Essentials
Abilities
- Sheer Force
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 323
- Original Hoenn
- 102
- Updated Unova
- 205
- New Hoenn
- 107
Names
- Japanese
- バクーダ (bakuuda)
- バクーダ
- Official roomaji
- Bakuuda
- Korean
- 폭타
- Chinese
- 噴火駝
- 喷火驼
- French
- Camérupt
- German
- Camerupt
- Spanish
- Camerupt
- Italian
- Camerupt
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Numel | Camerupt Level up, starting at level 33 |
Camerupt Forms
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 56.0 | 313 | 344 | |
Attack | 87.4 | 308 | 339 | |
Defense | 82.0 | 268 | 299 | |
Special Attack | 96.9 | 358 | 389 | |
Special Defense | 88.1 | 278 | 309 | |
Speed | 2.8 | 108 | 139 | |
Total | 84.7 |
Flavor
Flavor Text
Sprites
Height
8'2.4"
2.5 m
Weight
706.6 lb
320.5 kg
Locations
Pal Park
- Area
- Mountain
- Score
- 70
- Rate
- 20
Moves
Fire and Ground moves get STAB, and have their type highlighted in green.
Special moves better suit Camerupt's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
— | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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— | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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— | — | — | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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5 | 5 | 5 | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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8 | 8 | 8 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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12 | 12 | 12 | Magnitude | 30 | * | 100% | Power varies randomly from 10 to 150. |
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15 | 15 | 15 | Flame Burst | 15 | 70 | 100% | Deals splash damage to Pokémon next to the target. |
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19 | 19 | 19 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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22 | 22 | 22 | Lava Plume | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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26 | 26 | 26 | Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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29 | 29 | 29 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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31 | 31 | 31 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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33 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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39 | 39 | 39 | Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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46 | 46 | 46 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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52 | 52 | 52 | Eruption | 5 | 150 | 100% | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
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59 | 59 | 59 | Fissure | 5 | * | 30% | Causes a one-hit KO. |
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Level up, learned by Numel but not Camerupt | ||||||||||
Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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Magnitude | 30 | * | 100% | Power varies randomly from 10 to 150. |
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Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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Flame Burst | 15 | 70 | 100% | Deals splash damage to Pokémon next to the target. |
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Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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Lava Plume | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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43 | 43 | 43 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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47 | 47 | 47 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Evolve: Learned when the Pokémon first evolves | ||||||||||
* | * | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||
Egg, learned by Numel but not Camerupt | ||||||||||
Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Heavy Slam | 10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
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Howl | 40 | — | — | Raises the user's Attack by one stage. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Mud Bomb | 10 | 65 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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Spit Up | 10 | * | 100% | Power is 100 times the amount of energy Stockpiled. |
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Stockpile | 20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
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Stomp | 20 | 65 | 100% | Has a 30% chance to make the target flinch. |
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Swallow | 10 | — | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
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Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Move reminder: Can be taught at any time by the Move Reminder | ||||||||||
• | • | • | Eruption | 5 | 150 | 100% | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
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• | • | • | Fissure | 5 | * | 30% | Causes a one-hit KO. |
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• | • | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Tutor: Can be taught at any time by an NPC. | ||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||
05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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50 | 50 | 50 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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61 | 61 | 61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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64 | 64 | 64 | Explosion | 5 | 250 | 100% | User faints. |
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68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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69 | 69 | 69 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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91 | 91 | 91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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Machine, learned by Numel but not Camerupt | ||||||||||
Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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Will-O-Wisp | 15 | — | 85% | Burns the target. |
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Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |