Essentials

Glalie

Face Pokémon

Glalie

Ice

Abilities

Inner Focus

Prevents flinching.

Ice Body

Heals for 1/16 max HP after each turn during hail. Protects against hail damage.

Hidden Ability

Moody

Raises a random stat two stages and lowers another one stage after each turn.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 2
  • Fire 2
  • Flying 1
  • Ghost 1
  • Grass 1
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel 2
  • Water 1

Pokédex Numbers

Introduced in
Generation 3
National
362
Original Hoenn
172 Ruby, Sapphire, Emerald
Extended Sinnoh
207 Platinum
New Hoenn
180 Omega Ruby, Alpha Sapphire
Original Alola
247 Sun, Moon
Updated Alola
324 Ultra Sun, Ultra Moon
Galar
80 Sword, Shield
Crown Tundra
26 Sword, Shield

Names

Japanese
オニゴーリ (onigoori)
オニゴーリ
Official roomaji
Onigohri
Korean
얼음귀신
Chinese
冰鬼護
冰鬼护
French
Oniglali
German
Firnontor
Spanish
Glalie
Italian
Glalie

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Fairy
  • Mineral
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
168 Search:
Effort points
  • 2 HP
Capture rate
75 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Ruby, Sapphire, Emerald, FireRed, LeafGreen 5% Never-Melt Ice Never-Melt Ice
Colosseum, XD nothing
Generation 4 5% Babiri Berry Babiri Berry
Generation 5 5% Babiri Berry Babiri Berry
Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Snorunt Glalie Level up, starting at level 42
Froslass Use a Dawn Stone, females only

Glalie Forms

  • Glalie
  • Mega Glalie

Stats

Pctile Min IVs Max IVs
HP
80
73.0 333 364
Attack
80
53.0 228 259
Defense
80
63.4 228 259
Special Attack
80
62.7 228 259
Special Defense
80
63.8 228 259
Speed
80
63.1 228 259
Total
480
58.2

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆
Power
★★✯✯☆
Skill
★✯
Stamina
★★★✯☆
Jump
★★
Total
9/14/17

Flavor

Flavor Text

Generation 7
Sun

Legend says a boulder on an icy mountain absorbed the distress and regrets of a stranded mountaineer, giving rise to Glalie.

Moon

Its prey is instantaneously frozen stiff by the cold air it exhales from its huge mouth. While they’re in that frozen state, it gobbles them up.

Ultra Sun

It freezes its prey and chews them whole. However, it prefers to eat Pokémon like Vanillite that are already frozen.

Ultra Moon

Its actual body is a rock that isn’t particularly hard. Glalie absorbs moisture from the air and drapes itself in an armor of ice.

Generation 8
Sword

It has a body of ice that won’t melt, even with fire. It can instantly freeze moisture in the atmosphere.

Shield

It can instantly freeze moisture in the atmosphere. It uses this power to freeze its foes.

Sprites

Glalie Glalie

Miscellany

Species
Face Pokémon Search:
Color
Gray Search:
Cry
Habitat FireRed, LeafGreen
cave Search:
Footprint
Glalie
Shape
Pomaceous Search:

Height

Trainer dude

Glalie
15

4'11.1"
1.5 m

Weight

Trainer dudette

Glalie
2565

565.5 lb
256.5 kg

Locations

Pal Park

Area
Mountain
Score
70
Rate
20

Moves

Ice moves get STAB, and have their type highlighted in green.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Powder Snow Ice special 25 40 100%

Has a 10% chance to freeze the target.

Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Double Team Normal status 15

Raises the user's evasion by one stage.

15 Ice Shard Ice physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

7 4 4 4 4 5 5 Double Team Normal status 15

Raises the user's evasion by one stage.

10 10 Ice Shard Ice physical 30 40 100% 1

Inflicts regular damage with no additional effect.

10 10 10 10 10 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

16 13 13 13 13 14 14 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

19 19 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

19 19 19 19 19 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

25 22 22 22 22 20 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

28 28 28 28 23 23 Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

28 28 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

32 32 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

28 31 31 31 31 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

34 37 37 37 37 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

25 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

37 37 30 Frost Breath Ice special 10 60 90%

Always scores a critical hit.

41 41 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

42 Freeze-Dry Ice special 20 70 100%

Super-effective against Water.

35 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

40 Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

42 40 40 40 40 47 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

54 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

61 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

53 51 51 51 51 48 48 68 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

54 54 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

61 59 59 59 59 61 61 Sheer Cold Ice special 5 * 30%

Causes a one-hit KO.

Level up, learned by Snorunt but not Glalie
37 37 37 37 Ice Shard Ice physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Evolve: Learned when the Pokémon first evolves
* * Freeze-Dry Ice special 20 70 100%

Super-effective against Water.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Snorunt but not Glalie
• • • • Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

• • • • • • Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

• • • • • • • • Block Normal status 5

Prevents the target from leaving battle.

• • • • • • • Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

• • • • Fake Tears Dark status 20 100%

Lowers the target's Special Defense by two stages.

• • • • Hex Ghost special 10 65 100%

Has double power if the target has a major status ailment.

• Icicle Crash Ice physical 10 85 90%

Has a 30% chance to make the target flinch.

• • • • • • • Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

• • • • • • • Spikes Ground status 20

Scatters Spikes, hurting opposing Pokémon that switch in.

• • • • Switcheroo Dark status 10 100%

User and target swap items.

• • • • • Weather Ball Normal special 10 50 100%

If there be weather, this move has doubled power and the weather's type.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Freeze-Dry Ice special 20 70 100%

Super-effective against Water.

Sheer Cold Ice special 5 * 30%

Causes a one-hit KO.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Block Normal status 5

Prevents the target from leaving battle.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Defense Curl Normal status 40

Raises user's Defense by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Explosion Normal physical 5 250 100%

User faints.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Laser Focus Normal status 30

Guarantees a critical hit with the user's next move.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Mimic Normal status 10

Copies the target's last used move.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Self-Destruct Normal physical 5 200 100%

User faints.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Steel Roller Steel physical 5 130 100%

Inflicts regular damage with no additional effect.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 07 07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 12 12 12 12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

13 13 13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 16 16 16 16 16 17 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 20 20 20 20 20 20 19 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

30 30 30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

41 41 41 41 41 41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

20 Self-Destruct Normal physical 5 200 100%

User faints.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

26 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

27 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

33 Rain Dance Water status 5

Changes the weather to rain for five turns.

35 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

42 42 42 42 42 42 42 39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

46 Weather Ball Normal special 10 50 100%

If there be weather, this move has doubled power and the weather's type.

47 Fake Tears Dark status 20 100%

Lowers the target's Special Defense by two stages.

51 Icicle Spear Ice physical 30 25 100%

Hits 2-5 times in one turn.

57 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

64 Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

67 Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

48 48 48 48 76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

77 Hex Ghost special 10 65 100%

Has double power if the target has a major status ailment.

64 64 64 64 64 64 Explosion Normal physical 5 250 100%

User faints.

66 66 66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

H5 70 70 70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

72 72 Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

74 74 74 74 74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

78 78 78 78 81 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

R01 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

R05 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

R06 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

R10 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

79 79 79 79 Frost Breath Ice special 10 60 90%

Always scores a critical hit.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

79 79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 90 R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R23 Spikes Ground status 20

Scatters Spikes, hurting opposing Pokémon that switch in.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R32 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

R33 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

R37 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

R52 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

97 97 97 R58 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

R74 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links