Essentials
Abilities
- Stakeout
This Pokémon's moves have double power against Pokémon that switched in this turn.
- Strong Jaw
Strengthens biting moves to 1.5× their power.
Hidden Ability
- Adaptability
Increases the same-type attack bonus from 1.5× to 2×.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 735
- Original Alola
- 14
- Updated Alola
- 14
Names
- Japanese
- デカグース (dekaguusu)
- デカグース
- Korean
- 형사구스
- Chinese
- 貓鼬探長
- 猫鼬探长
- French
- Argouste
- German
- Manguspektor
- Spanish
- Gumshoos
- Italian
- Gumshoos
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Yungoos | Gumshoos Level up, during the day, starting at level 20 |
Gumshoos Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 79.0 | 349 | 380 | |
Attack | 82.5 | 288 | 319 | |
Defense | 35.7 | 188 | 219 | |
Special Attack | 33.9 | 178 | 209 | |
Special Defense | 37.1 | 188 | 219 | |
Speed | 23.9 | 158 | 189 | |
Total | 40.5 |
Flavor
Flavor Text
-
When it finds a trace of its prey, it patiently stakes out the location...but it’s always snoozing by nightfall.
It adores having Rattata and Raticate for dinner, but as it’s diurnal, it never encounters them. This Pokémon boasts incredible patience.
Although it wasn’t originally found in Alola, this Pokémon was brought over a long time ago when there was a huge Rattata outbreak.
Patient by nature, this Pokémon loses control of itself and pounces when it spots its favorite meal—Rattata!
Sprites
Height
2'3.6"
0.7 m
Weight
31.3 lb
14.2 kg
Locations
Moves
Normal moves get STAB, and have their type highlighted in green.
Physical moves better suit Gumshoos's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||
— | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | — | Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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— | — | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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3 | 3 | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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7 | 7 | Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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10 | 10 | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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13 | 13 | Odor Sleuth | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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16 | 16 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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19 | 19 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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23 | 23 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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27 | 27 | Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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31 | 31 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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35 | 35 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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39 | 39 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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43 | 43 | Hyper Fang | 15 | 80 | 90% | Has a 10% chance to make the target flinch. |
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47 | 47 | Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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51 | 51 | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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55 | 55 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||
Egg, learned by Yungoos but not Gumshoos | |||||||||
Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
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Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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Thunder Fang | 15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Tutor: Can be taught at any time by an NPC. | |||||||||
Block | 5 | — | — | Prevents the target from leaving battle. |
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Dual Chop | 15 | 40 | 90% | Hits twice in one turn. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Machine: Can be taught at any time by using a TM or HM. | |||||||||
01 | 01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |