Essentials

Kangaskhan

Mega Kangaskhan

Mega Kangaskhan

Normal

Abilities

Parental Bond

Lets the bearer hit twice with damaging moves. The second hit has half power.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 1
National
115
Kanto
115 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
205 Gold, Silver, Crystal
Updated Johto
210 HeartGold, SoulSilver
Coastal Kalos
62 X, Y
Original Alola
165 Sun, Moon
Updated Alola
199 Ultra Sun, Ultra Moon
Let’s Go Kanto
115 Let’s Go, Pikachu!, Let’s Go, Eevee!
Isle of Armor
172 Sword, Shield

Names

Japanese
ガルーラ (garuura)
ガルーラ
Official roomaji
Garura
Korean
캥카
Chinese
袋獸
袋兽
French
Kangourex
German
Kangama
Spanish
Kangaskhan
Italian
Kangaskhan

Breeding

Gender
always female Search:
Egg groups
  • Monster
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
207 Search:
Effort points
  • 2 HP
Capture rate
45 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Kangaskhan

Kangaskhan Forms

  • Kangaskhan
  • Mega Kangaskhan

Stats

Pctile Min IVs Max IVs
HP
105
93.0 383 414
Attack
125
90.3 318 349
Defense
100
82.0 268 299
Special Attack
60
41.0 188 219
Special Defense
100
84.5 268 299
Speed
100
84.0 268 299
Total
590
89.3

Flavor

Flavor Text

Generation 7
Sun

Kangaskhan’s maternal love is so deep that it will brave death to protect its offspring.

Moon

The child in its pouch leaves home after roughly three years. That is the only time the mother is heard to cry wildly.

Ultra Sun

Kangaskhan protects its child by keeping it in its pouch. It has zero forgiveness for those who harm its child and will beat them down.

Ultra Moon

You shouldn’t get close to the child when it’s playing outside its mother’s pouch. Its mother is always nearby watching over it.

Let’s Go, Pikachu!, Let’s Go, Eevee!

Raises its young in its belly pouch. Won’t run from any fight to keep its young protected.

Generation 8
Sword

Although it’s carrying its baby in a pouch on its belly, Kangaskhan is swift on its feet. It intimidates its opponents with quick jabs.

Shield

There are records of a lost human child being raised by a childless Kangaskhan.

Sprites

Mega Kangaskhan Mega Kangaskhan

Miscellany

Species
Parent Pokémon Search:
Color
Brown Search:
Cry
Habitat FireRed, LeafGreen
grassland Search:
Footprint
Kangaskhan
Shape
Sciurine Search:

Height

Trainer dude

Mega Kangaskhan
22

7'2.6"
2.2 m

Weight

Trainer dudette

Mega Kangaskhan
1000

220.5 lb
100.0 kg

Locations

Pal Park

Area
Field
Score
70
Rate
20

Moves

Normal moves get STAB, and have their type highlighted in green.

Physical moves better suit Kangaskhan's higher Attack, and have their class highlighted in green.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Comet Punch Normal physical 15 18 85%

Hits 2-5 times in one turn.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

7 7 7 6 Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

10 10 10 11 Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

13 13 13 17 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

19 19 19 Double Hit Normal physical 10 35 90%

Hits twice in one turn.

22 22 22 22 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

25 25 25 28 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

31 31 31 Chip Away Normal physical 20 70 100%

Ignores the target's stat modifiers.

34 34 34 33 Dizzy Punch Normal physical 10 70 100%

Has a 20% chance to confuse the target.

37 37 37 39 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

43 43 43 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

46 46 46 44 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

49 49 49 50 Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

50 50 50 Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • Circle Throw Fighting physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

• • • Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• • • Crush Claw Normal physical 10 75 95%

Has a 50% chance to lower the target's Defense by one stage.

• • • Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

• • • Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

• • • Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

• • • Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

• • • Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

• • • Foresight Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

• • • Hammer Arm Fighting physical 10 100 90%

Lowers user's Speed by one stage.

• • • Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

• • • Trump Card Normal special 5 *

Power increases when this move has less PP, up to a maximum of 200.

• • • Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Covet Normal physical 25 60 100%

Takes the target's item.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Shock Wave Electric special 20 60

Never misses.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

05 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

07 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

08 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

10 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

12 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

13 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

15 Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

19 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

22 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

23 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

05 05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 27 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

31 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

35 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

24 24 24 36 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

35 35 35 37 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

38 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

39 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

41 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

43 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

45 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

37 37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

38 38 38 46 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

47 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

48 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

51 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

55 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

65 65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

78 78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

98 98 Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links