Essentials
Abilities
- Snow Cloak
Increases evasion to 1.25× during hail. Protects against hail damage.
Hidden Ability
- Snow Warning
Summons hail that lasts indefinitely upon entering battle.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 37
- Kanto
- 37
- Original Johto
- 125
- Original Hoenn
- 153
- Updated Johto
- 127
- Updated Unova
- 248
- New Hoenn
- 160
- Original Alola
- 253
- Updated Alola
- 330
- Let’s Go Kanto
- 37
- Galar
- 68
Names
- Japanese
- ロコン (rokon)
- ロコン
- Official roomaji
- Rokon
- Korean
- 식스테일
- Chinese
- 六尾
- 六尾
- French
- Goupix
- German
- Vulpix
- Spanish
- Vulpix
- Italian
- Vulpix
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Vulpix | Ninetales Use a Fire Stone |
Vulpix Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 6.5 | 249 | 280 | |
Attack | 10.0 | 150 | 181 | |
Defense | 10.2 | 148 | 179 | |
Special Attack | 26.9 | 168 | 199 | |
Special Defense | 44.5 | 198 | 229 | |
Speed | 47.4 | 198 | 229 | |
Total | 12.5 |
Flavor
Flavor Text
-
Its beautiful fur and tails have made it very popular. As it grows, its tails split to form more tails.
From its mouth spew flames that seem to resemble the spirits of the deceased. Some people mistakenly think this fire is a ghost.
Its beautiful tails have made it very popular. However, if it’s not brushed diligently, it will be a mass of tangles before you know it.
It manipulates balls of fire to catch its prey. If you raise one from when it’s young, it will grow close to you like a puppy Pokémon.
Both its fur and its tails are beautiful. As it grows, the tails split and form more tails.
-
While young, it has six gorgeous tails. When it grows, several new tails are sprouted.
As each tail grows, its fur becomes more lustrous. When held, it feels slightly warm.
Sprites
Height
1'11.6"
0.6 m
Weight
21.8 lb
9.9 kg
Locations
Pal Park
- Area
- Field
- Score
- 70
- Rate
- 20
Moves
Ice moves get STAB, and have their type highlighted in green.
Special moves better suit Vulpix's higher Special Attack, and have their class highlighted in green.
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
— | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | Powder Snow | 25 | 40 | 100% | Has a 10% chance to freeze the target. |
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4 | 3 | — | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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7 | Mist | 30 | — | — | Protects the user's stats from being changed by enemy moves. |
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7 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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9 | Baby-Doll Eyes | 30 | — | 100% | 1 | Lowers the target's Attack by one stage. |
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4 | Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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10 | 10 | 8 | Ice Shard | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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12 | Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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12 | 14 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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17 | Aurora Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
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21 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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24 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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28 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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15 | 16 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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20 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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18 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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20 | Mist | 30 | — | — | Protects the user's stats from being changed by enemy moves. |
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23 | Feint Attack | 20 | 60 | — | Never misses. |
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26 | Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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28 | 24 | Aurora Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
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31 | 28 | Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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34 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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36 | 32 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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39 | 36 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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40 | Mist | 30 | — | — | Protects the user's stats from being changed by enemy moves. |
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44 | Aurora Veil | 20 | — | — | Reduces damage five turns, but must be used during hail. |
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42 | 31 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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44 | Grudge | 5 | — | — | If the user faints this turn, the PP of the move that fainted it drops to 0. |
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47 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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50 | 48 | Sheer Cold | 5 | * | 30% | Causes a one-hit KO. |
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52 | Grudge | 5 | — | — | If the user faints this turn, the PP of the move that fainted it drops to 0. |
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56 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||
Agility | 30 | — | — | Raises the user's Speed by two stages. |
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Baby-Doll Eyes | 30 | — | 100% | 1 | Lowers the target's Attack by one stage. |
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Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Freeze-Dry | 20 | 70 | 100% | Super-effective against Water. |
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Howl | 40 | — | — | Raises the user's Attack by one stage. |
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Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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Moonblast | 15 | 95 | 100% | Has a 30% chance to lower the target's Special Attack by one stage. |
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Power Swap | 10 | — | — | User swaps Attack and Special Attack changes with the target. |
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Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Tail Slap | 10 | 25 | 85% | Hits 2-5 times in one turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Tutor: Can be taught at any time by an NPC. | ||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||
05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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01 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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05 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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17 | 07 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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08 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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09 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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10 | 15 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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20 | 19 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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27 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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29 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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35 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 12 | 39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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40 | Swift | 20 | 60 | — | Never misses. |
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44 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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46 | Weather Ball | 10 | 50 | 100% | If there be weather, this move has doubled power and the weather's type. |
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66 | 57 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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70 | Aurora Veil | 20 | — | — | Reduces damage five turns, but must be used during hail. |
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77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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79 | Frost Breath | 10 | 60 | 90% | Always scores a critical hit. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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60 | Power Swap | 10 | — | — | User swaps Attack and Special Attack changes with the target. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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77 | Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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84 | Tail Slap | 10 | 25 | 85% | Hits 2-5 times in one turn. |
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87 | Draining Kiss | 10 | 50 | 100% | Drains 75% of the damage inflicted to heal the user. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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19 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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97 | 20 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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21 | Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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27 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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32 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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51 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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55 | R05 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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R06 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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R12 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R30 | Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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R31 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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R58 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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R81 | Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |