Essentials

Rockruff

Puppy Pokémon

Own Tempo Rockruff

Rock

Abilities

Own Tempo

Prevents confusion.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 2
  • Fire ½
  • Flying ½
  • Ghost 1
  • Grass 2
  • Ground 2
  • Ice 1
  • Normal ½
  • Poison ½
  • Psychic 1
  • Rock 1
  • Steel 2
  • Water 2

Pokédex Numbers

Introduced in
Generation 7
National
744
Original Alola
103 Sun, Moon
Updated Alola
126 Ultra Sun, Ultra Moon
Isle of Armor
157 Sword, Shield

Names

Japanese
イワンコ (iwanko)
イワンコ
Korean
암멍이
Chinese
岩狗狗
岩狗狗
French
Rocabot
German
Wuffels
Spanish
Rockruff
Italian
Rockruff

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
56 Search:
Effort points
  • 1 Attack
Capture rate
190 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Rockruff Lycanroc Level up, during the day, starting at level 25 Level up, during the night, starting at level 25

Rockruff Forms

  • Rockruff
  • Own Tempo Rockruff

Stats

Pctile Min IVs Max IVs
HP
45
15.5 263 294
Attack
65
35.8 198 229
Defense
40
10.2 148 179
Special Attack
30
5.4 128 159
Special Defense
40
10.0 148 179
Speed
60
41.2 188 219
Total
280
9.1

Flavor

Flavor Text

Generation 7
Sun

It’s considered to be a good Pokémon for beginners because of its friendliness, but its disposition grows rougher as it grows up.

Moon

This Pokémon has lived with people since times long ago. It can sense when its Trainer is in the dumps and will stick close by its Trainer’s side.

Ultra Sun

As they develop, their disposition grows more violent and aggressive. Many Trainers find them too much to handle and abandon them.

Ultra Moon

When it rubs the rocks on its neck against you, that’s proof of its love for you. However, the rocks are sharp, so the gesture is quite painful!

Generation 8
Sword

This Pokémon can bond very strongly with its Trainer, but it also has a habit of biting. Raising a Rockruff for a long time can be challenging.

Shield

This Pokémon intimidates opponents by striking the ground with the rocks on its neck. The moment an opponent flinches, Rockruff attacks.

Sprites

Own Tempo Rockruff Own Tempo Rockruff

Miscellany

Species
Puppy Pokémon Search:
Color
Brown Search:
Cry
???
Shape
Mensal Search:

Height

Trainer dude

Own Tempo Rockruff
5

1'7.7"
0.5 m

Weight

Trainer dudette

Own Tempo Rockruff
92

20.3 lb
9.2 kg

Locations

Moves

Rock moves get STAB, and have their type highlighted in green.

Physical moves better suit Rockruff's higher Attack, and have their class highlighted in green.

Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

4 4 Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

8 Double Team Normal status 15

Raises the user's evasion by one stage.

7 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

12 Howl Normal status 40

Raises the user's Attack by one stage.

15 12 Rock Throw Rock physical 15 50 90%

Inflicts regular damage with no additional effect.

18 Odor Sleuth Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

16 Howl Normal status 40

Raises the user's Attack by one stage.

20 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

23 24 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

26 28 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

29 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

34 32 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

36 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

37 40 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

44 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

40 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

45 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

48 48 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Crush Claw Normal physical 10 75 95%

Has a 50% chance to lower the target's Defense by one stage.

• Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

• Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

• Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

• Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

• • Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

• Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Ultra Sun, Ultra Moon Covet Normal physical 25 60 100%

Takes the target's item.

Ultra Sun, Ultra Moon Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Ultra Sun, Ultra Moon Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Ultra Sun, Ultra Moon Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Ultra Sun, Ultra Moon Iron Defense Steel status 15

Raises the user's Defense by two stages.

Ultra Sun, Ultra Moon Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Ultra Sun, Ultra Moon Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Ultra Sun, Ultra Moon Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Ultra Sun, Ultra Moon Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Ultra Sun, Ultra Moon Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Ultra Sun, Ultra Moon Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

Ultra Sun, Ultra Moon Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

22 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

17 25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

26 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

48 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

66 Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

68 Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

69 Rock Polish Rock status 20

Raises the user's Speed by two stages.

71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

95 85 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

98 Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

R00 Swords Dance Normal status 20

Raises the user's Attack by two stages.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R31 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

R32 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

R37 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

R42 Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

R46 Iron Defense Steel status 15

Raises the user's Defense by two stages.

R67 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R69 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

R74 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

R75 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

R76 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

R90 Play Rough Fairy physical 10 90 90%

Has a 10% chance to lower the target's Attack by one stage.

External Links