Essentials
Abilities
- Volt Absorb
Absorbs Electric moves, healing for 1/4 max HP.
Hidden Ability
- Quick Feet
Increases Speed to 1.5× with a major status ailment.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 135
- Kanto
- 135
- Original Johto
- 182
- Extended Sinnoh
- 165
- Updated Johto
- 186
- Updated Unova
- 93
- Coastal Kalos
- 79
- Original Alola
- 125
- Updated Alola
- 155
- Let’s Go Kanto
- 135
- Galar
- 198
- Crown Tundra
- 76
Names
- Japanese
- サンダース (sandaasu)
- サンダース
- Official roomaji
- Thunders
- Korean
- 쥬피썬더
- Chinese
- 雷伊布
- 雷伊布
- French
- Voltali
- German
- Blitza
- Spanish
- Jolteon
- Italian
- Jolteon
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Eevee | Vaporeon Use a Water Stone | ||
Jolteon Use a Thunder Stone | |||
Flareon Use a Fire Stone | |||
Espeon Level up, during the day, with at least 160 happiness | |||
Umbreon Level up, during the night, with at least 160 happiness | |||
Leafeon Level up, around Eterna Forest (Sinnoh) Level up, around Pinwheel Forest (Unova) Level up, around Route 20 (Kalos) Level up Use a Leaf Stone | |||
Glaceon Level up, around Route 217 (Sinnoh) Level up, around Twist Mountain (Unova) Level up, around Frost Cavern (Kalos) Level up Use an Ice Stone | |||
Sylveon Level up, knowing a Fairy-type move, with at least 2 affection in Pokémon-Amie Level up, knowing a Fairy-type move, with at least 160 happiness |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 47.2 | 303 | 334 | |
Attack | 35.8 | 198 | 229 | |
Defense | 35.7 | 188 | 219 | |
Special Attack | 86.7 | 288 | 319 | |
Special Defense | 79.8 | 258 | 289 | |
Speed | 97.3 | 328 | 359 | |
Total | 78.4 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 7/15/18
Flavor
Flavor Text
-
They send out electrical charges of about 10,000 volts. Because they are high-strung, it can be difficult to grow close to them.
When its fur stands on end, that’s a sign it’s about to give off a jolt of electricity. Take care, as sometimes lightning strikes next to it, too.
Its lungs contain an organ that creates electricity. The crackling sound of electricity can be heard when it exhales.
Its fur stands on end, becoming like needles it fires at enemies. Once they’re weakened, it finishes them off with a 10,000 volt shock.
A sensitive Pokémon that easily becomes sad or angry. Every time its mood changes, it charges power.
-
If it is angered or startled, the fur all over its body bristles like sharp needles that pierce foes.
It accumulates negative ions in the atmosphere to blast out 10,000-volt lightning bolts.
Sprites
Height
2'7.5"
0.8 m
Weight
54.0 lb
24.5 kg
Locations
Pal Park
- Area
- Field
- Score
- 90
- Rate
- 3
Moves
Electric moves get STAB, and have their type highlighted in green.
Special moves better suit Jolteon's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||||||||||
— | Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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— | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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— | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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— | — | — | — | — | — | — | — | — | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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8 | 8 | — | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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— | — | — | — | — | — | — | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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— | — | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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— | — | 16 | 16 | Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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— | — | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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— | — | — | — | 3 | — | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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27 | 23 | 23 | 6 | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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30 | 30 | 10 | Double Kick | 30 | 30 | 100% | Hits twice in one turn. |
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— | — | — | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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8 | 8 | 8 | 8 | 8 | 8 | 5 | 5 | 5 | 5 | 14 | 5 | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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36 | 36 | 17 | Pin Missile | 20 | 25 | 95% | Hits 2-5 times in one turn. |
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9 | Baby-Doll Eyes | 30 | — | 100% | 1 | Lowers the target's Attack by one stage. |
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31 | 16 | 16 | 15 | 15 | 15 | 15 | 9 | 9 | 9 | Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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37 | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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23 | 23 | 22 | 22 | 22 | 22 | 13 | 13 | 13 | 13 | 10 | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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30 | 30 | 29 | 29 | 29 | 29 | 17 | 17 | 17 | 17 | Double Kick | 30 | 30 | 100% | Hits twice in one turn. |
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21 | 20 | 20 | 20 | Thunder Fang | 15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
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36 | 36 | 36 | 36 | 36 | 36 | 25 | 25 | 25 | 25 | Pin Missile | 20 | 25 | 95% | Hits 2-5 times in one turn. |
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15 | Baby-Doll Eyes | 30 | — | 100% | 1 | Lowers the target's Attack by one stage. |
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40 | 42 | 42 | 42 | 42 | 21 | 20 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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42 | 25 | Double Kick | 30 | 30 | 100% | Hits twice in one turn. |
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43 | 43 | 43 | 43 | 30 | Thunder Fang | 15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
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35 | Pin Missile | 20 | 25 | 95% | Hits 2-5 times in one turn. |
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44 | 47 | 47 | 47 | 47 | 29 | 29 | 29 | 29 | 24 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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48 | Pin Missile | 20 | 25 | 95% | Hits 2-5 times in one turn. |
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33 | 33 | 33 | 33 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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37 | 37 | 37 | 37 | 40 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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45 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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50 | 50 | 50 | 50 | 41 | 41 | 41 | 41 | Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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57 | 57 | 57 | 57 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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64 | 64 | 64 | 64 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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28 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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54 | 52 | 52 | 52 | 52 | 71 | 71 | 71 | 71 | 45 | 45 | 45 | 45 | 31 | 50 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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78 | 78 | 78 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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55 | Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Level up, learned by Eevee but not Jolteon | ||||||||||||||||||||||
17 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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21 | Swift | 20 | 60 | — | Never misses. |
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24 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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28 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Level up, learned by Eevee but not Jolteon | ||||||||||||||||||||||
— | Covet | 25 | 60 | 100% | Takes the target's item. |
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16 | 16 | 16 | 16 | 15 | 15 | 15 | 15 | 9 | — | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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37 | 30 | 30 | 30 | 30 | 29 | 29 | 29 | 29 | 17 | 17 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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36 | 36 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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9 | 9 | Baby-Doll Eyes | 30 | — | 100% | 1 | Lowers the target's Attack by one stage. |
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10 | 10 | 17 | Swift | 20 | 60 | — | Never misses. |
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17 | 17 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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20 | 20 | 20 | Refresh | 20 | — | — | Cleanses the user of a burn, paralysis, or poison. |
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21 | 23 | 23 | Covet | 25 | 60 | 100% | Takes the target's item. |
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45 | 42 | 42 | 25 | 25 | 25 | 25 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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29 | 29 | 29 | 29 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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36 | 36 | 36 | 36 | 36 | 36 | 33 | 33 | 33 | 33 | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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42 | 42 | 43 | 43 | 43 | 43 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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37 | 37 | 37 | 37 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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57 | 57 | 57 | 57 | 45 | 45 | 45 | 45 | Trump Card | 5 | * | — | Power increases when this move has less PP, up to a maximum of 200. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||||
Evolve: Learned when the Pokémon first evolves | ||||||||||||||||||||||
* | * | * | Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||||||||||
Egg, learned by Eevee but not Jolteon | ||||||||||||||||||||||
Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Double Kick | 30 | 30 | 100% | Hits twice in one turn. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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Synchronoise | 10 | 120 | 100% | Hits any Pokémon that shares a type with the user. |
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Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
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Wish | 10 | — | — | User will recover half its max HP at the end of the next turn. |
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Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||||
Move reminder: Can be taught at any time by the Move Reminder | ||||||||||||||||||||||
• | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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• | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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• | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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• | Copycat | 20 | — | — | Uses the target's last used move. |
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• | Covet | 25 | 60 | 100% | Takes the target's item. |
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• | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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• | Swift | 20 | 60 | — | Never misses. |
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• | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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• | • | Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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• | Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Rising Voltage | 20 | 70 | 100% | Inflicts regular damage with no additional effect. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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Tutor, learned by Eevee but not Jolteon | ||||||||||||||||||||||
Baddy Bad | 15 | 80 | 95% | Inflicts regular damage with no additional effect. |
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Bouncy Bubble | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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Buzzy Buzz | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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Freezy Frost | 10 | 100 | 90% | Inflicts regular damage with no additional effect. |
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Glitzy Glow | 15 | 80 | 95% | Inflicts regular damage with no additional effect. |
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Sappy Seed | 10 | 100 | 90% | Inflicts regular damage with no additional effect. |
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Sizzly Slide | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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Sparkly Swirl | 5 | 120 | 85% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||||||||||
02 | Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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07 | Pin Missile | 20 | 25 | 95% | Hits 2-5 times in one turn. |
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08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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14 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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02 | 02 | 01 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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05 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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06 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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07 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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08 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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09 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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10 | 15 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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12 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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16 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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03 | 03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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05 | 05 | 05 | 05 | 05 | 05 | 05 | 05 | 05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | 08 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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09 | 09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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10 | 10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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07 | 07 | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | 13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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20 | 20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 17 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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29 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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20 | 20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | 23 | 23 | 23 | 19 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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27 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 36 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 38 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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31 | 31 | Mimic | 10 | — | — | Copies the target's last used move. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 43 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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48 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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57 | Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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31 | 31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | 34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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34 | 34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | 35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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34 | 34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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39 | 39 | 39 | 39 | 40 | Swift | 20 | 60 | — | Never misses. |
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43 | 43 | Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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41 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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46 | Weather Ball | 10 | 50 | 100% | If there be weather, this move has doubled power and the weather's type. |
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47 | Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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66 | Thunder Fang | 15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
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40 | 40 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | 48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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45 | 45 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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57 | 57 | 57 | 57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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67 | 67 | 67 | 67 | 79 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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58 | 58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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68 | 68 | 68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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H5 | H5 | H5 | 70 | 70 | 70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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72 | 72 | 72 | 72 | 72 | 80 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R08 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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R09 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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R12 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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R13 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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73 | 73 | 73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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83 | 83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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78 | 78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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50 | 50 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R29 | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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R31 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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R33 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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R42 | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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R80 | Electro Ball | 10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
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R82 | Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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R85 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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H5 | H5 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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93 | 93 | 93 | 93 | 93 | R86 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |