Essentials

Copperajah

Copperderm Pokémon

Copperajah

Steel

Abilities

Sheer Force

Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Hidden Ability

Heavy Metal

Doubles the Pokémon's weight.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon ½
  • Electric 1
  • Fairy ½
  • Fighting 2
  • Fire 2
  • Flying ½
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice ½
  • Normal ½
  • Poison 0
  • Psychic ½
  • Rock ½
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 8
National
879
Galar
303 Sword, Shield
Crown Tundra
109 Sword, Shield

Names

Japanese
ダイオウドウ (daioudou)
ダイオウドウ
Korean
대왕끼리동
Chinese
大王銅象
大王铜象
French
Pachyradjah
German
Patinaraja
Spanish
Copperajah
Italian
Copperajah

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
  • Mineral
Search:
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
175 Search:
Effort points
  • 2 Attack
Capture rate
90 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Cufant Copperajah Level up, starting at level 34

Stats

Pctile Min IVs Max IVs
HP
122
97.0 417 448
Attack
130
92.6 328 359
Defense
69
47.3 206 237
Special Attack
80
62.7 228 259
Special Defense
69
47.8 206 237
Speed
30
8.5 128 159
Total
500
69.9

Flavor

Flavor Text

Generation 8
Sword

They came over from another region long ago and worked together with humans. Their green skin is resistant to water.

Shield

These Pokémon live in herds. Their trunks have incredible grip strength, strong enough to crush giant rocks into powder.

Sprites

Copperajah Copperajah

Miscellany

Species
Copperderm Pokémon Search:
Color
Green Search:
Cry
???
Shape
???

Height

Trainer dude

Copperajah
30

9'10.1"
3.0 m

Weight

Trainer dudette

Copperajah
6500

1433.0 lb
650.0 kg

Locations

Moves

Steel moves get STAB, and have their type highlighted in green.

Physical moves better suit Copperajah's higher Attack, and have their class highlighted in green.

Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

15 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

20 Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

25 Iron Defense Steel status 15

Raises the user's Defense by two stages.

30 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

37 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

44 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

51 Play Rough Fairy physical 10 90 90%

Has a 10% chance to lower the target's Attack by one stage.

58 High Horsepower Ground physical 10 95 95%

Inflicts regular damage with no additional effect.

65 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Generation 8 Move Type Class PP Power Acc Pri Effect
Evolve: Learned when the Pokémon first evolves
* Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Cufant but not Copperajah
• Belch Poison special 10 120 90%

Can only be used after the user has eaten a berry.

• Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• Defense Curl Normal status 40

Raises user's Defense by one stage.

• Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

• Fissure Ground physical 5 * 30%

Causes a one-hit KO.

• Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

• Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

• Whirlwind Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sword, Shield Steel Beam Steel special 5 140 95%

XXX new effect for mind-blown

Sword, Shield Steel Roller Steel physical 5 130 100%

Inflicts regular damage with no additional effect.

Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

15 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

16 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

22 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

26 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

42 Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

43 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

48 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

53 Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

54 Rock Blast Rock physical 10 25 90%

Hits 2-5 times in one turn.

57 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

59 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

81 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

85 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

97 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

98 Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

R01 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

R10 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R24 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R37 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

R39 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

R46 Iron Defense Steel status 15

Raises the user's Defense by two stages.

R67 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R69 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

R70 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R72 Power Whip Grass physical 10 120 85%

Inflicts regular damage with no additional effect.

R74 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

R75 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

R76 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

R79 Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

R85 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

R88 Heat Crash Fire physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

R90 Play Rough Fairy physical 10 90 90%

Has a 10% chance to lower the target's Attack by one stage.

R94 High Horsepower Ground physical 10 95 95%

Inflicts regular damage with no additional effect.

R99 Body Press Fighting physical 10 80 100%

XXX new effect for body-press

External Links