Essentials
Abilities
- Parental Bond
Lets the bearer hit twice with damaging moves. The second hit has half power.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 115
- Kanto
- 115
- Original Johto
- 205
- Updated Johto
- 210
- Coastal Kalos
- 62
- Original Alola
- 165
- Updated Alola
- 199
- Let’s Go Kanto
- 115
- Isle of Armor
- 172
Names
- Japanese
- ガルーラ (garuura)
- ガルーラ
- Official roomaji
- Garura
- Korean
- 캥카
- Chinese
- 袋獸
- 袋兽
- French
- Kangourex
- German
- Kangama
- Spanish
- Kangaskhan
- Italian
- Kangaskhan
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Kangaskhan |
Kangaskhan Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 93.0 | 383 | 414 | |
Attack | 90.3 | 318 | 349 | |
Defense | 82.0 | 268 | 299 | |
Special Attack | 41.0 | 188 | 219 | |
Special Defense | 84.5 | 268 | 299 | |
Speed | 84.0 | 268 | 299 | |
Total | 89.3 |
Flavor
Flavor Text
-
Kangaskhan’s maternal love is so deep that it will brave death to protect its offspring.
The child in its pouch leaves home after roughly three years. That is the only time the mother is heard to cry wildly.
Kangaskhan protects its child by keeping it in its pouch. It has zero forgiveness for those who harm its child and will beat them down.
You shouldn’t get close to the child when it’s playing outside its mother’s pouch. Its mother is always nearby watching over it.
Raises its young in its belly pouch. Won’t run from any fight to keep its young protected.
-
Although it’s carrying its baby in a pouch on its belly, Kangaskhan is swift on its feet. It intimidates its opponents with quick jabs.
There are records of a lost human child being raised by a childless Kangaskhan.
Sprites
Height
7'2.6"
2.2 m
Weight
220.5 lb
100.0 kg
Locations
Pal Park
- Area
- Field
- Score
- 70
- Rate
- 20
Moves
Normal moves get STAB, and have their type highlighted in green.
Physical moves better suit Kangaskhan's higher Attack, and have their class highlighted in green.
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | — | — | Comet Punch | 15 | 18 | 85% | Hits 2-5 times in one turn. |
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— | — | — | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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7 | 7 | 7 | 6 | Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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10 | 10 | 10 | 11 | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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13 | 13 | 13 | 17 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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19 | 19 | 19 | Double Hit | 10 | 35 | 90% | Hits twice in one turn. |
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22 | 22 | 22 | 22 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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25 | 25 | 25 | 28 | Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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31 | 31 | 31 | Chip Away | 20 | 70 | 100% | Ignores the target's stat modifiers. |
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34 | 34 | 34 | 33 | Dizzy Punch | 10 | 70 | 100% | Has a 20% chance to confuse the target. |
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37 | 37 | 37 | 39 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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43 | 43 | 43 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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46 | 46 | 46 | 44 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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49 | 49 | 49 | 50 | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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50 | 50 | 50 | Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
Circle Throw | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Crush Claw | 10 | 75 | 95% | Has a 50% chance to lower the target's Defense by one stage. |
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Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Foresight | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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Hammer Arm | 10 | 100 | 90% | Lowers user's Speed by one stage. |
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Stomp | 20 | 65 | 100% | Has a 30% chance to make the target flinch. |
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Trump Card | 5 | * | — | Power increases when this move has less PP, up to a maximum of 200. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Tutor: Can be taught at any time by an NPC. | |||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
01 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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05 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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07 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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08 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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10 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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12 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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13 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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15 | Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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19 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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23 | Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | 27 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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31 | Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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35 | Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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24 | 24 | 24 | 36 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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35 | 35 | 35 | 37 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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38 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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39 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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41 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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43 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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45 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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38 | 38 | 38 | 46 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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47 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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48 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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51 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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55 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |