Essentials

Rapidash

Galarian Form

Galarian Rapidash

Psychic Fairy

Abilities

Run Away

Ensures success fleeing from wild battles.

Pastel Veil
None

Hidden Ability

Anticipation

Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 0
  • Electric 1
  • Fairy 1
  • Fighting ¼
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 2
  • Psychic ½
  • Rock 1
  • Steel 2
  • Water 1

Pokédex Numbers

Introduced in
Generation 1
National
78
Kanto
78 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
202 Gold, Silver, Crystal
Original Sinnoh
91 Diamond, Pearl
Extended Sinnoh
91 Platinum
Updated Johto
207 HeartGold, SoulSilver
Let’s Go Kanto
78 Let’s Go, Pikachu!, Let’s Go, Eevee!
Galar
334 Sword, Shield
Crown Tundra
106 Sword, Shield

Names

Japanese
ギャロップ (gyaroppu)
ギャロップ
Official roomaji
Gallop
Korean
날쌩마
Chinese
烈焰馬
烈焰马
French
Galopa
German
Gallopa
Spanish
Rapidash
Italian
Rapidash

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
175 Search:
Effort points
  • 2 Speed
Capture rate
60 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Ponyta Rapidash Level up, starting at level 40

Rapidash Forms

  • Rapidash
  • Galarian Rapidash

Stats

Pctile Min IVs Max IVs
HP
65
47.2 303 334
Attack
100
74.8 268 299
Defense
70
50.6 208 239
Special Attack
80
62.7 228 259
Special Defense
80
63.8 228 259
Speed
105
87.6 278 309
Total
500
69.9

Flavor

Flavor Text

Generation 7
Let’s Go, Pikachu!, Let’s Go, Eevee!

Just loves to run. If it sees something faster than itself, it will give chase at top speed.

Generation 8
Sword

This Pokémon can be seen galloping through fields at speeds of up to 150 mph, its fiery mane fluttering in the wind.

Shield

The fastest runner becomes the leader, and it decides the herd’s pace and direction of travel.

Sprites

Galarian Rapidash Galarian Rapidash

Miscellany

Species
Fire Horse Pokémon Search:
Color
Yellow Search:
Cry
Habitat FireRed, LeafGreen
grassland Search:
Footprint
Rapidash
Shape
Mensal Search:

Height

Trainer dude

Galarian Rapidash
17

5'6.9"
1.7 m

Weight

Trainer dudette

Galarian Rapidash
800

176.4 lb
80.0 kg

Locations

Pal Park

Area
Field
Score
70
Rate
20

Moves

Psychic and Fairy moves get STAB, and have their type highlighted in green.

Physical moves better suit Rapidash's higher Attack, and have their class highlighted in green.

Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

15 Fairy Wind Fairy special 30 40 100%

Inflicts regular damage with no additional effect.

20 Agility Psychic status 30

Raises the user's Speed by two stages.

25 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

30 Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

35 Heal Pulse Psychic status 10

Heals the target for half its max HP.

43 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

49 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

56 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

63 Healing Wish Psychic status 10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Generation 8 Move Type Class PP Power Acc Pri Effect
Evolve: Learned when the Pokémon first evolves
* Psycho Cut Psychic physical 20 70 100%

Has an increased chance for a critical hit.

Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Ponyta but not Rapidash
• Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

• Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

• Horn Drill Normal physical 5 * 30%

Causes a one-hit KO.

• Hypnosis Psychic status 20 60%

Puts the target to sleep.

• Morning Sun Normal status 5

Heals the user by half its max HP. Affected by weather.

• Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Megahorn Bug physical 10 120 85%

Inflicts regular damage with no additional effect.

Psycho Cut Psychic physical 20 70 100%

Has an increased chance for a critical hit.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sword, Shield Expanding Force Psychic special 10 80 100%

Inflicts regular damage with no additional effect.

Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
02 Pay Day Normal physical 20 40 100%

Scatters money on the ground worth five times the user's level.

08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

29 Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

40 Swift Normal special 20 60

Never misses.

44 Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

52 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

69 Psycho Cut Psychic physical 20 70 100%

Has an increased chance for a critical hit.

70 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

71 Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

72 Magic Room Psychic status 10

Negates held items for five turns.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

89 Misty Terrain Fairy status 10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

91 Psychic Terrain Psychic status 10

Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.

92 Mystical Fire Fire special 10 75 100%

Has a 100% chance to lower the target's Special Attack by one stage.

96 Smart Strike Steel physical 10 70

Never misses.

R00 Swords Dance Normal status 20

Raises the user's Attack by two stages.

R01 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

R07 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

R11 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R12 Agility Psychic status 30

Raises the user's Speed by two stages.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R28 Megahorn Bug physical 10 120 85%

Inflicts regular damage with no additional effect.

R29 Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

R31 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

R34 Future Sight Psychic special 10 120 100%

Hits the target two turns later.

R49 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

R69 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

R82 Stored Power Psychic special 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

R83 Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

R86 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

R87 Drill Run Ground physical 10 80 95%

Has an increased chance for a critical hit.

R90 Play Rough Fairy physical 10 90 90%

Has a 10% chance to lower the target's Attack by one stage.

R92 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

R94 High Horsepower Ground physical 10 95 95%

Inflicts regular damage with no additional effect.

R95 Throat Chop Dark physical 15 80 100%

Prevents the target from using sound-based moves for two turns.

External Links