Essentials

Raticate

Alolan Form

Alolan Raticate

Dark Normal

Abilities

Gluttony

Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

Hustle

Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

Hidden Ability

Thick Fat

Halves damage from Fire and Ice moves.

Damage Taken

  • Bug 2
  • Dark ½
  • Dragon 1
  • Electric 1
  • Fairy 2
  • Fighting 4
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 0
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 1
National
20
Kanto
20 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
18 Gold, Silver, Crystal
Updated Johto
18 HeartGold, SoulSilver
Updated Unova
60 Black 2, White 2
Original Alola
16 Sun, Moon
Updated Alola
16 Ultra Sun, Ultra Moon
Let’s Go Kanto
20 Let’s Go, Pikachu!, Let’s Go, Eevee!

Names

Japanese
ラッタ (ratta)
ラッタ
Official roomaji
Ratta
Korean
레트라
Chinese
拉達
拉达
French
Rattatac
German
Rattikarl
Spanish
Raticate
Italian
Raticate

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
145 Search:
Effort points
  • 2 Speed
Capture rate
127 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Sun, Moon, Ultra Sun, Ultra Moon 5% Pecha Berry Pecha Berry
Let’s Go, Pikachu!, Let’s Go, Eevee! nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Rattata Raticate Level up, starting at level 20

Raticate Forms

  • Raticate
  • Alolan Raticate
  • Totem Alolan Raticate

Stats

Pctile Min IVs Max IVs
HP
75
65.0 323 354
Attack
71
44.2 210 241
Defense
70
50.6 208 239
Special Attack
40
14.4 148 179
Special Defense
80
63.8 228 259
Speed
77
60.3 222 253
Total
413
40.0

Flavor

Flavor Text

Generation 7
Sun

Its hind feet are webbed, so it’s a strong swimmer. It can cross rivers and sometimes even oceans.

Moon

Its disposition is far more violent than its looks would suggest. Don’t let your hand get too close to its face, as it could bite your hand clean off.

Ultra Sun

People say that it fled from its enemies by using its small webbed hind feet to swim from island to island in Alola.

Ultra Moon

Its whiskers are essential for maintaining its balance. No matter how friendly you are, it will get angry and bite you if you touch its whiskers.

Let’s Go, Pikachu!, Let’s Go, Eevee!

Its hind feet are webbed. They act as flippers, so it can swim in rivers and hunt for prey.

Sprites

Alolan Raticate Alolan Raticate

Miscellany

Species
Mouse Pokémon Search:
Color
Brown Search:
Cry
Habitat FireRed, LeafGreen
grassland Search:
Footprint
Raticate
Shape
Mensal Search:

Height

Trainer dude

Alolan Raticate
7

2'3.6"
0.7 m

Weight

Trainer dudette

Alolan Raticate
255

56.2 lb
25.5 kg

Locations

Pal Park

Area
Field
Score
50
Rate
30

Moves

Dark and Normal moves get STAB, and have their type highlighted in green.

Physical moves better suit Raticate's higher Attack, and have their class highlighted in green.

Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

3 Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

4 6 Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

7 9 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

10 12 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

15 Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

13 Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

16 Hyper Fang Normal physical 15 80 90%

Has a 10% chance to make the target flinch.

19 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

24 18 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

29 Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

34 Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

26 Hyper Fang Normal physical 15 80 90%

Has a 10% chance to make the target flinch.

34 Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

39 42 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

44 Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Move Type Class PP Power Acc Pri Effect
Evolve: Learned when the Pokémon first evolves
* Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Rattata but not Raticate
• Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• Final Gambit Fighting special 5 * 100%

Inflicts damage equal to the user's remaining HP. User faints.

• Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

• Me First Normal status 20

Uses the target's move against it before it attacks, with power increased by half.

• Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

• Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

• Stockpile Normal status 20

Stores energy up to three times for use with Spit Up and Swallow.

• Swallow Normal status 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

• Switcheroo Dark status 10 100%

User and target swap items.

• Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

Swords Dance Normal status 20

Raises the user's Attack by two stages.

Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Ultra Sun, Ultra Moon Covet Normal physical 25 60 100%

Takes the target's item.

Ultra Sun, Ultra Moon Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Ultra Sun, Ultra Moon Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Ultra Sun, Ultra Moon Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Ultra Sun, Ultra Moon Knock Off Dark physical 20 65 100%

Target drops its held item.

Ultra Sun, Ultra Moon Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Ultra Sun, Ultra Moon Shock Wave Electric special 20 60

Never misses.

Ultra Sun, Ultra Moon Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Ultra Sun, Ultra Moon Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Ultra Sun, Ultra Moon Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

Ultra Sun, Ultra Moon Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

Ultra Sun, Ultra Moon Throat Chop Dark physical 15 80 100%

Prevents the target from using sound-based moves for two turns.

Ultra Sun, Ultra Moon Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Ultra Sun, Ultra Moon Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

01 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

12 02 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

05 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

17 07 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

08 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

10 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

42 12 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 Thief Dark physical 25 60 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

60 Quash Dark status 15 100%

Makes the target act last this turn.

63 Embargo Dark status 15 100%

Target cannot use held items.

65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89 18 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

95 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

19 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

97 20 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

27 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

30 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

43 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

48 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

51 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

52 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

55 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

External Links