Essentials

Diglett

Alolan Form

Alolan Diglett

Ground Steel

Abilities

Sand Veil

Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

Tangling Hair

When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage.

Hidden Ability

Sand Force

Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon ½
  • Electric 0
  • Fairy ½
  • Fighting 2
  • Fire 2
  • Flying ½
  • Ghost 1
  • Grass 1
  • Ground 2
  • Ice 1
  • Normal ½
  • Poison 0
  • Psychic ½
  • Rock ¼
  • Steel ½
  • Water 2

Pokédex Numbers

Introduced in
Generation 1
National
50
Kanto
50 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
132 Gold, Silver, Crystal
Updated Johto
134 HeartGold, SoulSilver
Mountain Kalos
1 X, Y
Original Alola
71 Sun, Moon
Updated Alola
85 Ultra Sun, Ultra Moon
Let’s Go Kanto
50 Let’s Go, Pikachu!, Let’s Go, Eevee!
Galar
164 Sword, Shield

Names

Japanese
ディグダ (diguda)
ディグダ
Official roomaji
Digda
Korean
디그다
Chinese
地鼠
地鼠
French
Taupiqueur
German
Digda
Spanish
Diglett
Italian
Diglett

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
53 Search:
Effort points
  • 1 Speed
Capture rate
255 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Sun, Moon, Ultra Sun, Ultra Moon 5% Soft Sand Soft Sand
Let’s Go, Pikachu!, Let’s Go, Eevee! nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Diglett Dugtrio Level up, starting at level 26

Diglett Forms

  • Diglett
  • Alolan Diglett

Stats

Pctile Min IVs Max IVs
HP
10
0.2 193 224
Attack
55
22.8 178 209
Defense
30
2.5 128 159
Special Attack
35
9.0 138 169
Special Defense
45
15.4 158 189
Speed
90
73.0 248 279
Total
265
6.6

Flavor

Flavor Text

Generation 7
Sun

It chews on plant roots underground. Farmers whose vegetables are vulnerable find it can be quite a pest.

Moon

Many farmers cherish and nurture Diglett because its droppings enrich the soil it lives in.

Ultra Sun

It travels through tunnels that it digs underground. It hates sunlight, so it comes out only after the sun goes down.

Ultra Moon

Around their crops, farmers plant the kind of tree that Diglett like to eat as a way of getting Diglett to plow the fields for them.

Let’s Go, Pikachu!, Let’s Go, Eevee!

It prefers dark places. It spends most of its time underground, though it may pop up in caves.

Generation 8
Sword

If a Diglett digs through a field, it leaves the soil perfectly tilled and ideal for planting crops.

Shield

It burrows through the ground at a shallow depth. It leaves raised earth in its wake, making it easy to spot.

Sprites

Alolan Diglett Alolan Diglett

Miscellany

Species
Mole Pokémon Search:
Color
Brown Search:
Cry
Habitat FireRed, LeafGreen
cave Search:
Footprint
Diglett
Shape
Alvine Search:

Height

Trainer dude

Alolan Diglett
2

0'7.9"
0.2 m

Weight

Trainer dudette

Alolan Diglett
10

2.2 lb
1.0 kg

Locations

Pal Park

Area
Mountain
Score
30
Rate
50

Moves

Ground and Steel moves get STAB, and have their type highlighted in green.

Physical moves better suit Diglett's higher Attack, and have their class highlighted in green.

Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

4 Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

4 8 4 Growl Normal status 40 100%

Lowers the target's Attack by one stage.

12 Agility Psychic status 30

Raises the user's Speed by two stages.

15 Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

18 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

21 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

7 8 Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

10 12 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

14 Magnitude Ground physical 30 * 100%

Power varies randomly from 10 to 150.

18 16 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

22 25 20 Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

29 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

25 Mud Bomb Ground special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

28 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

24 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

28 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

31 32 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

36 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

35 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

39 40 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

43 33 44 Fissure Ground physical 5 * 30%

Causes a one-hit KO.

Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

• Beat Up Dark physical 10 * 100%

Hits once for every conscious Pokémon the trainer has.

• Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

• Feint Attack Dark physical 20 60

Never misses.

• • Final Gambit Fighting special 5 * 100%

Inflicts damage equal to the user's remaining HP. User faints.

• • Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

• Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

• • Memento Dark status 10 100%

Lowers the target's Attack and Special Attack by two stages. User faints.

• • Metal Sound Steel status 40 85%

Lowers the target's Special Defense by two stages.

• Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

• Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• • Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Ultra Sun, Ultra Moon Sword, Shield Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Ultra Sun, Ultra Moon Sword, Shield Iron Defense Steel status 15

Raises the user's Defense by two stages.

Ultra Sun, Ultra Moon Sword, Shield Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Ultra Sun, Ultra Moon Sword, Shield Scorching Sands Ground special 10 70 100%

Inflicts regular damage with no additional effect.

Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Ultra Sun, Ultra Moon Sword, Shield Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Ultra Sun, Ultra Moon Sword, Shield Steel Beam Steel special 5 140 95%

XXX new effect for mind-blown

Ultra Sun, Ultra Moon Sword, Shield Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

05 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

07 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

08 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

10 15 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

16 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

12 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

22 22 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

23 Thief Dark physical 25 60 100%

Takes the target's item.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

06 27 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

17 25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

32 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

37 Beat Up Dark physical 10 * 100%

Hits once for every conscious Pokémon the trainer has.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 41 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

36 52 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

54 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

56 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

40 Aerial Ace Flying physical 20 60

Never misses.

42 39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

48 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

58 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 Thief Dark physical 25 60 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

81 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

98 Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

R01 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

R10 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

R12 Agility Psychic status 30

Raises the user's Speed by two stages.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R21 Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

R22 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R35 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

R46 Iron Defense Steel status 15

Raises the user's Defense by two stages.

R67 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R70 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R74 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

R83 Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

R85 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

External Links