave Electric special 20 60

Never misses.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Swift Normal special 20 60

Never misses.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Thunder Wave Electric status 20 90%

Paralyzes the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

Tutor, learned by Eevee but not Jolteon
Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Baddy Bad Dark special 15 80 95%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Bouncy Bubble Water special 20 60 100%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Buzzy Buzz Electric special 20 60 100%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Freezy Frost Ice special 10 100 90%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Glitzy Glow Psychic special 15 80 95%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Sappy Seed Grass physical 10 100 90%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Sizzly Slide Fire physical 20 60 100%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Sword, Shield Sparkly Swirl Fairy special 5 120 85%

Inflicts regular damage with no additional effect.

Red, Blue Yellow Gold, Silver Crystal Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
02 Pay Day Normal physical 20 40 100%

Scatters money on the ground worth five times the user's level.

07 Pin Missile Bug physical 20 25 95%

Hits 2-5 times in one turn.

08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

14 Thunder Wave Electric status 20 90%

Paralyzes the target.

02 02 01 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

05 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

06 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

07 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

08 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

09 Reflect Psychic status 20

Reduces damage from physical attacks by half.

10 15 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

12 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

16 Thunder Wave Electric status 20 90%

Paralyzes the target.

03 03 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

05 05 05 05 05 05 05 05 05 05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 06 06 06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

09 09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

07 07 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

10 10 10 10 10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

13 13 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15 15 15 15 15 15 15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

20 20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

16 16 16 16 16 16 16 16 17 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17 17 17 17 17 17 17 17 17 17 17 25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

29 Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

18 18 18 18 18 18 18 18 18 18 18 33 Rain Dance Water status 5

Changes the weather to rain for five turns.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

20 20 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 23 23 23 19 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

27 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

24 24 24 24 24 24 24 24 24 24 24 36 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 25 25 25 25 25 25 25 25 38 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

31 31 Mimic Normal status 10

Copies the target's last used move.

27 27 27 27 27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

30 30 30 30 30 30 30 30 30 30 30 43 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

48 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

57 Pay Day Normal physical 20 40 100%

Scatters money on the ground worth five times the user's level.

31 31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

32 32 32 32 32 32 32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 34 34 Shock Wave Electric special 20 60

Never misses.

42 42 42 42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 34 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

35 35 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

34 34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

39 39 39 39 40 Swift Normal special 20 60

Never misses.

43 43 Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

41 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

46 Weather Ball Normal special 10 50 100%

If there be weather, this move has doubled power and the weather's type.

47 Fake Tears Dark status 20 100%

Lowers the target's Special Defense by two stages.

66 Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

40 40 Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

44 44 44 44 44 44 44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 48 48 48 76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 49 49 49 49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

45 45 Thunder Wave Electric status 20 90%

Paralyzes the target.

57 57 57 57 57 57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

67 67 67 67 79 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

58 58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

68 68 68 68 68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

H5 H5 H5 70 70 70 70 70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

72 72 72 72 72 80 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

R01 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

R08 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

R09 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

R12 Agility Psychic status 30

Raises the user's Speed by two stages.

R13 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

73 73 73 73 73 73 73 73 Thunder Wave Electric status 20 90%

Paralyzes the target.

83 83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

78 78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

50 50 90 90 90 90 90 90 90 90 R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R29 Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

R31 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

R33 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

R42 Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

R80 Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

R82 Stored Power Psychic special 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

R85 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

H5 H5 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

93 93 93 93 93 R86 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H4 H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

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