Essentials

Rhyperior

Drill Pokémon

Rhyperior

Ground Rock

Abilities

Lightning Rod

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Solid Rock

Decreases damage taken from super-effective moves by 1/4.

Hidden Ability

Reckless

Strengthens recoil moves to 1.2× their power.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 0
  • Fairy 1
  • Fighting 2
  • Fire ½
  • Flying ½
  • Ghost 1
  • Grass 4
  • Ground 2
  • Ice 2
  • Normal ½
  • Poison ¼
  • Psychic 1
  • Rock ½
  • Steel 2
  • Water 4

Pokédex Numbers

Introduced in
Generation 4
National
464
Extended Sinnoh
188 Platinum
Coastal Kalos
52 X, Y
New Hoenn
178 Omega Ruby, Alpha Sapphire
Galar
266 Sword, Shield
Isle of Armor
185 Sword, Shield

Names

Japanese
ドサイドン (dosaidon)
ドサイドン
Official roomaji
Dosydon
Korean
거대코뿌리
Chinese
超甲狂犀
超甲狂犀
French
Rhinastoc
German
Rihornior
Spanish
Rhyperior
Italian
Rhyperior

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Monster
  • Field
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
268 Search:
Effort points
  • 3 Attack
Capture rate
30 Search:
Base happiness
50 Search:
Growth rate
slow Search:

Wild held items

Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Rhyhorn Rhydon Level up, starting at level 42 Rhyperior Trade, while holding a Protector

Stats

Pctile Min IVs Max IVs
HP
115
96.3 403 434
Attack
140
95.7 348 379
Defense
130
95.2 328 359
Special Attack
55
33.9 178 209
Special Defense
55
30.2 178 209
Speed
40
17.8 148 179
Total
535
82.3

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★
Power
★★★✯✯
Skill
★✯☆☆
Stamina
★★★✯✯
Jump
★★
Total
10/15/17

Flavor

Flavor Text

Generation 8
Sword

It can load up to three projectiles per arm into the holes in its hands. What launches out of those holes could be either rocks or Roggenrola.

Shield

It relies on its carapace to deflect incoming attacks and throw its enemy off balance. As soon as that happens, it drives its drill into the foe.

Sprites

Rhyperior Rhyperior Rhyperior Rhyperior

Miscellany

Species
Drill Pokémon Search:
Color
Gray Search:
Cry
Footprint
Rhyperior
Shape
Sciurine Search:

Height

Trainer dude

Rhyperior
24

7'10.5"
2.4 m

Weight

Trainer dudette

Rhyperior
2828

623.5 lb
282.8 kg

Locations

Pal Park

Area
Mountain
Score
80
Rate
10

Moves

Ground and Rock moves get STAB, and have their type highlighted in green.

Physical moves better suit Rhyperior's higher Attack, and have their class highlighted in green.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Horn Attack Normal physical 25 65 100%

Inflicts regular damage with no additional effect.

Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

Fury Attack Normal physical 20 15 85%

Hits 2-5 times in one turn.

9 9 9 9 Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

13 13 19 19 5 5 Fury Attack Normal physical 20 15 85%

Hits 2-5 times in one turn.

21 21 19 19 9 9 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

13 13 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

17 17 Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

21 21 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

25 25 Chip Away Normal physical 20 70 100%

Ignores the target's stat modifiers.

15 Horn Attack Normal physical 25 65 100%

Inflicts regular damage with no additional effect.

20 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

25 Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

25 25 23 23 29 29 30 Rock Blast Rock physical 10 25 90%

Hits 2-5 times in one turn.

33 33 35 Drill Run Ground physical 10 80 95%

Has an increased chance for a critical hit.

33 33 37 37 40 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

41 41 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

37 37 Horn Drill Normal physical 5 * 30%

Causes a one-hit KO.

30 30 Chip Away Normal physical 20 70 100%

Ignores the target's stat modifiers.

41 41 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

42 42 42 42 42 Hammer Arm Fighting physical 10 100 90%

Lowers user's Speed by one stage.

47 47 Drill Run Ground physical 10 80 95%

Has an increased chance for a critical hit.

45 45 56 56 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

49 49 62 62 48 48 47 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

54 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

57 57 55 55 61 Megahorn Bug physical 10 120 85%

Inflicts regular damage with no additional effect.

71 71 62 62 68 Horn Drill Normal physical 5 * 30%

Causes a one-hit KO.

77 77 Megahorn Bug physical 10 120 85%

Inflicts regular damage with no additional effect.

61 61 86 86 69 69 75 Rock Wrecker Rock physical 5 150 90%

User foregoes its next turn to recharge.

Level up, learned by Rhydon but not Rhyperior
30 30 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

Horn Attack Normal physical 25 65 100%

Inflicts regular damage with no additional effect.

Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

Fury Attack Normal physical 20 15 85%

Hits 2-5 times in one turn.

Fury Attack Normal physical 20 15 85%

Hits 2-5 times in one turn.

Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

Rock Throw Rock physical 15 50 90%

Inflicts regular damage with no additional effect.

Drill Run Ground physical 10 80 95%

Has an increased chance for a critical hit.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Megahorn Bug physical 10 120 85%

Inflicts regular damage with no additional effect.

Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

Horn Drill Normal physical 5 * 30%

Causes a one-hit KO.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Rhyhorn but not Rhyperior
• • • • • • • Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• • • • • • Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

• • • • • • Crush Claw Normal physical 10 75 95%

Has a 50% chance to lower the target's Defense by one stage.

• • • • • • • Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• • • • • • • Dragon Rush Dragon physical 10 100 75%

Has a 20% chance to make the target flinch.

• • • • • • Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

• • • • Guard Split Psychic status 10

Averages Defense and Special Defense with the target.

• • • • • • Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

• • • • Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

• • • • • • Magnitude Ground physical 30 * 100%

Power varies randomly from 10 to 150.

• • • • Metal Burst Steel physical 10 * 100%

Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.

• • • • • • Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• • • • Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

• Rock Polish Rock status 20

Raises the user's Speed by two stages.

• • Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

• • • Rototiller Ground status 10

Raises the Attack and Special Attack of all Grass Pokémon in battle.

• • • • • • Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

• • Swords Dance Normal status 20

Raises the user's Attack by two stages.

• • • • • • Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Hammer Arm Fighting physical 10 100 90%

Lowers user's Speed by one stage.

Horn Drill Normal physical 5 * 30%

Causes a one-hit KO.

Megahorn Bug physical 10 120 85%

Inflicts regular damage with no additional effect.

Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

Rock Wrecker Rock physical 5 150 90%

User foregoes its next turn to recharge.

Move reminder, learned by Rhydon but not Rhyperior
Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Block Normal status 5

Prevents the target from leaving battle.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Drill Run Ground physical 10 80 95%

Has an increased chance for a critical hit.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Meteor Beam Rock special 10 120 90%

Inflicts regular damage with no additional effect.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Scorching Sands Ground special 10 70 100%

Inflicts regular damage with no additional effect.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Shock Wave Electric special 20 60

Never misses.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

05 05 05 05 05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

13 13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

00 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

01 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

02 Pay Day Normal physical 20 40 100%

Scatters money on the ground worth five times the user's level.

03 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

04 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

05 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

15 15 15 15 15 15 08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

24 24 24 24 24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

26 26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

28 28 28 28 28 15 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 Shock Wave Electric special 20 60

Never misses.

35 35 35 35 35 35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

22 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

23 Thief Dark physical 25 60 100%

Takes the target's item.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

26 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

27 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

37 37 37 37 37 37 32 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

38 38 38 38 38 38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

39 39 39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

33 Rain Dance Water status 5

Changes the weather to rain for five turns.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

36 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

42 42 42 42 42 42 39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

41 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

52 52 52 52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 56 56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

59 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

59 59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

59 59 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

43 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

48 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

53 Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

54 Rock Blast Rock physical 10 25 90%

Hits 2-5 times in one turn.

57 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

59 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

64 Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

65 65 65 65 65 65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

66 Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

67 Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

68 Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

66 66 66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 Smart Strike Steel physical 10 70

Never misses.

68 68 68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

69 69 69 69 69 69 Rock Polish Rock status 20

Raises the user's Speed by two stages.

71 71 71 71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

72 72 Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

75 75 75 75 75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

78 78 78 78 81 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

96 Smart Strike Steel physical 10 70

Never misses.

97 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

98 Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

99 Breaking Swipe Dragon physical 15 60 100%

Lowers the target's Attack by one stage after inflicting damage.

R00 Swords Dance Normal status 20

Raises the user's Attack by two stages.

R01 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

R02 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

R03 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

76 76 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 82 82 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

84 84 84 84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 91 91 91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

94 R04 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

R05 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

R06 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

R08 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

R09 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

R10 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

R15 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R21 Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

R24 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R28 Megahorn Bug physical 10 120 85%

Inflicts regular damage with no additional effect.

R31 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

R32 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

R35 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

R39 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

R46 Iron Defense Steel status 15

Raises the user's Defense by two stages.

R57 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

R62 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

R64 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

R67 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R70 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R74 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

R75 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

R76 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

R79 Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

R87 Drill Run Ground physical 10 80 95%

Has an increased chance for a critical hit.

R88 Heat Crash Fire physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

R94 High Horsepower Ground physical 10 95 95%

Inflicts regular damage with no additional effect.

R99 Body Press Fighting physical 10 80 100%

XXX new effect for body-press

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

98 98 Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H3 H3 H3 H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H8 H8 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

Machine, learned by Rhydon but not Rhyperior
Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Pay Day Normal physical 20 40 100%

Scatters money on the ground worth five times the user's level.

Drill Run Ground physical 10 80 95%

Has an increased chance for a critical hit.

Megahorn Bug physical 10 120 85%

Inflicts regular damage with no additional effect.

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