Essentials
Abilities
- Run Away
Ensures success fleeing from wild battles.
- Pastel Veil
- None
Hidden Ability
- Anticipation
Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 78
- Kanto
- 78
- Original Johto
- 202
- Original Sinnoh
- 91
- Extended Sinnoh
- 91
- Updated Johto
- 207
- Let’s Go Kanto
- 78
- Galar
- 334
- Crown Tundra
- 106
Names
- Japanese
- ギャロップ (gyaroppu)
- ギャロップ
- Official roomaji
- Gallop
- Korean
- 날쌩마
- Chinese
- 烈焰馬
- 烈焰马
- French
- Galopa
- German
- Gallopa
- Spanish
- Rapidash
- Italian
- Rapidash
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Ponyta | Rapidash Level up, starting at level 40 |
Rapidash Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 47.2 | 303 | 334 | |
Attack | 74.8 | 268 | 299 | |
Defense | 50.6 | 208 | 239 | |
Special Attack | 62.7 | 228 | 259 | |
Special Defense | 63.8 | 228 | 259 | |
Speed | 87.6 | 278 | 309 | |
Total | 69.9 |
Flavor
Flavor Text
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Just loves to run. If it sees something faster than itself, it will give chase at top speed.
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This Pokémon can be seen galloping through fields at speeds of up to 150 mph, its fiery mane fluttering in the wind.
The fastest runner becomes the leader, and it decides the herd’s pace and direction of travel.
Sprites
Height
5'6.9"
1.7 m
Weight
176.4 lb
80.0 kg
Locations
Pal Park
- Area
- Field
- Score
- 70
- Rate
- 20
Moves
Psychic and Fairy moves get STAB, and have their type highlighted in green.
Physical moves better suit Rapidash's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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— | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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— | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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15 | Fairy Wind | 30 | 40 | 100% | Inflicts regular damage with no additional effect. |
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20 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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25 | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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30 | Stomp | 20 | 65 | 100% | Has a 30% chance to make the target flinch. |
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35 | Heal Pulse | 10 | — | — | Heals the target for half its max HP. |
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43 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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49 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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56 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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63 | Healing Wish | 10 | — | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Evolve: Learned when the Pokémon first evolves | ||||||||
* | Psycho Cut | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Egg, learned by Ponyta but not Rapidash | ||||||||
Double Kick | 30 | 30 | 100% | Hits twice in one turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Horn Drill | 5 | * | 30% | Causes a one-hit KO. |
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Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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Morning Sun | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Move reminder: Can be taught at any time by the Move Reminder | ||||||||
• | Megahorn | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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• | Psycho Cut | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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• | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
Expanding Force | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
02 | Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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29 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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40 | Swift | 20 | 60 | — | Never misses. |
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44 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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52 | Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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69 | Psycho Cut | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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70 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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71 | Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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72 | Magic Room | 10 | — | — | Negates held items for five turns. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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89 | Misty Terrain | 10 | — | — | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. |
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91 | Psychic Terrain | 10 | — | — | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
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92 | Mystical Fire | 10 | 75 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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96 | Smart Strike | 10 | 70 | — | Never misses. |
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R00 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R07 | Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R11 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R12 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R28 | Megahorn | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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R29 | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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R31 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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R34 | Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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R49 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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R82 | Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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R83 | Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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R86 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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R87 | Drill Run | 10 | 80 | 95% | Has an increased chance for a critical hit. |
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R90 | Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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R92 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R94 | High Horsepower | 10 | 95 | 95% | Inflicts regular damage with no additional effect. |
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R95 | Throat Chop | 15 | 80 | 100% | Prevents the target from using sound-based moves for two turns. |