Essentials
Abilities
- Gluttony
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
- Hustle
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Hidden Ability
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 20
- Kanto
- 20
- Original Johto
- 18
- Updated Johto
- 18
- Updated Unova
- 60
- Original Alola
- 16
- Updated Alola
- 16
- Let’s Go Kanto
- 20
Names
- Japanese
- ラッタ (ratta)
- ラッタ
- Official roomaji
- Ratta
- Korean
- 레트라
- Chinese
- 拉達
- 拉达
- French
- Rattatac
- German
- Rattikarl
- Spanish
- Raticate
- Italian
- Raticate
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Rattata | Raticate Level up, starting at level 20 |
Raticate Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 65.0 | 323 | 354 | |
Attack | 44.2 | 210 | 241 | |
Defense | 50.6 | 208 | 239 | |
Special Attack | 14.4 | 148 | 179 | |
Special Defense | 63.8 | 228 | 259 | |
Speed | 60.3 | 222 | 253 | |
Total | 40.0 |
Flavor
Flavor Text
-
Its hind feet are webbed, so it’s a strong swimmer. It can cross rivers and sometimes even oceans.
Its disposition is far more violent than its looks would suggest. Don’t let your hand get too close to its face, as it could bite your hand clean off.
People say that it fled from its enemies by using its small webbed hind feet to swim from island to island in Alola.
Its whiskers are essential for maintaining its balance. No matter how friendly you are, it will get angry and bite you if you touch its whiskers.
Its hind feet are webbed. They act as flippers, so it can swim in rivers and hunt for prey.
Sprites
Height
2'3.6"
0.7 m
Weight
56.2 lb
25.5 kg
Locations
Pal Park
- Area
- Field
- Score
- 50
- Rate
- 30
Moves
Dark and Normal moves get STAB, and have their type highlighted in green.
Physical moves better suit Raticate's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||
— | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | — | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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— | — | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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3 | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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4 | 6 | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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7 | 9 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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10 | 12 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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15 | Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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13 | Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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16 | Hyper Fang | 15 | 80 | 90% | Has a 10% chance to make the target flinch. |
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19 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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24 | 18 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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29 | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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34 | Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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26 | Hyper Fang | 15 | 80 | 90% | Has a 10% chance to make the target flinch. |
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34 | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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39 | 42 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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44 | Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Evolve: Learned when the Pokémon first evolves | |||||||||
* | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||
Egg, learned by Rattata but not Raticate | |||||||||
Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Final Gambit | 5 | * | 100% | Inflicts damage equal to the user's remaining HP. User faints. |
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Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
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Me First | 20 | — | — | Uses the target's move against it before it attacks, with power increased by half. |
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Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Stockpile | 20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
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Swallow | 10 | — | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
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Switcheroo | 10 | — | 100% | User and target swap items. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Move reminder: Can be taught at any time by the Move Reminder | |||||||||
• | Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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• | Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
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• | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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• | • | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | |||||||||
Covet | 25 | 60 | 100% | Takes the target's item. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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Throat Chop | 15 | 80 | 100% | Prevents the target from using sound-based moves for two turns. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | |||||||||
05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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01 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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12 | 02 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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05 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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17 | 07 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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08 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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10 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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42 | 12 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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60 | Quash | 15 | — | 100% | Makes the target act last this turn. |
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63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | 18 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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95 | Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
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19 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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97 | 20 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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27 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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30 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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43 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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48 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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51 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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52 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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55 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |