Essentials
Abilities
- Honey Gather
The Pokémon may pick up Honey after battle.
- Shield Dust
Protects against incoming moves' extra effects.
Hidden Ability
- Sweet Veil
Prevents friendly Pokémon from sleeping.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 743
- Original Alola
- 84
- Updated Alola
- 99
- Galar
- 188
Names
- Japanese
- アブリボン (aburibon)
- アブリボン
- Korean
- 에리본
- Chinese
- 蝶結萌虻
- 蝶结萌虻
- French
- Rubombelle
- German
- Bandelby
- Spanish
- Ribombee
- Italian
- Ribombee
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Cutiefly | Ribombee Level up, starting at level 25 |
Ribombee Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 38.0 | 293 | 324 | |
Attack | 22.8 | 178 | 209 | |
Defense | 35.7 | 188 | 219 | |
Special Attack | 75.5 | 258 | 289 | |
Special Defense | 50.8 | 208 | 239 | |
Speed | 95.9 | 316 | 347 | |
Total | 51.9 |
Flavor
Flavor Text
-
It rolls up pollen into puffs. It makes many different varieties, some used as food and others used in battle.
Some of Ribombee’s pollen puffs are highly nutritious. They are sometimes sold as supplements.
Rain makes pollen damp, so Ribombee hates rain. When it sees ominous clouds, it finds a hollow in a tree, where it waits stock-still.
It can predict the weather from moisture levels and wind direction. Ribombee only reveals itself when there are a few clear days in a row.
-
It makes pollen puffs from pollen and nectar. The puffs’ effects depend on the type of ingredients and how much of each one is used.
Ribombee absolutely hate getting wet or rained on. In the cloudy Galar region, they are very seldom seen.
Sprites
Height
1'3.7"
0.4 m
Weight
4.4 lb
2.0 kg
Locations
Moves
Bug and Fairy moves get STAB, and have their type highlighted in green.
Special moves better suit Ribombee's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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— | Fairy Wind | 30 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Stun Spore | 30 | — | 75% | Paralyzes the target. |
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— | Struggle Bug | 20 | 50 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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4 | Fairy Wind | 30 | 40 | 100% | Inflicts regular damage with no additional effect. |
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7 | Stun Spore | 30 | — | 75% | Paralyzes the target. |
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10 | Struggle Bug | 20 | 50 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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13 | Silver Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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16 | Draining Kiss | 10 | 50 | 100% | Drains 75% of the damage inflicted to heal the user. |
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21 | Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
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28 | Bug Buzz | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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35 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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42 | Aromatherapy | 5 | — | — | Cures the entire party of major status effects. |
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49 | Quiver Dance | 20 | — | — | Raises the user's Special Attack, Special Defense, and Speed by one stage each. |
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Level up, learned by Cutiefly but not Ribombee | ||||||||
Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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Fairy Wind | 30 | 40 | 100% | Inflicts regular damage with no additional effect. |
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Stun Spore | 30 | — | 75% | Paralyzes the target. |
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Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
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Struggle Bug | 20 | 50 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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Silver Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Draining Kiss | 10 | 50 | 100% | Drains 75% of the damage inflicted to heal the user. |
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Struggle Bug | 20 | 50 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
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Bug Buzz | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Aromatherapy | 5 | — | — | Cures the entire party of major status effects. |
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Switcheroo | 10 | — | 100% | User and target swap items. |
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Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Bug Buzz | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Quiver Dance | 20 | — | — | Raises the user's Special Attack, Special Defense, and Speed by one stage each. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Evolve: Learned when the Pokémon first evolves | ||||||||
* | Pollen Puff | 15 | 90 | 100% | Damages opponents, but heals allies for 50% of their max HP. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Egg, learned by Cutiefly but not Ribombee | ||||||||
Aromatic Mist | 20 | — | — | Raises a selected ally's Special Defense by one stage. |
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Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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Bestow | 15 | — | — | Gives the user's held item to the target. |
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Moonblast | 15 | 95 | 100% | Has a 30% chance to lower the target's Special Attack by one stage. |
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Powder | 20 | — | 100% | 1 | Explodes if the target uses a Fire move this turn, damaging it for 1/4 its max HP and preventing the move. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Speed Swap | 10 | — | — | Exchanges the user's Speed with the target's. |
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Sticky Web | 20 | — | — | Covers the opposing field, lowering opponents' Speed by one stage upon switching in. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Move reminder: Can be taught at any time by the Move Reminder | ||||||||
• | Pollen Puff | 15 | 90 | 100% | Damages opponents, but heals allies for 50% of their max HP. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Magic Room | 10 | — | — | Negates held items for five turns. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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Trick | 10 | — | 100% | User and target swap items. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Tutor, learned by Cutiefly but not Ribombee | ||||||||
Dual Wingbeat | 10 | 40 | 90% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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19 | Roost | 10 | — | — | Heals the user by half its max HP. |
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20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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62 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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Machine, learned by Cutiefly but not Ribombee | ||||||||
Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Roost | 10 | — | — | Heals the user by half its max HP. |
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Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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Thief | 25 | 60 | 100% | Takes the target's item. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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Swift | 20 | 60 | — | Never misses. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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Speed Swap | 10 | — | — | Exchanges the user's Speed with the target's. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Magic Room | 10 | — | — | Negates held items for five turns. |
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Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
||||
Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
||||
Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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Aerial Ace | 20 | 60 | — | Never misses. |
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Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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Thief | 25 | 60 | 100% | Takes the target's item. |
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Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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Draining Kiss | 10 | 50 | 100% | Drains 75% of the damage inflicted to heal the user. |
||||
Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
||||
Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
||||
Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
||||
Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||
U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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Trick | 10 | — | 100% | User and target swap items. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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Bug Buzz | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |