Essentials
Abilities
- Volt Absorb
Absorbs Electric moves, healing for 1/4 max HP.
- Hustle
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Hidden Ability
- Sand Rush
Doubles Speed during a sandstorm. Protects against sandstorm damage.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 880
- Galar
- 374
Names
- Japanese
- パッチラゴン (pacchiragon)
- パッチラゴン
- Korean
- 파치래곤
- Chinese
- 雷鳥龍
- 雷鸟龙
- French
- Galvagon
- German
- Lectragon
- Spanish
- Dracozolt
- Italian
- Dracozolt
Breeding
Compatibility
Dracozolt cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Dracozolt |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 81.3 | 353 | 384 | |
Attack | 74.8 | 268 | 299 | |
Defense | 73.0 | 248 | 279 | |
Special Attack | 62.7 | 228 | 259 | |
Special Defense | 50.8 | 208 | 239 | |
Speed | 58.6 | 218 | 249 | |
Total | 72.5 |
Flavor
Flavor Text
-
In ancient times, it was unbeatable thanks to its powerful lower body, but it went extinct anyway after it depleted all its plant-based food sources.
The powerful muscles in its tail generate its electricity. Compared to its lower body, its upper half is entirely too small.
Sprites
Height
5'10.9"
1.8 m
Weight
418.9 lb
190.0 kg
Locations
Moves
Electric and Dragon moves get STAB, and have their type highlighted in green.
Physical moves better suit Dracozolt's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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7 | Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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14 | Aerial Ace | 20 | 60 | — | Never misses. |
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21 | Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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28 | Pluck | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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35 | Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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42 | Stomp | 20 | 65 | 100% | Has a 30% chance to make the target flinch. |
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49 | Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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56 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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63 | Bolt Beak | 10 | 85 | 100% | XXX new effect for bolt-beak |
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70 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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77 | Dragon Rush | 10 | 100 | 75% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
Draco Meteor | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Meteor Beam | 10 | 120 | 90% | Inflicts regular damage with no additional effect. |
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Rising Voltage | 20 | 70 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
00 | Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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01 | Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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05 | Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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13 | Fire Spin | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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14 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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48 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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54 | Rock Blast | 10 | 25 | 90% | Hits 2-5 times in one turn. |
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66 | Thunder Fang | 15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
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68 | Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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81 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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97 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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98 | Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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99 | Breaking Swipe | 15 | 60 | 100% | Lowers the target's Attack by one stage after inflicting damage. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R02 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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R07 | Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R08 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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R09 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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R10 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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R15 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R24 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R31 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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R37 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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R47 | Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R62 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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R67 | Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R75 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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R80 | Electro Ball | 10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
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R86 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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R94 | High Horsepower | 10 | 95 | 95% | Inflicts regular damage with no additional effect. |