Essentials

Camerupt

Mega Camerupt

Mega Camerupt

Fire Ground

Abilities

Sheer Force

Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 0
  • Fairy ½
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 1
  • Ground 2
  • Ice 1
  • Normal 1
  • Poison ½
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water 4

Pokédex Numbers

Introduced in
Generation 3
National
323
Original Hoenn
102 Ruby, Sapphire, Emerald
Updated Unova
205 Black 2, White 2
New Hoenn
107 Omega Ruby, Alpha Sapphire

Names

Japanese
バクーダ (bakuuda)
バクーダ
Official roomaji
Bakuuda
Korean
폭타
Chinese
噴火駝
喷火驼
French
Camérupt
German
Camerupt
Spanish
Camerupt
Italian
Camerupt

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
196 Search:
Effort points
  • 1 Attack
  • 1 Special Attack
Capture rate
150 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Numel Camerupt Level up, starting at level 33

Camerupt Forms

  • Camerupt
  • Mega Camerupt

Stats

Pctile Min IVs Max IVs
HP
70
56.0 313 344
Attack
120
87.4 308 339
Defense
100
82.0 268 299
Special Attack
145
96.9 358 389
Special Defense
105
88.1 278 309
Speed
20
2.8 108 139
Total
560
84.7

Flavor

Flavor Text

Sprites

Mega Camerupt Mega Camerupt

Miscellany

Species
Eruption Pokémon Search:
Color
Red Search:
Cry
Habitat FireRed, LeafGreen
mountain Search:
Footprint
Camerupt
Shape
Mensal Search:

Height

Trainer dude

Mega Camerupt
25

8'2.4"
2.5 m

Weight

Trainer dudette

Mega Camerupt
3205

706.6 lb
320.5 kg

Locations

Pal Park

Area
Mountain
Score
70
Rate
20

Moves

Fire and Ground moves get STAB, and have their type highlighted in green.

Special moves better suit Camerupt's higher Special Attack, and have their class highlighted in green.

Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Growl Normal status 40 100%

Lowers the target's Attack by one stage.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

5 5 5 Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

8 8 8 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

12 12 12 Magnitude Ground physical 30 * 100%

Power varies randomly from 10 to 150.

15 15 15 Flame Burst Fire special 15 70 100%

Deals splash damage to Pokémon next to the target.

19 19 19 Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

22 22 22 Lava Plume Fire special 15 80 100%

Has a 30% chance to burn the target.

26 26 26 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

29 29 29 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

31 31 31 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

33 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

39 39 39 Yawn Normal status 10

Target sleeps at the end of the next turn.

46 46 46 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

52 52 52 Eruption Fire special 5 150 100%

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

59 59 59 Fissure Ground physical 5 * 30%

Causes a one-hit KO.

Level up, learned by Numel but not Camerupt
Growl Normal status 40 100%

Lowers the target's Attack by one stage.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

Magnitude Ground physical 30 * 100%

Power varies randomly from 10 to 150.

Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

Flame Burst Fire special 15 70 100%

Deals splash damage to Pokémon next to the target.

Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

Lava Plume Fire special 15 80 100%

Has a 30% chance to burn the target.

Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Yawn Normal status 10

Target sleeps at the end of the next turn.

Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

43 43 43 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

47 47 47 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Evolve: Learned when the Pokémon first evolves
* * Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Numel but not Camerupt
• • • Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

• • • Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

• • • Defense Curl Normal status 40

Raises user's Defense by one stage.

• • • Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

• • • Growth Normal status 20

Raises the user's Attack and Special Attack by one stage.

• • • Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

• Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

• • • Howl Normal status 40

Raises the user's Attack by one stage.

• • • Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

• • • Mud Bomb Ground special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

• • • Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

• • • Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

• • • Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

• • • Stockpile Normal status 20

Stores energy up to three times for use with Spit Up and Swallow.

• • • Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

• • • Swallow Normal status 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

• • • Yawn Normal status 10

Target sleeps at the end of the next turn.

Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Eruption Fire special 5 150 100%

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Fissure Ground physical 5 * 30%

Causes a one-hit KO.

Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon After You Normal status 15

Makes the target act next this turn.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
05 05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

35 35 35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

37 37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

38 38 38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 49 49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

50 50 50 Overheat Fire special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

61 61 61 Will-O-Wisp Fire status 15 85%

Burns the target.

64 64 64 Explosion Normal physical 5 250 100%

User faints.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

69 69 69 Rock Polish Rock status 20

Raises the user's Speed by two stages.

71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

78 78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

96 96 96 Nature Power Normal status 20

Uses a move which depends upon the terrain.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Machine, learned by Numel but not Camerupt
Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Sunny Day Fire status 5

Changes the weather to sunny for five turns.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Double Team Normal status 15

Raises the user's evasion by one stage.

Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

Overheat Fire special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Incinerate Fire special 15 60 100%

Destroys the target's held berry.

Will-O-Wisp Fire status 15 85%

Burns the target.

Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Nature Power Normal status 20

Uses a move which depends upon the terrain.

Confide Normal status 20

Lowers the target's Special Attack by one stage.

Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

External Links