Essentials
Abilities
- Refrigerate
Turns the bearer's Normal moves into Ice moves and strengthens them to 1.3× their power.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 362
- Original Hoenn
- 172
- Extended Sinnoh
- 207
- New Hoenn
- 180
- Original Alola
- 247
- Updated Alola
- 324
- Galar
- 80
- Crown Tundra
- 26
Names
- Japanese
- オニゴーリ (onigoori)
- オニゴーリ
- Official roomaji
- Onigohri
- Korean
- 얼음귀신
- Chinese
- 冰鬼護
- 冰鬼护
- French
- Oniglali
- German
- Firnontor
- Spanish
- Glalie
- Italian
- Glalie
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Snorunt | Glalie Level up, starting at level 42 | ||
Froslass Use a Dawn Stone, females only |
Glalie Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 73.0 | 333 | 364 | |
Attack | 87.4 | 308 | 339 | |
Defense | 63.4 | 228 | 259 | |
Special Attack | 90.2 | 308 | 339 | |
Special Defense | 63.8 | 228 | 259 | |
Speed | 84.0 | 268 | 299 | |
Total | 87.8 |
Flavor
Flavor Text
-
Legend says a boulder on an icy mountain absorbed the distress and regrets of a stranded mountaineer, giving rise to Glalie.
Its prey is instantaneously frozen stiff by the cold air it exhales from its huge mouth. While they’re in that frozen state, it gobbles them up.
It freezes its prey and chews them whole. However, it prefers to eat Pokémon like Vanillite that are already frozen.
Its actual body is a rock that isn’t particularly hard. Glalie absorbs moisture from the air and drapes itself in an armor of ice.
-
It has a body of ice that won’t melt, even with fire. It can instantly freeze moisture in the atmosphere.
It can instantly freeze moisture in the atmosphere. It uses this power to freeze its foes.
Sprites
Height
6'10.7"
2.1 m
Weight
772.1 lb
350.2 kg
Locations
Pal Park
- Area
- Mountain
- Score
- 70
- Rate
- 20
Moves
Ice moves get STAB, and have their type highlighted in green.
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||
— | — | Powder Snow | 25 | 40 | 100% | Has a 10% chance to freeze the target. |
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— | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | — | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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— | — | Ice Shard | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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5 | 5 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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10 | 10 | Ice Shard | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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14 | 14 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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19 | 19 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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23 | 23 | Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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28 | 28 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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32 | 32 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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37 | 37 | Frost Breath | 10 | 60 | 90% | Always scores a critical hit. |
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41 | 41 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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42 | Freeze-Dry | 20 | 70 | 100% | Super-effective against Water. |
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48 | 48 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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54 | 54 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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61 | 61 | Sheer Cold | 5 | * | 30% | Causes a one-hit KO. |
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Level up, learned by Snorunt but not Glalie | |||||||||
Powder Snow | 25 | 40 | 100% | Has a 10% chance to freeze the target. |
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Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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Ice Shard | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Ice Shard | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Frost Breath | 10 | 60 | 90% | Always scores a critical hit. |
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Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Evolve: Learned when the Pokémon first evolves | |||||||||
* | Freeze-Dry | 20 | 70 | 100% | Super-effective against Water. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||
Egg, learned by Snorunt but not Glalie | |||||||||
Avalanche | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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Icicle Crash | 10 | 85 | 90% | Has a 30% chance to make the target flinch. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Spikes | 20 | — | — | Scatters Spikes, hurting opposing Pokémon that switch in. |
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Switcheroo | 10 | — | 100% | User and target swap items. |
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Weather Ball | 10 | 50 | 100% | If there be weather, this move has doubled power and the weather's type. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Move reminder: Can be taught at any time by the Move Reminder | |||||||||
• | Freeze-Dry | 20 | 70 | 100% | Super-effective against Water. |
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• | • | Sheer Cold | 5 | * | 30% | Causes a one-hit KO. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | |||||||||
Block | 5 | — | — | Prevents the target from leaving battle. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | |||||||||
06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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64 | 64 | Explosion | 5 | 250 | 100% | User faints. |
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66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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74 | 74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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79 | 79 | Frost Breath | 10 | 60 | 90% | Always scores a critical hit. |
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87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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Machine, learned by Snorunt but not Glalie | |||||||||
Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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Weather Ball | 10 | 50 | 100% | If there be weather, this move has doubled power and the weather's type. |
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Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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Avalanche | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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Frost Breath | 10 | 60 | 90% | Always scores a critical hit. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Spikes | 20 | — | — | Scatters Spikes, hurting opposing Pokémon that switch in. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |