Essentials
Abilities
- Sand Veil
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
- Tangling Hair
When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage.
Hidden Ability
- Sand Force
Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 50
- Kanto
- 50
- Original Johto
- 132
- Updated Johto
- 134
- Mountain Kalos
- 1
- Original Alola
- 71
- Updated Alola
- 85
- Let’s Go Kanto
- 50
- Galar
- 164
Names
- Japanese
- ディグダ (diguda)
- ディグダ
- Official roomaji
- Digda
- Korean
- 디그다
- Chinese
- 地鼠
- 地鼠
- French
- Taupiqueur
- German
- Digda
- Spanish
- Diglett
- Italian
- Diglett
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Diglett | Dugtrio Level up, starting at level 26 |
Diglett Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 0.2 | 193 | 224 | |
Attack | 22.8 | 178 | 209 | |
Defense | 2.5 | 128 | 159 | |
Special Attack | 9.0 | 138 | 169 | |
Special Defense | 15.4 | 158 | 189 | |
Speed | 73.0 | 248 | 279 | |
Total | 6.6 |
Flavor
Flavor Text
-
It chews on plant roots underground. Farmers whose vegetables are vulnerable find it can be quite a pest.
Many farmers cherish and nurture Diglett because its droppings enrich the soil it lives in.
It travels through tunnels that it digs underground. It hates sunlight, so it comes out only after the sun goes down.
Around their crops, farmers plant the kind of tree that Diglett like to eat as a way of getting Diglett to plow the fields for them.
It prefers dark places. It spends most of its time underground, though it may pop up in caves.
-
If a Diglett digs through a field, it leaves the soil perfectly tilled and ideal for planting crops.
It burrows through the ground at a shallow depth. It leaves raised earth in its wake, making it easy to spot.
Sprites
Height
0'7.9"
0.2 m
Weight
2.2 lb
1.0 kg
Locations
Pal Park
- Area
- Mountain
- Score
- 30
- Rate
- 50
Moves
Ground and Steel moves get STAB, and have their type highlighted in green.
Physical moves better suit Diglett's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
— | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | 4 | — | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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— | — | Metal Claw | 35 | 50 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
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4 | 8 | 4 | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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12 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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15 | Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
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18 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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21 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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7 | 8 | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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10 | 12 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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14 | Magnitude | 30 | * | 100% | Power varies randomly from 10 to 150. |
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18 | 16 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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22 | 25 | 20 | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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29 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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25 | Mud Bomb | 10 | 65 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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28 | Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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24 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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28 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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31 | 32 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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36 | Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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35 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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39 | 40 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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43 | 33 | 44 | Fissure | 5 | * | 30% | Causes a one-hit KO. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||
Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Beat Up | 10 | * | 100% | Hits once for every conscious Pokémon the trainer has. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Feint Attack | 20 | 60 | — | Never misses. |
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Final Gambit | 5 | * | 100% | Inflicts damage equal to the user's remaining HP. User faints. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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Memento | 10 | — | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. |
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Metal Sound | 40 | — | 85% | Lowers the target's Special Defense by two stages. |
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Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Tutor: Can be taught at any time by an NPC. | ||||||||||
Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Scorching Sands | 10 | 70 | 100% | Inflicts regular damage with no additional effect. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Steel Beam | 5 | 140 | 95% | XXX new effect for mind-blown |
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Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||
01 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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05 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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07 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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08 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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10 | 15 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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16 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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12 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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22 | 22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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23 | Thief | 25 | 60 | 100% | Takes the target's item. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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06 | 27 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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17 | 25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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32 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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37 | Beat Up | 10 | * | 100% | Hits once for every conscious Pokémon the trainer has. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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26 | 41 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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36 | 52 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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54 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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48 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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58 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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81 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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98 | Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R10 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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R12 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R21 | Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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R22 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R35 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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R46 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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R67 | Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R70 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R74 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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R83 | Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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R85 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |