Essentials

Zing Zap

Electric physical

Generation 7

Summary

Has a 30% chance to make the target flinch.

Damage Dealt

  • Bug 1
  • Dark 1
  • Dragon ½
  • Electric ½
  • Fairy 1
  • Fighting 1
  • Fire 1
  • Flying 2
  • Ghost 1
  • Grass ½
  • Ground 0
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 2

Stats

Power
80; percentile 55.3
Accuracy
100%
PP
10, up to 16.0 with PP Up PP Up
Target
Selected Pokémon
Effect chance
30
Priority
0 (normal)

Machines

Generation 7
Not a TM
Generation 8
Not a TM

Effect

Inflicts regular damage. Has a 30% chance to make the target flinch.

Meta

This reflects how the games treat moves and may be somewhat idealistic.

Flavor

Flavor Text

Generation 7
Sun, Moon, Ultra Sun, Ultra Moon, Let’s Go, Pikachu!, Let’s Go, Eevee!

A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.

Generation 8
Sword, Shield

A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.

Foreign Names

Japanese
びりびりちくちく (biribirichikuchiku)
びりびりちくちく
Korean
찌리리따끔따끔
Chinese
麻麻刺刺
麻麻刺刺
French
Électrikipik
German
Elektropikser
Spanish
Electropunzada
Italian
Elettropizzico

Similar moves

These moves all have the same effect as Zing Zap.

Move Type Class PP Power Acc Pri Effect
Rolling Kick Fighting physical 15 60 85%

Has a 30% chance to make the target flinch.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Bone Club Ground physical 20 65 85%

Has a 10% chance to make the target flinch.

Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Hyper Fang Normal physical 15 80 90%

Has a 10% chance to make the target flinch.

Needle Arm Grass physical 15 60 100%

Has a 30% chance to make the target flinch.

Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

Extrasensory Psychic special 20 80 100%

Has a 10% chance to make the target flinch.

Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

Dragon Rush Dragon physical 10 100 75%

Has a 20% chance to make the target flinch.

Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Heart Stamp Psychic physical 25 60 100%

Has a 30% chance to make the target flinch.

Icicle Crash Ice physical 10 85 90%

Has a 30% chance to make the target flinch.

Pokémon

Electric Pokémon get STAB, and have their types highlighted in green.

Pokémon with higher Attack are more suited to Zing Zap's physical damage, and have the stat highlighted in green.

Sun, Moon Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Pokémon Type Ability Gender Egg Group HP Atk Def SpA SpD Spd Total
Level up: Learned when a Pokémon reaches a certain level.
33 33 40 Togedemaru Electric Steel Iron Barbs
Lightning Rod
Sturdy
½ male, ½ female Field
Fairy
65 98 63 40 73 96 435
33 Totem Togedemaru Totem Togedemaru Electric Steel Iron Barbs
Lightning Rod
Sturdy
½ male, ½ female Field
Fairy
65 98 63 40 73 96 435
50 Pincurchin Electric Lightning Rod
Electric Surge
½ male, ½ female Water 1
Amorphous
48 101 95 91 85 15 435

3 Pokémon

External Links