Essentials
Pokédex Numbers
- Introduced in
- National
- 744
- Original Alola
- 103
- Updated Alola
- 126
- Isle of Armor
- 157
Names
- Japanese
- イワンコ (iwanko)
- イワンコ
- Korean
- 암멍이
- Chinese
- 岩狗狗
- 岩狗狗
- French
- Rocabot
- German
- Wuffels
- Spanish
- Rockruff
- Italian
- Rockruff
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Rockruff | Lycanroc Level up, during the day, starting at level 25 Level up, during the night, starting at level 25 |
Rockruff Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 15.5 | 263 | 294 | |
Attack | 35.8 | 198 | 229 | |
Defense | 10.2 | 148 | 179 | |
Special Attack | 5.4 | 128 | 159 | |
Special Defense | 10.0 | 148 | 179 | |
Speed | 41.2 | 188 | 219 | |
Total | 9.1 |
Flavor
Flavor Text
-
It’s considered to be a good Pokémon for beginners because of its friendliness, but its disposition grows rougher as it grows up.
This Pokémon has lived with people since times long ago. It can sense when its Trainer is in the dumps and will stick close by its Trainer’s side.
As they develop, their disposition grows more violent and aggressive. Many Trainers find them too much to handle and abandon them.
When it rubs the rocks on its neck against you, that’s proof of its love for you. However, the rocks are sharp, so the gesture is quite painful!
-
This Pokémon can bond very strongly with its Trainer, but it also has a habit of biting. Raising a Rockruff for a long time can be challenging.
This Pokémon intimidates opponents by striking the ground with the rocks on its neck. The moment an opponent flinches, Rockruff attacks.
Sprites
Height
1'7.7"
0.5 m
Weight
20.3 lb
9.2 kg
Locations
Moves
Rock moves get STAB, and have their type highlighted in green.
Physical moves better suit Rockruff's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||
— | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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4 | 4 | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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8 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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7 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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12 | Howl | 40 | — | — | Raises the user's Attack by one stage. |
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15 | 12 | Rock Throw | 15 | 50 | 90% | Inflicts regular damage with no additional effect. |
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18 | Odor Sleuth | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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16 | Howl | 40 | — | — | Raises the user's Attack by one stage. |
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20 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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23 | 24 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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26 | 28 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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29 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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34 | 32 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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36 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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37 | 40 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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44 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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40 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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45 | Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |
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48 | 48 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||
Crush Claw | 10 | 75 | 95% | Has a 50% chance to lower the target's Defense by one stage. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Thunder Fang | 15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Tutor: Can be taught at any time by an NPC. | |||||||||
Covet | 25 | 60 | 100% | Takes the target's item. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Machine: Can be taught at any time by using a TM or HM. | |||||||||
21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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17 | 25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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26 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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48 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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66 | Thunder Fang | 15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
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68 | Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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69 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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95 | 85 | Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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98 | Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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R00 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R31 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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R32 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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R37 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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R42 | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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R46 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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R67 | Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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R74 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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R75 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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R76 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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R90 | Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |