Essentials
Abilities
- Rivalry
Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.
- Mold Breaker
Bypasses targets' abilities if they could hinder or prevent a move.
Hidden Ability
- Unnerve
Prevents opposing Pokémon from eating held Berries.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 611
- Original Unova
- 117
- Updated Unova
- 184
- Central Kalos
- 149
- Galar
- 325
Names
- Japanese
- オノンド (onondo)
- オノンド
- Korean
- 액슨도
- Chinese
- 斧牙龍
- 斧牙龙
- French
- Incisache
- German
- Sharfax
- Spanish
- Fraxure
- Italian
- Fraxure
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Axew | Fraxure Level up, starting at level 38 | Haxorus Level up, starting at level 48 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 50.0 | 305 | 336 | |
Attack | 85.8 | 302 | 333 | |
Defense | 50.6 | 208 | 239 | |
Special Attack | 14.4 | 148 | 179 | |
Special Defense | 22.6 | 168 | 199 | |
Speed | 50.2 | 202 | 233 | |
Total | 38.9 |
Flavor
Flavor Text
-
After battle, this Pokémon carefully sharpens its tusks on river rocks. It needs to take care of its tusks—if one breaks, it will never grow back.
Its skin is as hard as a suit of armor. Fraxure’s favorite strategy is to tackle its opponents, stabbing them with its tusks at the same time.
Sprites
Height
3'3.4"
1.0 m
Weight
79.4 lb
36.0 kg
Locations
- Black
- White
- Black 2
- White 2
Moves
Dragon moves get STAB, and have their type highlighted in green.
Physical moves better suit Fraxure's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
— | — | — | — | — | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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— | — | — | — | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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— | — | — | — | Dragon Rage | 10 | * | 100% | Inflicts 40 points of damage. |
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4 | 4 | 4 | 4 | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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7 | 7 | 7 | 7 | 9 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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15 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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18 | Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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10 | 10 | 10 | 10 | Dragon Rage | 10 | * | 100% | Inflicts 40 points of damage. |
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13 | 13 | 13 | 13 | Dual Chop | 15 | 40 | 90% | Hits twice in one turn. |
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16 | 16 | 16 | 16 | 21 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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24 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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27 | Dragon Dance | 20 | — | — | Raises the user's Attack and Speed by one stage. |
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30 | Dual Chop | 15 | 40 | 90% | Hits twice in one turn. |
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33 | Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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36 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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41 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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46 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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20 | 20 | 20 | 20 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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24 | 24 | 24 | 24 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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28 | 28 | 28 | 28 | Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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32 | 32 | 32 | 32 | Dragon Dance | 20 | — | — | Raises the user's Attack and Speed by one stage. |
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36 | 36 | 36 | 36 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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42 | 42 | 42 | 42 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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48 | 48 | 48 | 48 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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54 | 54 | 54 | 54 | 51 | Guillotine | 5 | * | 30% | Causes a one-hit KO. |
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60 | 60 | 60 | 60 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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66 | 66 | 66 | 66 | 56 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||
Egg, learned by Axew but not Fraxure | ||||||||||||
Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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First Impression | 10 | 90 | 100% | 2 | Can only be used as the first move after the user enters battle. |
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Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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Harden | 30 | — | — | Raises the user's Defense by one stage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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Razor Wind | 10 | 80 | 100% | Requires a turn to charge before attacking. |
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Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Draco Meteor | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Dual Chop | 15 | 40 | 90% | Hits twice in one turn. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Scale Shot | 20 | 25 | 90% | Inflicts regular damage with no additional effect. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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15 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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01 | 01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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02 | 02 | 02 | 02 | Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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05 | 05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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17 | 17 | 17 | 17 | 25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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26 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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18 | 18 | 18 | 18 | 33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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40 | Swift | 20 | 60 | — | Never misses. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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39 | 39 | 39 | 39 | 48 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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57 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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58 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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54 | 54 | 54 | 54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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56 | 56 | 56 | 56 | 59 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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65 | 65 | 65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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94 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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98 | Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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99 | Breaking Swipe | 15 | 60 | 100% | Lowers the target's Attack by one stage after inflicting damage. |
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66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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75 | 75 | 75 | 75 | R00 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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R07 | Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R13 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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81 | 81 | 81 | 81 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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82 | 82 | 82 | 82 | Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R21 | Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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R24 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R31 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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R32 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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R37 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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R39 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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R47 | Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R51 | Dragon Dance | 20 | — | — | Raises the user's Attack and Speed by one stage. |
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R57 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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R60 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R62 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |