Essentials
Abilities
- Sheer Force
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Hidden Ability
- Heavy Metal
Doubles the Pokémon's weight.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 879
- Galar
- 303
- Crown Tundra
- 109
Names
- Japanese
- ダイオウドウ (daioudou)
- ダイオウドウ
- Korean
- 대왕끼리동
- Chinese
- 大王銅象
- 大王铜象
- French
- Pachyradjah
- German
- Patinaraja
- Spanish
- Copperajah
- Italian
- Copperajah
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Cufant | Copperajah Level up, starting at level 34 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 97.0 | 417 | 448 | |
Attack | 92.6 | 328 | 359 | |
Defense | 47.3 | 206 | 237 | |
Special Attack | 62.7 | 228 | 259 | |
Special Defense | 47.8 | 206 | 237 | |
Speed | 8.5 | 128 | 159 | |
Total | 69.9 |
Flavor
Flavor Text
-
They came over from another region long ago and worked together with humans. Their green skin is resistant to water.
These Pokémon live in herds. Their trunks have incredible grip strength, strong enough to crush giant rocks into powder.
Sprites
Height
9'10.1"
3.0 m
Weight
1433.0 lb
650.0 kg
Locations
Moves
Steel moves get STAB, and have their type highlighted in green.
Physical moves better suit Copperajah's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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— | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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— | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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15 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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20 | Stomp | 20 | 65 | 100% | Has a 30% chance to make the target flinch. |
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25 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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30 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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37 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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44 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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51 | Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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58 | High Horsepower | 10 | 95 | 95% | Inflicts regular damage with no additional effect. |
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65 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Evolve: Learned when the Pokémon first evolves | ||||||||
* | Heavy Slam | 10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Egg, learned by Cufant but not Copperajah | ||||||||
Belch | 10 | 120 | 90% | Can only be used after the user has eaten a berry. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Fissure | 5 | * | 30% | Causes a one-hit KO. |
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Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Whirlwind | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Move reminder: Can be taught at any time by the Move Reminder | ||||||||
• | Heavy Slam | 10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
Steel Beam | 5 | 140 | 95% | XXX new effect for mind-blown |
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Steel Roller | 5 | 130 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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15 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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16 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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26 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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42 | Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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43 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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48 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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53 | Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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54 | Rock Blast | 10 | 25 | 90% | Hits 2-5 times in one turn. |
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57 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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59 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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81 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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85 | Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
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97 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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98 | Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R10 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R24 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R37 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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R39 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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R46 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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R67 | Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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R70 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R72 | Power Whip | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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R74 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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R75 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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R76 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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R79 | Heavy Slam | 10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
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R85 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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R88 | Heat Crash | 10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
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R90 | Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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R94 | High Horsepower | 10 | 95 | 95% | Inflicts regular damage with no additional effect. |
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R99 | Body Press | 10 | 80 | 100% | XXX new effect for body-press |