Essentials

Dracozolt

Fossil Pokémon

Dracozolt

Electric Dragon

Abilities

Volt Absorb

Absorbs Electric moves, healing for 1/4 max HP.

Hustle

Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

Hidden Ability

Sand Rush

Doubles Speed during a sandstorm. Protects against sandstorm damage.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 2
  • Electric ¼
  • Fairy 2
  • Fighting 1
  • Fire ½
  • Flying ½
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice 2
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 8
National
880
Galar
374 Sword, Shield

Names

Japanese
パッチラゴン (pacchiragon)
パッチラゴン
Korean
파치래곤
Chinese
雷鳥龍
雷鸟龙
French
Galvagon
German
Lectragon
Spanish
Dracozolt
Italian
Dracozolt

Breeding

Gender
genderless Search:
Egg groups
  • Undiscovered
Hatch counter
35 Search:
Steps to hatch
9180 / 4845

Compatibility

Dracozolt cannot breed.

Training

Base EXP
177 Search:
Effort points
  • 2 Attack
Capture rate
45 Search:
Base happiness
50 Search:
Growth rate
slow Search:

Wild held items

Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Dracozolt

Stats

Pctile Min IVs Max IVs
HP
90
81.3 353 384
Attack
100
74.8 268 299
Defense
90
73.0 248 279
Special Attack
80
62.7 228 259
Special Defense
70
50.8 208 239
Speed
75
58.6 218 249
Total
505
72.5

Flavor

Flavor Text

Generation 8
Sword

In ancient times, it was unbeatable thanks to its powerful lower body, but it went extinct anyway after it depleted all its plant-based food sources.

Shield

The powerful muscles in its tail generate its electricity. Compared to its lower body, its upper half is entirely too small.

Sprites

Dracozolt Dracozolt

Miscellany

Species
Fossil Pokémon Search:
Color
Green Search:
Cry
???
Shape
???

Height

Trainer dude

Dracozolt
18

5'10.9"
1.8 m

Weight

Trainer dudette

Dracozolt
1900

418.9 lb
190.0 kg

Locations

Moves

Electric and Dragon moves get STAB, and have their type highlighted in green.

Physical moves better suit Dracozolt's higher Attack, and have their class highlighted in green.

Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

7 Charge Electric status 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

14 Aerial Ace Flying physical 20 60

Never misses.

21 Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

28 Pluck Flying physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

35 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

42 Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

49 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

56 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

63 Bolt Beak Electric physical 10 85 100%

XXX new effect for bolt-beak

70 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

77 Dragon Rush Dragon physical 10 100 75%

Has a 20% chance to make the target flinch.

Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sword, Shield Draco Meteor Dragon special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Sword, Shield Meteor Beam Rock special 10 120 90%

Inflicts regular damage with no additional effect.

Sword, Shield Rising Voltage Electric special 20 70 100%

Inflicts regular damage with no additional effect.

Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
00 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

01 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

05 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

13 Fire Spin Fire special 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

14 Thunder Wave Electric status 20 90%

Paralyzes the target.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

22 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

33 Rain Dance Water status 5

Changes the weather to rain for five turns.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

48 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

54 Rock Blast Rock physical 10 25 90%

Hits 2-5 times in one turn.

66 Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

68 Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

81 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

97 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

98 Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

99 Breaking Swipe Dragon physical 15 60 100%

Lowers the target's Attack by one stage after inflicting damage.

R01 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

R02 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

R07 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

R08 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

R09 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

R10 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

R15 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R24 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R31 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

R37 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

R47 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

R62 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

R67 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R75 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

R80 Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

R86 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

R94 High Horsepower Ground physical 10 95 95%

Inflicts regular damage with no additional effect.

External Links