Essentials
Summary
Has a 10% chance to make the target flinch.
Damage Dealt
Stats
- Power
- 80; percentile 55.3
- Accuracy
- 90% ≈ 72.0 power
- PP
- 15, up to 24.0 with PP Up
- Target
- Selected Pokémon
- Effect chance
- 10
- Priority
- 0 (normal)
Flags
-
Makes contact
User touches the target. This triggers some abilities (e.g., Static) and items (e.g., Sticky Barb).
- Has a charging turn
- Must recharge
- Blocked by Detect and Protect
- Reflectable
- Snatchable
-
Copied by Mirror Move
A Pokémon targeted by this move can use Mirror Move to copy it.
- Punch-based
- Sound-based
- Unusable during Gravity
- Defrosts when used
- Targets opposite side in triples
- Heals
- Ignores Substitute
- Powder-based
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Jaw-based
This move has 1.5× its usual power when used by a Pokémon with Strong Jaw.
- Pulse-based
- Ballistics-based
- Mental effects
- Unusable during Sky Battles
- Dance
Machines
-
Not a TM
-
Not a TM
-
Not a TM
-
Not a TM
-
Not a TM
-
Not a TM
-
Not a TM
-
Not a TM
Effect
Inflicts regular damage. Has a 10% chance to make the target flinch.
Meta
This reflects how the games treat moves and may be somewhat idealistic.
- Inflicts damage
- 10% chance to make the target flinch
Flavor
Flavor Text
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An attack that may cause flinching.
-
Attacks with sharp fangs. May cause flinching.
The foe is attacked with sharp fangs. It may make the foe flinch.
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The user bites hard on the foe with its sharp front fangs. It may also make the target flinch.
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The user bites hard on the target with its sharp front fangs. It may also make the target flinch.
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The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
-
The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
-
The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
Foreign Names
- Japanese
- ひっさつまえば (hissatsumaeba)
- ひっさつまえば
- Korean
- 필살앞니
- Chinese
- 必殺門牙
- 必杀门牙
- French
- Croc de Mort
- German
- Hyperzahn
- Spanish
- Hipercolmillo
- Italian
- Iperzanna
- Czech
- Hypertesák
Contests
Contest
- Type
- Appeal
- ♡
- Jam
- ♥♥♥♥
- Flavor text
- Badly startles the Pokémon in front.
- Use after
- None
- Use before
- None
Super Contest
- Type
- Appeal
- ♡♡
- Flavor text
- Earn +2 if the Pokémon performs last in the turn.
- Use after
- None
- Use before
- None
Similar moves
These moves all have the same effect as Hyper Fang.
Move | Type | Class | PP | Power | Acc | Pri | Effect |
---|---|---|---|---|---|---|---|
Rolling Kick | 15 | 60 | 85% | Has a 30% chance to make the target flinch. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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Bone Club | 20 | 65 | 85% | Has a 10% chance to make the target flinch. |
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Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Needle Arm | 15 | 60 | 100% | Has a 30% chance to make the target flinch. |
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Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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Dragon Rush | 10 | 100 | 75% | Has a 20% chance to make the target flinch. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Heart Stamp | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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Icicle Crash | 10 | 85 | 90% | Has a 30% chance to make the target flinch. |
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Zing Zap | 10 | 80 | 100% | Has a 30% chance to make the target flinch. |
Pokémon
Normal Pokémon get STAB, and have their types highlighted in green.
Pokémon with higher Attack are more suited to Hyper Fang's physical damage, and have the stat highlighted in green.
|
Pokémon | Type | Ability | Gender | Egg Group | HP | Atk | Def | SpA | SpD | Spd | Total | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||||||||
14 | 13 | 13 | 16 | 16 | 16 | 16 | 21 | Rattata |
Run Away
Guts Hustle |
Field | 30 | 56 | 35 | 25 | 35 | 72 | 253 | ||||
16 | 21 | Alolan Rattata |
Gluttony
Hustle Thick Fat |
Field | 30 | 56 | 35 | 25 | 35 | 72 | 253 | ||||||||||
14 | 13 | 13 | 16 | 16 | 16 | 16 | 26 | Raticate |
Run Away
Guts Hustle |
Field | 55 | 81 | 60 | 50 | 70 | 97 | 413 | ||||
16 | 26 | Alolan Raticate |
Gluttony
Hustle Thick Fat |
Field | 75 | 71 | 70 | 40 | 80 | 77 | 413 | ||||||||||
16 | Totem Alolan Raticate |
Gluttony
Hustle Thick Fat |
Field | 75 | 71 | 70 | 40 | 80 | 77 | 413 | |||||||||||
21 | 21 | 21 | 17 | Bidoof |
Simple
Unaware Moody |
Water 1
Field |
59 | 45 | 40 | 35 | 40 | 31 | 250 | ||||||||
23 | 23 | 23 | 18 | Bibarel |
Simple
Unaware Moody |
Water 1
Field |
79 | 85 | 60 | 55 | 60 | 71 | 410 | ||||||||
49 | 49 | 49 | Pachirisu |
Run Away
Pickup Volt Absorb |
Field
Fairy |
60 | 45 | 70 | 45 | 90 | 95 | 405 | |||||||||
28 | 28 | 31 | Patrat |
Run Away
Keen Eye Analytic |
Field | 45 | 55 | 39 | 35 | 39 | 42 | 255 | |||||||||
32 | 32 | 36 | Watchog |
Illuminate
Keen Eye Analytic |
Field | 60 | 85 | 69 | 60 | 69 | 77 | 420 | |||||||||
37 | Yungoos |
Stakeout
Strong Jaw Adaptability |
Field | 48 | 70 | 30 | 30 | 30 | 45 | 253 | |||||||||||
43 | Gumshoos |
Stakeout
Strong Jaw Adaptability |
Field | 88 | 110 | 60 | 55 | 60 | 45 | 418 | |||||||||||
43 | Totem Gumshoos |
Stakeout
Strong Jaw Adaptability |
Field | 88 | 110 | 60 | 55 | 60 | 45 | 418 |
13 Pokémon